The Lair of Shiva the Destroyer 11

Level 11

[ dungeon map ]
[ map key ]
Room #1, 50' x 30', 6 x Orc Red Fang of ShargaasRoom #2, 30' x 50', EmptyRoom #3, 30' x 30', EmptyRoom #4, 30' x 50', Troll and 3 x OgreRoom #5, 50' x 50', EmptyRoom #6, 50' x 50', EmptyRoom #7, 50' x 50', Soul MongerRoom #8, 50' x 30', Aboleth and 4 x Kuo-toaRoom #9, 30' x 50', EmptyRoom #10, 30' x 30', EmptyRoom #11, 50' x 30', EmptyRoom #12, 30' x 50', EmptyRoom #13, 30' x 50', Devourer and 14 x ZombieRoom #14, 50' x 50', EmptyRoom #15, 50' x 50', EmptyRoom #16, 30' x 30', Rune of Fear, Hidden TreasureRoom #17, 50' x 50', EmptyRoom #18, 30' x 30', Fomorian and 1 x BoggleRoom #19, 30' x 30', 13 x Myconid AdultRoom #20, 50' x 50', EmptyRoom #21, 30' x 50', Lightning TurretRoom #22, 30' x 30', 15 x Derro and 1 x Oblex SpawnRoom #23, 30' x 50', Stone Giant Dreamwalker and 1 x Stone GiantRoom #24, 50' x 50', EmptyRoom #25, 30' x 50', EmptyRoom #26, 30' x 30', Orc Eye of Gruumsh and 11 x OrcRoom #27, 30' x 50', EmptyRoom #28, 30' x 30', EmptyRoom #29, 50' x 30', EmptyRoom #30, 30' x 30', Death Kiss, Altar of LawRoom #31, 50' x 50', Hobgoblin Devastator and 9 x HobgoblinRoom #32, 50' x 50', EmptyRoom #33, 50' x 30', EmptyRoom #34, 50' x 50', 4 x Duergar Screamer and 10 x Duergar, Symbol of PanicRoom #35, 30' x 30', EmptyRoom #36, 30' x 30', EmptyRoom #37, 50' x 50', Darkling Elder and 12 x DarklingRoom #38, 30' x 50', Beholder, Hidden TreasureRoom #39, 30' x 50', Soul Monger, Hidden TreasureRoom #40, 50' x 50', Poisoned Arrow Turret, Hidden TreasureRoom #41, 30' x 50', Aboleth and 7 x Kuo-toaRoom #42, 30' x 30', EmptyRoom #43, 50' x 30', Drow Mage and 3 x QuaggothRoom #44, 30' x 50', 2 x Fire Giant and 1 x Red Dragon Wyrmling, Flamethrower Turret, Hidden TreasureRoom #45, 30' x 50', Draegloth and 14 x DrowRoom #46, 50' x 30', EmptyRoom #47, 30' x 50', EmptyRoom #48, 30' x 50', EmptyRoom #49, 50' x 30', 5 x Duergar Soulblade and 13 x DuergarRoom #50, 50' x 30', Alhoon and 6 x GrimlockRoom #51, 30' x 50', 9 x Meazel, Hidden TreasureRoom #52, 50' x 30', EmptyRoom #53, 50' x 50', EmptyRoom #54, 30' x 30', EmptyRoom #55, 50' x 30', NeothelidRoom #56, 30' x 30', EmptyRoom #57, 50' x 50', Ulitharid and 1 x Mind FlayerRoom #58, 30' x 50', Elder OblexRoom #59, 30' x 50', Hidden TreasureRoom #60, 50' x 50', EmptyRoom #61, 30' x 30', Rune of Hypnosis, Hidden TreasureRoom #62, 30' x 30', EmptyRoom #63, 30' x 50', EmptyRoom #64, 50' x 30', Aboleth and 2 x Kuo-toaRoom #65, 30' x 30', Choldrith and 15 x ChitineRoom #66, 30' x 50', Duergar Stone Guard and 8 x DuergarRoom #67, 30' x 50', EmptyRoom #68, 50' x 30', EmptyRoom #69, 50' x 50', Female Steeder and 15 x Male SteederRoom #70, 30' x 30', Soul MongerRoom #71, 30' x 50', EmptyRoom #72, 50' x 50', Dire Troll and 1 x TrollRoom #73, 50' x 50', EmptyRoom #74, 50' x 30', Darkling Elder and 13 x DarklingRoom #75, 50' x 50', EmptyRoom #76, 30' x 50', EmptyRoom #77, 50' x 30', Yuan-ti Nightmare Speaker and 12 x Yuan-ti PurebloodRoom #78, 50' x 50', EmptyRoom #79, 30' x 50', 4 x Duergar Hammerer and 10 x DuergarRoom #80, 30' x 50', EmptyRoom #81, 30' x 30', Elder Oblex, Hidden TreasureRoom #82, 30' x 30', EmptyRoom #83, 50' x 50', Myconid Sovereign and 11 x Quaggoth Spore ServantRoom #84, 50' x 30', Neogi and 15 x Neogi Hatchling, Poisoned Net TrapRoom #85, 30' x 50', EmptyRoom #86, 30' x 50', EmptyRoom #87, 30' x 30', EmptyRoom #88, 30' x 50', Female Steeder and 15 x Male SteederRoom #89, 30' x 50', EmptyRoom #90, 30' x 50', Poison Gas Trap, Hidden TreasureRoom #91, 30' x 30', EmptyRoom #92, 30' x 50', EmptyRoom #93, 30' x 50', EmptyRoom #94, 30' x 30', Dire Troll and 1 x TrollRoom #95, 50' x 50', Devourer and 4 x ZombieRoom #96, 30' x 30', EmptyRoom #97, 30' x 30', Hobgoblin Devastator and 6 x HobgoblinRoom #98, 50' x 50', Drider and 7 x Giant SpiderRoom #99, 30' x 30', EmptyRoom #100, 50' x 30', EmptyRoom #101, 30' x 30', Myconid Sovereign and 12 x Quaggoth Spore ServantRoom #102, 30' x 50', Fomorian and 12 x BoggleRoom #103, 30' x 50', Draegloth and 6 x DrowRoom #104, 50' x 30', Orog and 10 x OrcRoom #105, 30' x 50', Devourer and 2 x ZombieRoom #106, 30' x 30', Nilbog and 15 x GoblinRoom #107, 30' x 50', Orc Nurtured One of Yurtrus and 12 x OrcRoom #108, 50' x 50', EmptyRoom #109, 30' x 30', EmptyRoom #110, 30' x 50', Darkling Elder and 12 x DarklingRoom #111, 30' x 30', Alhoon and 10 x Grimlock, Hidden TreasureRoom #112, 30' x 30', EmptyRoom #113, 30' x 30', EmptyRoom #114, 50' x 50', Drow Elite Warrior and 11 x DrowRoom #115, 30' x 30', EmptyRoom #116, 30' x 30', 3 x Duergar Screamer and 7 x DuergarRoom #117, 30' x 30', EmptyRoom #118, 30' x 50', EmptyRoom #119, 50' x 30', EmptyRoom #120, 50' x 30', EmptyRoom #121, 30' x 50', Ulitharid and 1 x Mind Flayer, Hidden TreasureRoom #122, 30' x 50', EmptyRoom #123, 50' x 30', Beholder and 1 x Drow Elite WarriorRoom #124, 30' x 50', EmptyRoom #125, 50' x 30', Earthquake Trap, Hidden TreasureRoom #126, 30' x 30', EmptyRoom #127, 50' x 50', Ghast and 11 x GhoulRoom #128, 30' x 50', EmptyRoom #129, 30' x 30', Alhoon and 1 x Shadow MastiffRoom #130, 30' x 50', EmptyRoom #131, 30' x 50', Ogre Chain Brute and 5 x OgreRoom #132, 30' x 50', EmptyRoom #133, 50' x 50', Flamethrower TurretRoom #134, 50' x 50', Ogre Bolt Launcher and 11 x OgreRoom #135, 50' x 30', EmptyRoom #136, 50' x 50', Troll and 7 x OgreRoom #137, 30' x 50', 2 x Duergar Screamer and 2 x DuergarRoom #138, 50' x 30', Young Red Shadow Dragon and 7 x DarkmantleRoom #139, 30' x 30', EmptyRoom #140, 50' x 50', Spawn of Kyuss and 10 x ZombieRoom #141, 50' x 30', Death Kiss, Bolter TurretRoom #142, 30' x 50', Firenewt Warlock of Imix and 11 x Firenewt WarriorRoom #143, 50' x 30', EmptyRoom #144, 50' x 50', EmptyRoom #145, 30' x 50', EmptyRoom #146, 30' x 50', 11 x BugbearRoom #147, 50' x 30', Choldrith and 10 x ChitineRoom #148, 30' x 50', Draegloth and 14 x DrowRoom #149, 50' x 50', Darkling Elder and 13 x DarklingRoom #150, 30' x 50', EmptyRoom #151, 50' x 50', FomorianRoom #152, 50' x 50', EmptyRoom #153, 50' x 50', 3 x Drow and 4 x QuaggothRoom #154, 30' x 30', 5 x Duergar Hammerer and 11 x DuergarRoom #155, 30' x 30', Spawn of Kyuss and 15 x ZombieRoom #156, 30' x 50', EmptyRoom #157, 30' x 30', 4 x Chitine and 7 x Cave FisherRoom #158, 30' x 50', EmptyRoom #159, 30' x 50', EmptyRoom #160, 50' x 50', EmptyRoom #161, 30' x 30', 11 x ChitineRoom #162, 30' x 50', EmptyRoom #163, 30' x 50', EmptyRoom #164, 50' x 30', EmptyRoom #165, 30' x 50', Drow Mage and 14 x DrowRoom #166, 30' x 50', Draegloth and 12 x DrowRoom #167, 50' x 30', EmptyRoom #168, 30' x 50', 4 x Duergar Xarrorn and 8 x DuergarRoom #169, 50' x 50', NeothelidRoom #170, 30' x 50', EmptyRoom #171, 30' x 50', EmptyRoom #172, 30' x 30', Duergar Stone Guard and 15 x DuergarRoom #173, 30' x 50', 5 x Young Kruthik and 12 x Adult KruthikRoom #174, 50' x 30', Symbol of Petrification, Hidden TreasureRoom #175, 30' x 50', Hidden TreasureRoom #176, 30' x 50', EmptyRoom #177, 30' x 50', Hobgoblin Devastator and 11 x HobgoblinRoom #178, 30' x 50', EmptyRoom #179, 50' x 30', Poison Gas TrapRoom #180, 50' x 30', EmptyRoom #181, 50' x 50', Spirit Troll and 1 x TrollRoom #182, 30' x 30', Hobgoblin Devastator and 9 x HobgoblinRoom #183, 30' x 30', Drow Mage and 1 x Drow Elite WarriorRoom #184, 30' x 30', Drow Mage and 9 x DrowRoom #185, 50' x 50', Mind Flayer and 4 x OgreRoom #186, 50' x 30', EmptyRoom #187, 50' x 50', EmptyRoom #188, 50' x 30', EmptyRoom #189, 50' x 30', EmptyRoom #190, 30' x 50', Mind Flayer and 14 x GrimlockRoom #191, 30' x 50', 3 x Duergar Xarrorn and 4 x Duergar Stone GuardRoom #192, 50' x 50', EmptyRoom #193, 50' x 30', EmptyRoom #194, 50' x 50', EmptyRoom #195, 50' x 50', EmptyRoom #196, 30' x 50', EmptyRoom #197, 50' x 50', Nilbog and 15 x GoblinRoom #198, 30' x 30', Spirit Troll and 1 x TrollRoom #199, 50' x 50', EmptyRoom #200, 30' x 30', EmptyRoom #201, 30' x 30', Ogre Bolt Launcher and 3 x OgreRoom #202, 50' x 50', EmptyRoom #203, 50' x 50', Drow Elite Warrior and 12 x DrowRoom #204, 50' x 30', Ghast and 7 x GhoulRoom #205, 50' x 50', Mindwitness and 2 x Mind FlayerRoom #206, 50' x 50', EmptyRoom #207, 30' x 30', Hidden TreasureRoom #208, 50' x 30', Symbol of PetrificationRoom #209, 30' x 50', EmptyRoom #210, 50' x 30', 6 x Yuan-ti Broodguard and 1 x Yuan-ti MalisonRoom #211, 50' x 50', Thunder TurretRoom #212, 50' x 50', EmptyRoom #213, 50' x 30', EmptyRoom #214, 50' x 30', EmptyRoom #215, 50' x 50', EmptyRoom #216, 50' x 30', Kruthik Hive Lord and 4 x Adult Kruthik, Hidden TreasureRoom #217, 50' x 30', EmptyRoom #218, 30' x 50', Quaggoth Thonot and 10 x QuaggothRoom #219, 50' x 50', Rot Troll and 1 x TrollRoom #220, 30' x 50', Duergar Despot and 2 x Duergar, Hidden TreasureRoom #221, 30' x 30', EmptyRoom #222, 30' x 30', Darkling Elder and 10 x DarklingRoom #223, 30' x 30', Earthquake TrapRoom #224, 50' x 30', EmptyRoom #225, 50' x 50', EmptyRoom #226, 30' x 50', Ogre Battering Ram and 2 x OgreRoom #227, 30' x 50', 2 x Neogi and 4 x Umber Hulk, Teleporter Crystal, Hidden TreasureRoom #228, 50' x 30', BeholderRoom #229, 30' x 30', EmptyRoom #230, 30' x 50', EmptyRoom #231, 30' x 50', EmptyRoom #232, 50' x 50', Roper and 5 x PiercerRoom #233, 50' x 30', EmptyRoom #234, 30' x 30', EmptyRoom #235, 30' x 50', EmptyRoom #236, 50' x 30', Falling Block, Hidden TreasureRoom #237, 30' x 30', EmptyRoom #238, 30' x 50', Duergar Mind Master and 12 x Duergar SoulbladeRoom #239, 30' x 30', EmptyRoom #240, 30' x 30', Altar of Evil, Hidden TreasureRoom #241, 50' x 30', EmptyRoom #242, 50' x 50', EmptyRoom #243, 30' x 30', Darkling Elder and 9 x DarklingRoom #244, 30' x 50', EmptyRoom #245, 50' x 50', EmptyRoom #246, 30' x 30', Orc Nurtured One of Yurtrus and 14 x OrcRoom #247, 30' x 50', EmptyRoom #248, 50' x 30', EmptyRoom #249, 30' x 30', Kruthik Hive Lord and 8 x Adult KruthikRoom #250, 30' x 30', Orc Nurtured One of Yurtrus and 14 x OrcRoom #251, 50' x 50', 14 x Bugbear and 1 x OgreRoom #252, 50' x 50', Fomorian and 9 x Boggle, Hidden TreasureRoom #253, 30' x 50', EmptyRoom #254, 30' x 30', Kuo-toa Archpriest and 4 x Kuo-toa WhipRoom #255, 50' x 50', EmptyRoom #256, 30' x 30', Quaggoth Thonot and 10 x QuaggothRoom #257, 30' x 50', Drow House Captain and 1 x Drow Elite WarriorRoom #258, 50' x 50', Collapsing Ceiling, Hidden TreasureRoom #259, 50' x 30', Stone Giant Dreamwalker and 1 x Stone GiantRoom #260, 30' x 50', Kuo-toa Whip and 15 x Kuo-toaRoom #261, 30' x 30', EmptyRoom #262, 30' x 30', Barghest and 9 x GoblinRoom #263, 30' x 30', EmptyRoom #264, 50' x 50', 11 x BugbearRoom #265, 30' x 50', Flamethrower TurretRoom #266, 30' x 50', 8 x MeazelRoom #267, 30' x 30', EmptyRoom #268, 30' x 30', EmptyRoom #269, 50' x 50', Gloom Weaver, Hidden TreasureRoom #270, 50' x 50', Symbol of Panic, Hidden TreasureRoom #271, 30' x 30', EmptyRoom #272, 30' x 50', 5 x Orc Red Fang of Shargaas and 5 x Giant Bat, Lightning TurretRoom #273, 30' x 50', EmptyRoom #274, 30' x 30', EmptyRoom #275, 30' x 50', Kruthik Hive Lord and 4 x Adult KruthikRoom #276, 50' x 50', Spirit Troll and 1 x TrollRoom #277, 30' x 50', Elder OblexRoom #278, 50' x 30', EmptyRoom #279, 30' x 50', EmptyRoom #280, 30' x 50', EmptyRoom #281, 50' x 30', EmptyRoom #282, 30' x 30', Rot Troll and 2 x TrollRoom #283, 50' x 30', EmptyRoom #284, 30' x 50', Acid Turret, Hidden TreasureRoom #285, 50' x 50', Duergar Warlord and 8 x Duergar SoulbladeRoom #286, 30' x 50', EmptyRoom #287, 50' x 50', EmptyRoom #288, 30' x 30', 14 x Firenewt WarriorRoom #289, 50' x 30', Tanarukk and 14 x OrcRoom #290, 30' x 30', Kruthik Hive Lord and 4 x Adult KruthikRoom #291, 50' x 30', Hidden TreasureRoom #292, 30' x 50', Young Red Shadow Dragon and 2 x DarkmantleRoom #293, 50' x 30', EmptyRoom #294, 30' x 30', Aboleth and 1 x Kuo-toaRoom #295, 50' x 30', 15 x Myconid AdultRoom #296, 30' x 30', Goblin Boss and 15 x GoblinRoom #297, 30' x 30', EmptyRoom #298, 30' x 30', Rune of FearRoom #299, 50' x 50', EmptyRoom #300, 30' x 30', EmptyRoom #301, 50' x 30', Hobgoblin Devastator and 8 x HobgoblinRoom #302, 30' x 30', EmptyRoom #303, 30' x 30', Roper and 3 x PiercerRoom #304, 30' x 50', 15 x Derro and 1 x Oblex SpawnRoom #305, 30' x 50', Alhoon and 3 x GrimlockRoom #306, 30' x 50', EmptyRoom #307, 30' x 50', Tanarukk and 12 x Orc, Lightning TurretRoom #308, 30' x 30', 7 x Yuan-ti Broodguard and 1 x Yuan-ti PurebloodRoom #309, 50' x 30', BalhannothRoom #310, 30' x 30', EmptyRoom #311, 30' x 50', EmptyRoom #312, 30' x 30', EmptyRoom #313, 50' x 50', Tanarukk and 14 x OrcRoom #314, 50' x 30', Orc Claw of Luthic and 9 x OrcRoom #315, 30' x 30', Gloom WeaverRoom #316, 50' x 50', 2 x Duergar Screamer and 2 x DuergarRoom #317, 30' x 30', 5 x Yuan-ti Broodguard and 1 x Yuan-ti MalisonRoom #318, 30' x 30', EmptyRoom #319, 30' x 50', 3 x Orc Red Fang of ShargaasRoom #320, 30' x 50', EmptyRoom #321, 50' x 50', Ulitharid and 1 x Mind FlayerRoom #322, 50' x 30', EmptyRoom #323, 30' x 50', Drow Mage and 10 x Drow, Flamethrower Turret, Hidden TreasureRoom #324, 30' x 50', EmptyRoom #325, 30' x 50', Orc War Chief and 8 x OrcRoom #326, 50' x 30', Elder OblexRoom #327, 30' x 30', EmptyRoom #328, 50' x 50', Yuan-ti Anathema and 4 x Yuan-ti PurebloodRoom #329, 30' x 30', EmptyRoom #330, 50' x 50', EmptyRoom #331, 50' x 50', 12 x Myconid AdultRoom #332, 30' x 50', Darkling Elder and 13 x DarklingRoom #333, 50' x 30', Yuan-ti Nightmare Speaker and 14 x Yuan-ti PurebloodRoom #334, 50' x 50', EmptyRoom #335, 30' x 30', EmptyRoom #336, 30' x 50', EmptyRoom #337, 50' x 30', EmptyRoom #338, 30' x 30', EmptyRoom #339, 30' x 30', Hidden TreasureRoom #340, 50' x 30', AlkilithRoom #341, 50' x 50', Dao and 1 x Earth ElementalRoom #342, 30' x 30', Hobgoblin Captain and 13 x HobgoblinRoom #343, 30' x 50', Hidden TreasureRoom #344, 50' x 50', EmptyRoom #345, 30' x 30', 5 x Duergar Xarrorn and 10 x DuergarRoom #346, 50' x 50', EmptyRoom #347, 30' x 50', Wight and 13 x ZombieRoom #348, 50' x 30', 11 x Firenewt Warrior, Hidden TreasureRoom #349, 30' x 50', Orc Claw of Luthic and 10 x OrcRoom #350, 30' x 50', EmptyRoom #351, 50' x 30', EmptyRoom #352, 30' x 30', Drow Shadowblade and 1 x DrowRoom #353, 50' x 50', Hidden TreasureRoom #354, 50' x 30', Kruthik Hive Lord and 9 x Adult KruthikRoom #355, 30' x 30', EmptyRoom #356, 50' x 50', EmptyRoom #357, 30' x 30', 8 x MimicRoom #358, 30' x 50', EmptyRoom #359, 50' x 30', Hidden TreasureRoom #360, 30' x 50', Alhoon and 9 x GrimlockRoom #361, 30' x 30', EmptyRoom #362, 50' x 30', Hidden TreasureRoom #363, 50' x 30', Duergar Stone Guard and 15 x DuergarRoom #364, 30' x 50', Venom Troll and 3 x TrollRoom #365, 30' x 30', Drow Elite Warrior and 10 x DrowRoom #366, 50' x 30', 8 x MimicRoom #367, 50' x 30', EmptyRoom #368, 30' x 30', 7 x Adult KruthikRoom #369, 30' x 30', EmptyRoom #370, 50' x 50', EmptyRoom #371, 50' x 50', EmptyRoom #372, 30' x 30', 4 x MimicRoom #373, 30' x 50', 3 x Derro Savant and 6 x DerroRoom #374, 30' x 30', Spirit Naga and 10 x TroglodyteRoom #375, 30' x 30', EmptyRoom #376, 50' x 50', Beholder and 1 x Drow Elite WarriorRoom #377, 30' x 30', EmptyRoom #378, 30' x 50', EmptyRoom #379, 50' x 50', EmptyRoom #380, 30' x 50', EmptyRoom #381, 30' x 50', EmptyRoom #382, 30' x 30', Hidden TreasureRoom #383, 30' x 50', Hidden TreasureRoom #384, 50' x 50', EmptyRoom #385, 30' x 30', 8 x Goblin and 8 x WolfRoom #386, 50' x 30', EmptyRoom #387, 30' x 50', EmptyRoom #388, 30' x 30', Mind Flayer and 11 x TroglodyteRoom #389, 30' x 30', Venom Troll and 3 x Troll, Symbol of HypnosisRoom #390, 50' x 50', 12 x Orc and 1 x Half-ogreRoom #391, 30' x 50', Tanarukk and 13 x OrcRoom #392, 30' x 30', Drow House Captain and 10 x Drow, Hidden TreasureRoom #393, 30' x 50', EmptyRoom #394, 30' x 30', EmptyRoom #395, 30' x 50', Orc Claw of Luthic and 14 x Orc, Animated Net Trap, Hidden TreasureRoom #396, 30' x 30', EmptyRoom #397, 50' x 50', EmptyRoom #398, 30' x 50', EmptyRoom #399, 30' x 30', EmptyRoom #400, 30' x 30', Fire Giant and 1 x Red Dragon WyrmlingRoom #401, 30' x 50', EmptyRoom #402, 30' x 50', 5 x Derro Savant and 12 x DerroRoom #403, 50' x 50', EmptyRoom #404, 30' x 30', EmptyRoom #405, 30' x 50', 3 x Drow and 4 x QuaggothRoom #406, 30' x 50', EmptyRoom #407, 30' x 30', Drow Priestess of Lolth and 2 x QuaggothRoom #408, 50' x 30', 4 x Duergar Kavalrachni and 4 x Female SteederRoom #409, 30' x 30', Barghest and 7 x GoblinRoom #410, 30' x 50', 13 x Myconid Adult and 1 x Quaggoth Spore ServantRoom #411, 30' x 30', EmptyRoom #412, 30' x 50', Draegloth and 12 x DrowRoom #413, 30' x 30', EmptyRoom #414, 50' x 50', EmptyRoom #415, 30' x 30', 9 x Goblin and 9 x WolfRoom #416, 30' x 30', EmptyRoom #417, 50' x 50', Poisoned Scythe BladeRoom #418, 30' x 50', EmptyRoom #419, 30' x 50', Hidden TreasureRoom #420, 30' x 50', 11 x Myconid AdultRoom #421, 30' x 30', EmptyRoom #422, 50' x 50', Duergar Warlord and 5 x Duergar SoulbladeRoom #423, 30' x 50', Beholder and 1 x Drow Elite WarriorRoom #424, 30' x 30', Wraith and 2 x GhoulRoom #425, 50' x 50', Orc Claw of Luthic and 11 x OrcRoom #426, 30' x 30', Yuan-ti Anathema and 2 x Yuan-ti MalisonRoom #427, 30' x 30', Mind Flayer and 7 x Kuo-toaRoom #428, 30' x 50', EmptyRoom #429, 50' x 30', Acid Turret, Hidden TreasureRoom #430, 30' x 30', EmptyRoom #431, 50' x 50', EmptyRoom #432, 30' x 50', EmptyRoom #433, 30' x 50', Duergar Despot and 2 x DuergarRoom #434, 30' x 30', EmptyRoom #435, 30' x 30', Yuan-ti Mind Whisperer and 4 x Yuan-ti PurebloodRoom #436, 30' x 30', Yuan-ti Nightmare Speaker and 4 x Yuan-ti Pureblood, Symbol of Panic, Hidden TreasureRoom #437, 50' x 50', Tanarukk and 7 x Orc, Symbol of PetrificationRoom #438, 50' x 30', EmptyRoom #439, 30' x 50', EmptyRoom #440, 50' x 30', EmptyRoom #441, 30' x 50', EmptyRoom #442, 30' x 50', EmptyRoom #443, 30' x 50', EmptyRoom #444, 50' x 30', EmptyRoom #445, 30' x 30', Bugbear Chief and 5 x Bugbear, Poisoned Scythe Blade, Hidden TreasureRoom #446, 50' x 50', 3 x Orc Red Fang of Shargaas and 3 x Giant Bat, Flamethrower Turret, Hidden TreasureRoom #447, 30' x 30', EmptyRoom #448, 50' x 50', 13 x Hobgoblin and 1 x ManticoreRoom #449, 50' x 30', EmptyRoom #450, 50' x 30', 3 x Duergar Screamer and 7 x DuergarRoom #451, 50' x 30', Dire Troll and 1 x TrollRoom #452, 50' x 50', 4 x Drow and 7 x QuaggothRoom #453, 30' x 30', Magic Missle Turret, Hidden TreasureRoom #454, 30' x 30', Hobgoblin Devastator and 7 x HobgoblinRoom #455, 50' x 30', EmptyRoom #456, 50' x 30', Yuan-ti Anathema and 5 x Yuan-ti Pureblood, Hidden TreasureRoom #457, 30' x 30', EmptyRoom #458, 30' x 30', 3 x Derro Savant and 6 x DerroRoom #459, 50' x 30', Collapsing CeilingRoom #460, 50' x 50', Acid Turret, Hidden TreasureRoom #461, 50' x 50', EmptyRoom #462, 30' x 50', EmptyRoom #463, 30' x 30', EmptyRoom #464, 50' x 30', 10 x Duergar and 20 x Giant RatRoom #465, 30' x 50', EmptyRoom #466, 30' x 30', Hidden TreasureRoom #467, 30' x 30', Alkilith and 1 x DybbukRoom #468, 30' x 50', 15 x Orc and 1 x ManticoreRoom #469, 30' x 30', Hidden TreasureRoom #470, 30' x 30', 3 x Duergar Screamer and 7 x DuergarRoom #471, 50' x 30', AlkilithRoom #472, 30' x 50', EmptyRoom #473, 30' x 30', EmptyRoom #474, 30' x 50', EmptyRoom #475, 50' x 30', Animated Net Trap, Hidden TreasureRoom #476, 30' x 30', 11 x Bugbear and 1 x OgreRoom #477, 50' x 30', Hobgoblin Devastator and 15 x HobgoblinRoom #478, 50' x 30', Orc Blade of Ilneval and 14 x OrcRoom #479, 30' x 50', EmptyRoom #480, 30' x 30', EmptyRoom #481, 30' x 30', Wraith and 14 x SpecterRoom #482, 50' x 30', 3 x CholdrithRoom #483, 50' x 30', Ogre Chain Brute and 4 x OgreStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open) (slides up)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Locked Iron Door (DC 25 to open)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Unlocked Iron Door (60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayArchwayLocked Stone Door (DC 20 to open) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 20 to open)Unlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayLocked Stone Door (DC 10 to open)Locked Stone Door (DC 10 to open) (slides down)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayLocked Stone Door (DC 20 to open) (slides up)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 10 to open) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 25 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 25 to open)ArchwayLocked Iron Door (DC 10 to open)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 25 to open)ArchwayArchwayLocked Iron Door (DC 20 to open) (magically reinforced, disadvantage to break)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayArchwayArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)ArchwayLocked Iron Door (DC 20 to open)ArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Unlocked Iron Door (60 hp)Locked Iron Door (DC 25 to open)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp) (slides to one side)Locked Iron Door (DC 10 to open) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)Locked Stone Door (DC 10 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)ArchwayStuck Iron Door (DC 25 to break; 60 hp) (slides down)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 25 to open) (magically reinforced, disadvantage to break)ArchwayLocked Iron Door (DC 10 to open)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)ArchwayLocked Stone Door (DC 25 to open)Locked Stone Door (DC 25 to open)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 25 to open)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 25 to open)Unlocked Iron Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp) (slides up)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayLocked Iron Door (DC 10 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Unlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 15 to open)ArchwayUnlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 25 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)Locked Stone Door (DC 10 to open) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Locked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open) (slides up)Locked Stone Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayLocked Stone Door (DC 15 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Locked Stone Door (DC 20 to open)Unlocked Iron Door (60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp) (magically reinforced, disadvantage to break)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open) (slides up)Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Locked Iron Door (DC 10 to open)Locked Iron Door (DC 10 to open) (slides up)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 25 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayLocked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)ArchwayArchwayUnlocked Stone Door (60 hp) (slides up)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open) (slides up)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 15 to open)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides to one side)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open) (slides down)ArchwayLocked Stone Door (DC 25 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides to one side)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Iron Door (DC 25 to open) (slides to one side)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp) (slides down)ArchwayLocked Iron Door (DC 25 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open) (slides up)Unlocked Stone Door (60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Locked Iron Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open) (slides up)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp) (slides up)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 20 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)ArchwayLocked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayArchwayLocked Iron Door (DC 20 to open) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides down)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 10 to open)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Iron Door (DC 25 to open)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 15 to open)Locked Stone Door (DC 20 to open)ArchwayLocked Stone Door (DC 25 to open)Locked Stone Door (DC 20 to open)Locked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Unlocked Stone Door (60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 15 to open)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)ArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 10 to open)Locked Iron Door (DC 25 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open) (slides down)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Locked Stone Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)A briny odor fills the corridorPoisoned Net TrapSomeone has scrawled "Furi stands here, slain by a basilisk" hereA metallic odor fills the corridor
General
HistoryThe dungeon was created by a cult of an evil deity as a temple. Its creators were destroyed by a terrible discovery, and the dungeon has lain empty for many centuries until recently.
SizeColossal (115 x 115)
WallsNatural Stone (DC 10 to climb)
FloorSmooth Stone
TemperatureCool
IlluminationDark (individual creatures may carry lights)
Corridor Features
aA briny odor fills the corridor
cPoisoned Net Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 20 save or take 18d10 poison damage and become restrained, half damage on a successful save
eA metallic odor fills the corridor
iSomeone has scrawled "Furi stands here, slain by a basilisk" here
Wandering Monsters
1Nilbog (cr 1, motm 195, vgm 182) and 15 x Goblin (cr 1/4, mm 166); easy, 950 xp; searching for an object stolen from their lair
2Dao (cr 11, mm 143) and 1 x Earth Elemental (cr 5, mm 124); medium, 9000 xp; hunting the wizard who summoned it
3Orc War Chief (cr 4, mm 246) and 12 x Orc (cr 1/2, mm 246); medium, 2300 xp; gathered around an evil shrine
4Choldrith (cr 3, motm 77, vgm 132) and 13 x Chitine (cr 1/2, motm 75, vgm 131); easy, 2000 xp; consumed by disease and madness
5Froghemoth (cr 10, motm 130, vgm 145) and 10 x Bullywug (cr 1/4, mm 35); medium, 6400 xp; gathered around an evil shrine
69 x Orc (cr 1/2, mm 246) and 1 x Manticore (cr 3, mm 213); easy, 1600 xp; gathered around an evil shrine
Room #1
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #17

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #22, inhabited by 15 x Derro and 1 x Oblex Spawn

Room Features

A tile mosaic of vile acts covers the floor, and someone has scrawled a drawing of a sword on the south wall

Monster

6 x Orc Red Fang of Shargaas (cr 3, vgm 185); medium, 4200 xp


Treasure: 14000 gp, 2000 pp, 2 x agate (1000 gp), 3 x jacinth (1000 gp), black opal (1000 gp), star sapphire (1000 gp), 2 x yellow sapphire (1000 gp), Potion of Longevity (very rare, dmg 188)

Room #2
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #3

Room Features

A narrow shaft descends from the room into a magical cyst below, and someone has scrawled "Ran out of rope" in blood on the east wall

Room #3
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #2

East Entry

Locked Stone Door (DC 10 to open) (slides up)

→   Leads to room #4, inhabited by Troll and 3 x Ogre

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #23, inhabited by Stone Giant Dreamwalker and 1 x Stone Giant

Empty 
Room #4
West Entry #1

Locked Stone Door (DC 10 to open) (slides up)

→   Leads to room #3

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #23, inhabited by Stone Giant Dreamwalker and 1 x Stone Giant

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #5

Room Features

An overwhelming stench fills the west side of the room, and a sundered axe lies in the north-east corner of the room

Monster

Troll (cr 5, mm 291) and 3 x Ogre (cr 2, mm 237); easy, 3150 xp


Treasure: 210 sp, 60 gp; 13 cp; 9 sp; 12 gp

Room #5
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #4, inhabited by Troll and 3 x Ogre

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #18, inhabited by Fomorian and 1 x Boggle

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #29

Empty 
Room #6
West Entry

Archway

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #7, inhabited by Soul Monger

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #32

Room Features

A narrow shaft falls into the room from above, and a rattling noise fills the room

Room #7
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #6

East Entry

Unlocked Stone Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #33

Monster

Soul Monger (cr 11, motm 214, mtf 226); medium, 7200 xp


Treasure: 600 gp, 40 pp

Room #8
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #9

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #24

Monster

Aboleth (cr 10, mm 13) and 4 x Kuo-toa (cr 1/4, mm 199); easy, 6100 xp


Treasure: 60 gp, 7 pp; 17 cp; 16 sp; 16 sp; 12 sp

Room #9
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #8, inhabited by Aboleth and 4 x Kuo-toa

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #25

Room Features

A narrow pit covered by iron bars lies in the south-east corner of the room, and the sound of chimes fills the room

Room #10
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #11

Room Features

A stone dais and throne sits in the west side of the room, and several adventurer corpses are scattered throughout the room

Room #11
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #10

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #12

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #26, inhabited by Orc Eye of Gruumsh and 11 x Orc

Room Features

Several headless statues are scattered throughout the room, and a ring of keys lies in the south-west corner of the room

Room #12
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #11

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #35

South Entry #2

Archway

→   Leads to room #36

Empty 
Room #13
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #19, inhabited by 13 x Myconid Adult

South Entry

Archway

→   Leads to room #36

Monster

Devourer (cr 13, motm 93, vgm 138) and 14 x Zombie (cr 1/4, mm 316); hard, 10700 xp


Treasure: 500 ep, 100 gp; 7 gp; 21 cp; 16 cp; 11 sp; 20 sp; 15 ep; 8 ep; 16 cp; 14 sp; 11 sp; 16 cp; 3 pp; 14 gp; 6 gp

Room #14
West Entry

Unlocked Iron Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #38, inhabited by Beholder

Room Features

Several alcoves are cut into the walls, and a pile of bent copper coins lies in the south-east corner of the room

Room #15
West Entry

Archway

→   Leads to room #21

Empty 
Room #16
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #17

Room Features

Several square holes are cut into the ceiling and floor, and a group of monstrous faces have been carved into the west wall

Trap

Rune of Fear: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 11 save or become frightened for 1d4 rounds

Hidden Treasure

Hidden (DC 25 to find) Trapped and Unlocked Iron Chest (60 hp)

Arrow Trap: DC 15 to find, DC 10 to disable; +12 to hit against one target, 18d10 piercing damage


17000 gp, 2900 pp, 4 x black pearl (500 gp), 2 x alexandrite (500 gp), aquamarine (500 gp), peridot (500 gp), topaz (500 gp), Potion of Storm Giant Strength (legendary, dmg 187)

Room #17
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #16

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #1, inhabited by 6 x Orc Red Fang of Shargaas

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #41, inhabited by Aboleth and 7 x Kuo-toa

Room Features

The south and west walls have been engraved with incoherent labyrinths, and someone has scrawled "The Yellow Bridge shall be destroyed when death becomes life" on the north wall

Room #18
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #5

East Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #31, inhabited by Hobgoblin Devastator and 9 x Hobgoblin

Room Features

A rope ascends to a wooden platform in the center of the room, and a stone sarcophagus sits in the center of the room

Monster

Fomorian (cr 8, mm 136) and 1 x Boggle (cr 1/8, motm 65, vgm 128); easy, 3925 xp


Treasure: 160 sp, 70 gp; 11 sp

Room #19
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #13, inhabited by Devourer and 14 x Zombie

South Entry

Archway

→   Leads to room #37, inhabited by Darkling Elder and 12 x Darkling

Room Features

Spirals of green stones cover the floor, and a pile of iron blobs lies in the south-east corner of the room

Monster

13 x Myconid Adult (cr 1/2, mm 232); easy, 1300 xp


Treasure: 10 ep; 6 pp; 10 gp; 14 gp; 21 cp; 11 ep; 21 sp; 14 gp; 15 cp; 12 gp; 20 cp; 7 ep; 11 gp

Room #20
South Entry

Archway

→   Leads to room #43, inhabited by Drow Mage and 3 x Quaggoth

Empty 
Room #21
East Entry #1

Archway

→   Leads to room #15

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #39, inhabited by Soul Monger

Trap

Lightning Turret: DC 15 to find, DC 10 to disable; initiative +1, 1 attack per round, affects all targets in a 40 ft. line, DC 15 save or take 10d10 lightning damage

Room #22
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #1, inhabited by 6 x Orc Red Fang of Shargaas

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #28

Monster

15 x Derro (cr 1/4, motm 91, mtf 158) and 1 x Oblex Spawn (cr 1/4, motm 197, mtf 217); easy, 800 xp


Treasure: 4 ep; 14 cp; 10 gp; 19 cp; 5 gp; 13 gp; 4 gp; 17 cp; 5 gp; 15 cp; 14 cp; 6 sp; 13 sp; 19 cp; 15 sp; 10 gp

Room #23
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #3

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #4, inhabited by Troll and 3 x Ogre

East Entry #2

Archway

→   Leads to room #29

Room Features

A tile mosaic of vile acts covers the floor, and someone has scrawled "The Sword of Bells shall be lost until the Temple of Quests is laid to ruin" on the west wall

Monster

Stone Giant Dreamwalker (cr 10, motm 234, vgm 150) and 1 x Stone Giant (cr 7, mm 156); hard, 8800 xp


Treasure: 1700 cp, 40 ep; 150 gp

Room #24
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #8, inhabited by Aboleth and 4 x Kuo-toa

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #33

East Entry

Archway

→   Leads to room #34, inhabited by 4 x Duergar Screamer and 10 x Duergar

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #50, inhabited by Alhoon and 6 x Grimlock

Empty 
Room #25
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #9

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #26, inhabited by Orc Eye of Gruumsh and 11 x Orc

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #51, inhabited by 9 x Meazel

Empty 
Room #26
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #11

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #25

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 11 x Orc (cr 1/2, mm 246); easy, 1550 xp


Treasure: 20 cp; 17 cp; 6 pp; 5 gp; 12 sp; 10 gp; 17 sp; 12 cp; 17 cp; 16 cp; 17 cp; 15 sp

Room #27
South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #54

Empty 
Room #28
West Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #22, inhabited by 15 x Derro and 1 x Oblex Spawn

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #42

East Entry

Locked Stone Door (DC 20 to open)

Empty 
Room #29
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #5

West Entry

Archway

→   Leads to room #23, inhabited by Stone Giant Dreamwalker and 1 x Stone Giant

East Entry

Archway

→   Leads to room #30, inhabited by Death Kiss

Empty 
Room #30
West Entry

Archway

→   Leads to room #29

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #48

Room Features

A ruined siege weapon sits in the north-east corner of the room, and someone has scrawled an incomplete drawing of a dragon on the north wall

Monster

Death Kiss (cr 10, motm 85, vgm 124); easy, 5900 xp


Treasure: 600 cp, 50 ep

Trap

Altar of Law: DC 15 to find, DC 15 to disable; affects chaotic creatures within 20 ft., DC 14 save or take 10d10 damage and be stunned for 1 round

Room #31
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #18, inhabited by Fomorian and 1 x Boggle

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #32

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #55, inhabited by Neothelid

South Entry #2

Archway

→   Leads to room #56

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 9 x Hobgoblin (cr 1/2, mm 186); easy, 2000 xp


Treasure: 12 gp; 10 cp; 20 cp; 12 sp; 19 cp; 12 sp; 6 gp; 14 gp; 11 gp; 11 gp

Room #32
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #6

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #31, inhabited by Hobgoblin Devastator and 9 x Hobgoblin

East Entry

Archway

→   Leads to room #33

South Entry

Archway

→   Leads to room #56

Room Features

Someone has scrawled "Trespassers will be flayed alive" in blood on the west wall, and numerous monstrous skulls lie within niches in the south and east walls

Room #33
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #7, inhabited by Soul Monger

West Entry

Archway

→   Leads to room #32

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #24

South Entry

Locked Stone Door (DC 20 to open) (slides to one side)

→   Leads to room #49, inhabited by 5 x Duergar Soulblade and 13 x Duergar

Room Features

Someone has scrawled "The Steel Cup is lost" on the east wall, and a rusted chain shirt lies in the east side of the room

Room #34
West Entry #1

Archway

→   Leads to room #24

West Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #50, inhabited by Alhoon and 6 x Grimlock

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

4 x Duergar Screamer (cr 3, motm 112, mtf 190) and 10 x Duergar (cr 1, mm 122); deadly, 4800 xp


Treasure: 7000 gp, 1700 pp, a brocade cloak trimmed with lynx fur (250 gp), a lacquered wooden puzzle box engraved with floral vines (250 gp), a rosewood coffer engraved with a labyrinth (250 gp), a steel crown inlaid with a filigree of gold (250 gp), an electrum rod set with a single star ruby (250 gp), Bracers of Archery (uncommon, dmg 156), Helm of Teleportation (rare, dmg 174), +2 Weapon (sling) (rare, dmg 213)

Trap

Symbol of Panic: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 10 save or become frightened for 1d4 rounds

Room #35
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #12

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #53

Room Features

A well lies in the west side of the room, and the ceiling is covered with scorch marks

Room #36
North Entry #1

Archway

→   Leads to room #12

North Entry #2

Archway

→   Leads to room #13, inhabited by Devourer and 14 x Zombie

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #53

Empty 
Room #37
North Entry

Archway

→   Leads to room #19, inhabited by 13 x Myconid Adult

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #43, inhabited by Drow Mage and 3 x Quaggoth

South Entry

Archway

→   Leads to room #58, inhabited by Elder Oblex

Room Features

A tile mosaic of vile acts covers the floor, and an iron sarcophagus sits in the center of the room

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 12 x Darkling (cr 1/2, motm 84, vgm 134); easy, 1650 xp


Treasure: 13 sp; 16 cp; 15 sp; 18 cp; 9 gp; 3 pp; 16 gp; 19 sp; 12 gp; 15 cp; 16 cp; 15 sp; 12 cp

Room #38
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #14

West Entry

Archway

→   Leads to room #54

Monster

Beholder (cr 13, mm 28); hard, 10000 xp


Treasure: 1200 gp, 20 pp

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Rune of Confusion: DC 10 to find, DC 15 to disable; affects all targets within 10 ft., DC 10 save or become confused (phb 224) for 1d4 rounds


8000 gp, 1500 pp, black pearl (500 gp), 4 x diamond (500 gp), alexandrite (500 gp), aquamarine (500 gp), peridot (500 gp), topaz (500 gp), Spell Scroll (Delayed Blast Fireball) (very rare, dmg 200), Potion of Cloud Giant Strength (very rare, dmg 187), Potion of Invisibility (very rare, dmg 188), Potion of Longevity (very rare, dmg 188)

Room #39
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #21

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #62

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #63

Room Features

Part of the ceiling has collapsed into the room, and someone has scrawled "Beware the elves" on the north wall

Monster

Soul Monger (cr 11, motm 214, mtf 226); medium, 7200 xp


Treasure: 1000 gp, 60 pp

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


11000 gp, 2200 pp, 3 x black pearl (500 gp), 3 x diamond (500 gp), 3 x aquamarine (500 gp), peridot (500 gp), Rod of Lordly Might (legendary, dmg 196)

Room #40
South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #64, inhabited by Aboleth and 2 x Kuo-toa

Trap

Poisoned Arrow Turret: DC 10 to find, DC 10 to disable; initiative +2, 1 attack per round, +8 to hit against one target, 10d10 piercing/poison damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


7000 gp, 1800 pp, a bone orb set with aquamarine and topaz (250 gp), a copper bracer inlaid with a filigree of gold (250 gp), a lacquered wooden puzzle box engraved with arcane runes (250 gp), a lacquered wooden shield engraved with noble imagery (250 gp), a malachite brazier set with peridot (250 gp), a porcelain tankard painted with woodland imagery (250 gp), an onyx salt cellar engraved with mythical creatures (250 gp)

Room #41
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #17

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #65, inhabited by Choldrith and 15 x Chitine

Monster

Aboleth (cr 10, mm 13) and 7 x Kuo-toa (cr 1/4, mm 199); easy, 6250 xp


Treasure: 310 sp, 80 gp; 14 cp; 12 gp; 15 sp; 14 gp; 18 cp; 10 gp; 25 cp

Room #42
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #28

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #45, inhabited by Draegloth and 14 x Drow

Empty 
Room #43
North Entry

Archway

→   Leads to room #20

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #37, inhabited by Darkling Elder and 12 x Darkling

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #54

Room Features

A mural of a god of evil covers the ceiling, and several pieces of rotting wood are scattered throughout the room

Monster

Drow Mage (cr 7, mm 129) and 3 x Quaggoth (cr 2, mm 256); medium, 4250 xp


Treasure: 150 gp; 17 sp; 18 sp; 10 sp

Room #44
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #61

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A carved stone statue stands in the east side of the room, and someone has scrawled "I've forgotten my name" on the north wall

Monster

2 x Fire Giant (cr 9, mm 154) and 1 x Red Dragon Wyrmling (cr 4, mm 98); deadly, 11100 xp


Treasure: 9000 gp, 1000 pp, a lacquered wooden scepter engraved with mythical imagery (750 gp), a painting of a paladin in hell in a lacquered wooden frame engraved with arcane runes (750 gp), a velvet coat threaded with electrum (750 gp), an ivory scepter engraved with arcane runes (750 gp), Oil of Etherealness (rare, dmg 183)

Trap

Flamethrower Turret: DC 10 to find, DC 15 to disable; initiative +1, 1 attack per round, affects all targets within a 20 ft. cone, DC 15 save or take 10d10 fire damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


15000 gp, 1600 pp, a fine leather scabbard tooled with draconic scales (750 gp), a fine porcelain chalice adorned with gold and a castle in relief (750 gp), a lacquered wooden chalice inlaid with a filigree of orichalcum (750 gp), a platinum shield brooch engraved with dwarven axeheads (750 gp), an ivory idol (of a god of chaos) adorned with blue sapphire (750 gp), Spell Scroll (Searing Smite) (common, dmg 200), 2 x Potion of Healing (common, dmg 187), Potion of Resistance (poison) (uncommon, dmg 188), Spell Scroll (Fly) (uncommon, dmg 200), Cap of Water Breathing (uncommon, dmg 157), Potion of Hill Giant Strength (uncommon, dmg 187)

Room #45
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #42

East Entry

Archway

→   Leads to room #66, inhabited by Duergar Stone Guard and 8 x Duergar

South Entry

Archway

→   Leads to room #72, inhabited by Dire Troll and 1 x Troll

Monster

Draegloth (cr 7, motm 98, vgm 141) and 14 x Drow (cr 1/4, mm 128); deadly, 3600 xp


Treasure: 170 gp; 20 cp; 7 sp; 14 sp; 19 cp; 12 gp; 3 pp; 5 gp; 13 sp; 14 cp; 14 sp; 13 gp; 19 cp; 19 cp; 12 cp

Room #46
North Entry

Locked Stone Door (DC 15 to open)

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #47

South Entry

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #66, inhabited by Duergar Stone Guard and 8 x Duergar

Empty 
Room #47
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #46

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #48

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #73

Empty 
Room #48
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #30, inhabited by Death Kiss

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #47

East Entry

Archway

→   Leads to room #55, inhabited by Neothelid

South Entry

Archway

→   Leads to room #74, inhabited by Darkling Elder and 13 x Darkling

Room Features

A wooden platform hangs over a deep pit in the south side of the room, and someone has scrawled "The Council of the Lamp looted this place" on the east wall

Room #49
North Entry

Locked Stone Door (DC 20 to open) (slides to one side)

→   Leads to room #33

East Entry

Locked Stone Door (DC 20 to open) (slides up)

→   Leads to room #50, inhabited by Alhoon and 6 x Grimlock

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #68

Room Features

The floor is covered in square tiles, alternating white and black, and someone has scrawled "Khunda fell here" in dwarvish runes on the north wall

Monster

5 x Duergar Soulblade (cr 1, motm 109, mtf 190) and 13 x Duergar (cr 1, mm 122); deadly, 3600 xp


Treasure: 11000 gp, 1200 pp, a bloodstone orb engraved with arcane runes (250 gp), a fine steel chalice engraved with a renowned coat of arms (250 gp), an ivory puzzle box engraved with mythical creatures (250 gp), an ivory scepter set with a single black pearl (250 gp), 2 x Bead of Force (rare, dmg 154), Folding Boat (rare, dmg 170), Periapt of Health (uncommon, dmg 184), Potion of Diminution (rare, dmg 187), Potion of Superior Healing (rare, dmg 187)

Room #50
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #24

West Entry

Locked Stone Door (DC 20 to open) (slides up)

→   Leads to room #49, inhabited by 5 x Duergar Soulblade and 13 x Duergar

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #34, inhabited by 4 x Duergar Screamer and 10 x Duergar

South Entry

Locked Stone Door (DC 10 to open) (slides to one side)

→   Leads to room #69, inhabited by Female Steeder and 15 x Male Steeder

Monster

Alhoon (cr 10, motm 43, vgm 172) and 6 x Grimlock (cr 1/4, mm 175); easy, 6200 xp


Treasure: 130 gp; 19 cp; 13 sp; 18 sp; 20 cp; 9 sp; 12 gp

Room #51
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #25

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #57, inhabited by Ulitharid and 1 x Mind Flayer

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #52

Room Features

A magical shrine in the west side of the room grants greater intelligence (for one hour) to whomever sacrifices a gemstone upon it, and ghostly music can be heard in the east side of the room

Monster

9 x Meazel (cr 1, motm 177, mtf 214); easy, 1800 xp


Treasure: 13 sp; 7 gp; 16 cp; 19 cp; 16 sp; 18 cp; 11 gp; 17 cp; 4 gp

Hidden Treasure

Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


13000 gp, 1900 pp, a bone scepter engraved with spirals (250 gp), a carved wooden staff with electrum studs (250 gp), a fine leather merchant's cap trimmed with ermine (250 gp), a fine steel longsword engraved with draconic runes (250 gp), a gold bell set with a single ruby (250 gp), a gold chime engraved with dwarven axeheads (250 gp), a moonstone cup inlaid with a filigree of orichalcum (250 gp), a stoneware tureen adorned with silver and a hydra in relief (250 gp), Horn of Valhalla (bronze) (very rare, dmg 175), Staff of Fire (very rare, dmg 201), +3 Weapon (maul) (very rare, dmg 213), Frost Brand (shortsword) (very rare, dmg 171)

Room #52
North Entry

Archway

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #51, inhabited by 9 x Meazel

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #53

Empty 
Room #53
North Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #35

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #36

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #52

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #58, inhabited by Elder Oblex

Room Features

A narrow shaft falls into the room from above, and an unidentifiable odor fills the south side of the room

Room #54
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #27

West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #43, inhabited by Drow Mage and 3 x Quaggoth

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #60

East Entry

Archway

→   Leads to room #38, inhabited by Beholder

South Entry

Archway

→   Leads to room #71

Room Features

A set of demonic war masks hangs on the west wall, and a toppled statue lies in the west side of the room

Room #55
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #31, inhabited by Hobgoblin Devastator and 9 x Hobgoblin

West Entry

Archway

→   Leads to room #48

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #56

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #74, inhabited by Darkling Elder and 13 x Darkling

Monster

Neothelid (cr 13, motm 193, vgm 181); hard, 10000 xp


Treasure: 1100 sp, 100 gp

Room #56
North Entry #1

Archway

→   Leads to room #31, inhabited by Hobgoblin Devastator and 9 x Hobgoblin

North Entry #2

Archway

→   Leads to room #32

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #55, inhabited by Neothelid

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #67

Room Features

Ghostly wailing can be faintly heard near the south wall, and several empty flasks are scattered throughout the room

Room #57
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #51, inhabited by 9 x Meazel

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #82

Room Features

The south and west walls have been engraved with incoherent labyrinths, and a metallic odor fills the room

Monster

Ulitharid (cr 9, motm 249, vgm 175) and 1 x Mind Flayer (cr 7, mm 222); hard, 7900 xp


Treasure: 130 gp; 1000 cp, 10 ep

Room #58
North Entry

Archway

→   Leads to room #37, inhabited by Darkling Elder and 12 x Darkling

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #53

South Entry

Archway

→   Leads to room #85

Room Features

Numerous pillars line the south wall, and several wax blobs are scattered throughout the room

Monster

Elder Oblex (cr 10, motm 199, mtf 219); easy, 5900 xp


Treasure: 180 sp, 40 gp

Room #59
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #60

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #85

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


21000 gp, 1200 pp, 4 x black pearl (500 gp), 3 x alexandrite (500 gp), aquamarine (500 gp), blue spinel (500 gp), peridot (500 gp), topaz (500 gp), Spell Scroll (Tenser's Floating Disk) (common, dmg 200), 3 x Potion of Healing (common, dmg 187), +1 Ammunition (20 sling bullets) (uncommon, dmg 150), Potion of Greater Healing (uncommon, dmg 187), Potion of Poison (uncommon, dmg 188), Potion of Water Breathing (uncommon, dmg 188)

Room #60
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #59

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #54

East Entry #2

Archway

→   Leads to room #71

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #86

Room Features

A rope ascends to a wooden platform in the center of the room, and a rusted gauntlet lies in the south-west corner of the room

Room #61
West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #71

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #44, inhabited by 2 x Fire Giant and 1 x Red Dragon Wyrmling

Trap

Rune of Hypnosis: DC 10 to find, DC 15 to disable; affects all targets within 10 ft., DC 10 save or become incapacitated for 1d4 rounds

Hidden Treasure

Hidden (DC 25 to find) Unlocked Iron Chest (60 hp)


12000 gp, 1000 pp, agate (1000 gp), diamond (1000 gp), 2 x jacinth (1000 gp), blue sapphire (1000 gp), 2 x emerald (1000 gp), star ruby (1000 gp), star sapphire (1000 gp), yellow sapphire (1000 gp), +1 Armor (plate) (rare, dmg 152)

Room #62
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #39, inhabited by Soul Monger

Room Features

A magical shrine of a god of dwarves in the east side of the room grants greater strength (for one hour) to whomever offers a prayer, and the north and east walls have been engraved with alien symbols

Room #63
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #39, inhabited by Soul Monger

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #87

Empty 
Room #64
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #40

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #65, inhabited by Choldrith and 15 x Chitine

South Entry

Archway

→   Leads to room #79, inhabited by 4 x Duergar Hammerer and 10 x Duergar

Room Features

Lit candles are scattered across the floor, and a pile of broken glass lies in the south side of the room

Monster

Aboleth (cr 10, mm 13) and 2 x Kuo-toa (cr 1/4, mm 199); easy, 6000 xp


Treasure: 1400 cp, 50 ep; 8 ep; 4 pp

Room #65
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #41, inhabited by Aboleth and 7 x Kuo-toa

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #64, inhabited by Aboleth and 2 x Kuo-toa

South Entry

Archway

Room Features

Several alcoves are cut into the east and west walls, and skeletons hang from chains and manacles against the south and west walls

Monster

Choldrith (cr 3, motm 77, vgm 132) and 15 x Chitine (cr 1/2, motm 75, vgm 131); medium, 2200 xp


Treasure: 7 gp; 16 cp; 15 gp; 10 gp; 11 gp; 13 gp; 14 sp; 12 gp; 10 gp; 11 cp; 12 ep; 16 cp; 20 cp; 4 gp; 10 ep; 13 cp

Room #66
North Entry

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #46

West Entry

Archway

→   Leads to room #45, inhabited by Draegloth and 14 x Drow

East Entry

Locked Iron Door (DC 20 to open) (magically reinforced, disadvantage to break)

→   Leads to room #73

Monster

Duergar Stone Guard (cr 2, motm 110, mtf 191) and 8 x Duergar (cr 1, mm 122); easy, 2050 xp


Treasure: 22 cp; 8 gp; 13 cp; 24 cp; 17 cp; 22 cp; 16 gp; 14 cp; 17 sp

Room #67
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #56

East Entry

Archway

→   Leads to room #68

Room Features

An iron chandelier hangs from the ceiling in the south-east corner of the room, and someone has scrawled "The Black Heroes looted this place" on the south wall

Room #68
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #49, inhabited by 5 x Duergar Soulblade and 13 x Duergar

West Entry

Archway

→   Leads to room #67

Room Features

The floor is covered in square tiles, alternating white and black, and ghostly wailing fills the room

Room #69
North Entry

Locked Stone Door (DC 10 to open) (slides to one side)

→   Leads to room #50, inhabited by Alhoon and 6 x Grimlock

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 15 x Male Steeder (cr 1/4, motm 231, mtf 238); easy, 950 xp


Treasure: 26 cp; 7 gp; 15 cp; 8 gp; 17 cp; 7 sp; 13 ep; 12 cp; 12 ep; 19 cp; 6 sp; 17 sp; 13 gp; 11 gp; 7 gp; 13 gp

Room #70
East Entry

Archway

→   Leads to room #76

Room Features

A fountain engraved with incoherent labyrinths sits in the north-east corner of the room, and a dulled dagger lies in the east side of the room

Monster

Soul Monger (cr 11, motm 214, mtf 226); medium, 7200 xp


Treasure: 1200 sp, 600 gp

Room #71
North Entry

Archway

→   Leads to room #54

West Entry

Archway

→   Leads to room #60

East Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #61

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #77, inhabited by Yuan-ti Nightmare Speaker and 12 x Yuan-ti Pureblood

Room Features

Someone has scrawled "Trespassers will be flayed alive" in goblin runes on the west wall, and a buzzing noise can be heard in the north-east corner of the room

Room #72
North Entry

Archway

→   Leads to room #45, inhabited by Draegloth and 14 x Drow

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Dire Troll (cr 13, motm 246, mtf 243) and 1 x Troll (cr 5, mm 291); hard, 11800 xp


Treasure: 14000 gp, 2400 pp, 3 x diamond (500 gp), 2 x alexandrite (500 gp), 4 x aquamarine (500 gp), Spell Scroll (Demiplane) (very rare, dmg 200), Horseshoes of a Zephyr (very rare, dmg 175), Potion of Invisibility (very rare, dmg 188), Potion of Speed (very rare, dmg 188)

Room #73
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #47

West Entry

Locked Iron Door (DC 20 to open) (magically reinforced, disadvantage to break)

→   Leads to room #66, inhabited by Duergar Stone Guard and 8 x Duergar

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #74, inhabited by Darkling Elder and 13 x Darkling

South Entry

Archway

→   Leads to room #96

Empty 
Room #74
North Entry #1

Archway

→   Leads to room #48

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #55, inhabited by Neothelid

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #73

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #75

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #89

South Entry #2

Locked Stone Door (DC 10 to open)

Room Features

A stone dais and throne sits in the north side of the room, and someone has scrawled "I've forgotten my name" on the south wall

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 13 x Darkling (cr 1/2, motm 84, vgm 134); easy, 1750 xp


Treasure: 18 cp; 19 cp; 3 pp; 15 cp; 11 gp; 22 cp; 13 gp; 11 sp; 10 gp; 6 sp; 22 cp; 17 gp; 12 sp; 12 sp

Room #75
West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #74, inhabited by Darkling Elder and 13 x Darkling

Room Features

A stone stair ascends towards the south wall, and a toppled statue lies in the north-west corner of the room

Room #76
West Entry

Archway

→   Leads to room #70, inhabited by Soul Monger

East Entry

Archway

→   Leads to room #84, inhabited by Neogi and 15 x Neogi Hatchling

South Entry

Archway

→   Leads to room #100

Room Features

Several alcoves are cut into the east wall, and someone has scrawled a draconic face on the north wall

Room #77
North Entry

Archway

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #71

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #78

South Entry

Archway

→   Leads to room #94, inhabited by Dire Troll and 1 x Troll

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 12 x Yuan-ti Pureblood (cr 1, mm 310); hard, 3500 xp


Treasure: 14 gp; 21 cp; 20 cp; 16 gp; 13 sp; 23 cp; 14 cp; 13 gp; 9 gp; 23 cp; 18 cp; 16 sp; 15 ep

Room #78
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #77, inhabited by Yuan-ti Nightmare Speaker and 12 x Yuan-ti Pureblood

West Entry #2

Unlocked Stone Door (60 hp)

Empty 
Room #79
North Entry

Archway

→   Leads to room #64, inhabited by Aboleth and 2 x Kuo-toa

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #80

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #105, inhabited by Devourer and 2 x Zombie

Monster

4 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 10 x Duergar (cr 1, mm 122); hard, 3800 xp


Treasure: 12000 gp, 1300 pp, a fine leather armor trimmed with squirrel fur (750 gp), a lacquered wooden coffer set with topaz (750 gp), a platinum bell engraved with thorned vines (750 gp), an agateware vase adorned with gold and a demon in relief (750 gp), an onyx puzzle box set with jacinth (750 gp), Quaal's Feather Token (bird) (rare, dmg 188), Spell Scroll (Insect Plague) (rare, dmg 200), Spell Scroll (Wall of Stone) (rare, dmg 200), Potion of Superior Healing (rare, dmg 187)

Room #80
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #79, inhabited by 4 x Duergar Hammerer and 10 x Duergar

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Archway

Empty 
Room #81
West Entry

Unlocked Iron Door (60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #91

Room Features

A briny odor fills the room, and several corroded iron spikes are scattered throughout the room

Monster

Elder Oblex (cr 10, motm 199, mtf 219); easy, 5900 xp


Treasure: 200 sp, 50 gp

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


14000 gp, 2000 pp, a fine leather belt tooled with floral vines (250 gp), a linen coat trimmed with squirrel fur (250 gp), a silk merchant's cap threaded with gold (250 gp), a steel scepter engraved with draconic scales (250 gp), an electrum ring brooch inlaid with ornate gold scrollwork (250 gp), Sovereign Glue (legendary, dmg 200)

Room #82
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #57, inhabited by Ulitharid and 1 x Mind Flayer

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Empty 
Room #83
West Entry

Locked Iron Door (DC 10 to open)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #100

Room Features

Part of the north wall has collapsed into the room, and someone has scrawled "Kill them with lightning" on the east wall

Monster

Myconid Sovereign (cr 2, mm 232) and 11 x Quaggoth Spore Servant (cr 1, mm 230); medium, 2650 xp


Treasure: 18 cp; 23 cp; 12 gp; 7 gp; 16 cp; 13 gp; 21 cp; 11 cp; 8 gp; 14 gp; 10 cp; 13 sp

Room #84
West Entry

Archway

→   Leads to room #76

South Entry

Archway

→   Leads to room #101, inhabited by Myconid Sovereign and 12 x Quaggoth Spore Servant

Room Features

Several iron cages are scattered throughout the room, and someone has scrawled "The curse can never be broken" on the south wall

Monster

Neogi (cr 3, motm 192, vgm 180) and 15 x Neogi Hatchling (cr 1/8, motm 191, vgm 179); easy, 1075 xp


Treasure: 12 cp; 5 gp; 17 sp; 13 ep; 14 sp; 19 cp; 19 cp; 5 pp; 17 sp; 7 gp; 10 gp; 17 sp; 20 cp; 4 gp; 9 gp; 19 cp

Trap

Poisoned Net Trap: DC 15 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 13 save or take 10d10 poison damage and become restrained, half damage on a successful save

Room #85
North Entry #1

Archway

→   Leads to room #58, inhabited by Elder Oblex

North Entry #2

Locked Iron Door (DC 25 to open)

→   Leads to room #59

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #109

Room Features

A tile labyrinth covers the floor, and several pieces of blood-soaked clothing are scattered throughout the room

Room #86
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #60

East Entry

Archway

→   Leads to room #92

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #110, inhabited by Darkling Elder and 12 x Darkling

Room Features

A magical altar in the west side of the room summons an air elemental to serve whomever offers a prayer (but only once), and a pile of empty bottles lies in the north side of the room

Room #87
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #63

South Entry

Locked Stone Door (DC 15 to open)

Room Features

A chute descends from the room into a magical cyst below, and various torture devices are scattered throughout the room

Room #88
North Entry

Locked Stone Door (DC 10 to open)

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #112

South Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #113

Room Features

Someone has scrawled "Don't sleep" on the north wall, and a rusted gauntlet lies in the south-west corner of the room

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 15 x Male Steeder (cr 1/4, motm 231, mtf 238); easy, 950 xp


Treasure: 8 ep; 6 gp; 14 cp; 10 gp; 15 sp; 16 cp; 13 gp; 16 sp; 6 ep; 14 gp; 8 ep; 18 cp; 20 sp; 11 sp; 22 cp; 13 sp

Room #89
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #74, inhabited by Darkling Elder and 13 x Darkling

West Entry

Archway

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #97, inhabited by Hobgoblin Devastator and 6 x Hobgoblin

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #115

Room Features

Someone has scrawled "door, left, straight, straight, door" on the north wall, and the south and west walls are covered with sword cuts

Room #90
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #2

Archway

→   Leads to room #98, inhabited by Drider and 7 x Giant Spider

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A narrow shaft falls into the room from above, and a group of draconic faces have been carved into the south wall

Trap

Poison Gas Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 20 save or take 18d10 poison damage

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


14000 gp, 1700 pp, a bloodstone scepter set with a rosette of jet (250 gp), a fine leather mantle tooled with elven script (250 gp), a petrified cat set with blue sapphire and emerald (250 gp), an electrum dagger set with black sapphire (250 gp), an electrum pendant engraved with mythical creatures (250 gp), Hammer of Thunderbolts (legendary, dmg 173)

Room #91
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #81, inhabited by Elder Oblex

West Entry #2

Archway

→   Leads to room #98, inhabited by Drider and 7 x Giant Spider

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A forge and anvil sit in the south side of the room, and numerous monstrous skulls lie within niches in the south and west walls

Room #92
West Entry

Archway

→   Leads to room #86

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #93

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #120

Empty 
Room #93
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #92

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #111, inhabited by Alhoon and 10 x Grimlock

Room Features

Several square holes are cut into the walls, and a mural of a god of chaos covers the ceiling

Room #94
North Entry

Archway

→   Leads to room #77, inhabited by Yuan-ti Nightmare Speaker and 12 x Yuan-ti Pureblood

East Entry

Locked Stone Door (DC 15 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #111, inhabited by Alhoon and 10 x Grimlock

Room Features

A balcony hangs from the north wall, and a pile of bent copper coins lies in the east side of the room

Monster

Dire Troll (cr 13, motm 246, mtf 243) and 1 x Troll (cr 5, mm 291); hard, 11800 xp


Treasure: 9000 gp, 1700 pp, 4 x black pearl (500 gp), 3 x diamond (500 gp), alexandrite (500 gp), 2 x aquamarine (500 gp), 3 x blue spinel (500 gp), peridot (500 gp), topaz (500 gp), Sentinel Shield (uncommon, dmg 199), Mace of Terror (rare, dmg 180), Necklace of Prayer Beads (6 beads) (rare, dmg 182)

Room #95
West Entry

Unlocked Iron Door (60 hp)

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #123, inhabited by Beholder and 1 x Drow Elite Warrior

Room Features

Several alcoves are cut into the south and west walls, and several monstrous corpses are scattered throughout the room

Monster

Devourer (cr 13, motm 93, vgm 138) and 4 x Zombie (cr 1/4, mm 316); hard, 10200 xp


Treasure: 700 gp, 100 pp; 22 cp; 13 sp; 15 sp; 15 sp

Room #96
North Entry

Archway

→   Leads to room #73

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #113

Empty 
Room #97
North Entry

Unlocked Iron Door (60 hp) (slides to one side)

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #89

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #106, inhabited by Nilbog and 15 x Goblin

Room Features

A chute descends from the room into a magical cyst below, and a pair of boots lies in the south side of the room

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 6 x Hobgoblin (cr 1/2, mm 186); easy, 1700 xp


Treasure: 20 cp; 19 cp; 16 cp; 3 pp; 14 cp; 12 cp; 15 sp

Room #98
West Entry

Archway

→   Leads to room #90

East Entry

Archway

→   Leads to room #91

South Entry

Locked Iron Door (DC 10 to open) (slides down)

Room Features

Someone has scrawled "Don't sleep" on the east wall, and a pile of rotten leather lies in the north-east corner of the room

Monster

Drider (cr 6, mm 120) and 7 x Giant Spider (cr 1, mm 328); medium, 3700 xp


Treasure: 21000 gp, 1700 pp, a fine leather merchant's cap sewn with platinum (250 gp), a lacquered wooden puzzle box inlaid with a filigree of gold (250 gp), a malachite plate engraved with arcane runes (250 gp), an agateware bowl adorned with gold and a hydra in relief (250 gp), Elixir of Health (rare, dmg 168), Potion of Superior Healing (rare, dmg 187)

Room #99
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #107, inhabited by Orc Nurtured One of Yurtrus and 12 x Orc

South Entry

Unlocked Iron Door (60 hp)

Room Features

A tile mosaic of a legendary battle covers the floor, and someone has scrawled "The silver dragon is not a dragon" in blood on the north wall

Room #100
North Entry

Archway

→   Leads to room #76

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #83, inhabited by Myconid Sovereign and 11 x Quaggoth Spore Servant

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #118

Room Features

The sound of footsteps can be heard in the north side of the room, and several pieces of rotting wood are scattered throughout the room

Room #101
North Entry

Archway

→   Leads to room #84, inhabited by Neogi and 15 x Neogi Hatchling

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #102, inhabited by Fomorian and 12 x Boggle

Room Features

A magical statue in the east side of the room answers simple questions about the dungeon (points directions), and spirals of black stones cover the floor

Monster

Myconid Sovereign (cr 2, mm 232) and 12 x Quaggoth Spore Servant (cr 1, mm 230); medium, 2850 xp


Treasure: 21 cp; 20 cp; 18 sp; 11 sp; 12 gp; 17 cp; 13 sp; 14 sp; 13 sp; 20 cp; 12 cp; 8 gp; 14 gp

Room #102
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #101, inhabited by Myconid Sovereign and 12 x Quaggoth Spore Servant

Monster

Fomorian (cr 8, mm 136) and 12 x Boggle (cr 1/8, motm 65, vgm 128); easy, 4200 xp


Treasure: 1500 cp, 20 ep; 15 cp; 17 sp; 13 cp; 14 cp; 22 cp; 6 gp; 19 cp; 11 sp; 17 cp; 11 cp; 8 gp; 20 cp

Room #103
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #104, inhabited by Orog and 10 x Orc

Room Features

Several alcoves are cut into the east and west walls, and a rattling noise can be faintly heard near the north wall

Monster

Draegloth (cr 7, motm 98, vgm 141) and 6 x Drow (cr 1/4, mm 128); easy, 3200 xp


Treasure: 110 gp; 19 sp; 8 sp; 13 sp; 4 ep; 20 sp; 5 pp

Room #104
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #103, inhabited by Draegloth and 6 x Drow

East Entry

Archway

South Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #121, inhabited by Ulitharid and 1 x Mind Flayer

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #122

Monster

Orog (cr 2, mm 247) and 10 x Orc (cr 1/2, mm 246); easy, 1450 xp


Treasure: 12 sp; 6 gp; 9 gp; 19 sp; 12 cp; 12 ep; 9 gp; 14 gp; 12 gp; 18 sp; 16 sp

Room #105
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #79, inhabited by 4 x Duergar Hammerer and 10 x Duergar

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

West Entry #2

Locked Stone Door (DC 10 to open)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #123, inhabited by Beholder and 1 x Drow Elite Warrior

Room Features

Several corpses are impaled upon iron spikes on the ceiling, and several empty bottles are scattered throughout the room

Monster

Devourer (cr 13, motm 93, vgm 138) and 2 x Zombie (cr 1/4, mm 316); hard, 10100 xp


Treasure: 600 gp, 20 pp; 11 gp; 16 cp

Room #106
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #97, inhabited by Hobgoblin Devastator and 6 x Hobgoblin

South Entry

Archway

→   Leads to room #124

Room Features

A tapestry of ancient mythology hangs from the east wall, and someone has scrawled "Joyce Exleyn was here" on the north wall

Monster

Nilbog (cr 1, motm 195, vgm 182) and 15 x Goblin (cr 1/4, mm 166); easy, 950 xp


Treasure: 21 sp; 18 cp; 17 cp; 18 cp; 9 gp; 14 sp; 14 ep; 5 gp; 13 sp; 18 cp; 11 sp; 20 sp; 17 cp; 14 sp; 15 sp; 29 cp

Room #107
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #99

East Entry

Archway

→   Leads to room #108

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #135

Room Features

A wooden platform hangs over a deep pit in the north-east corner of the room, and someone has scrawled "Save yourself, kill the others" on the north wall

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 12 x Orc (cr 1/2, mm 246); easy, 1300 xp


Treasure: 15 gp; 16 sp; 11 ep; 15 gp; 18 sp; 8 sp; 9 gp; 9 cp; 24 sp; 10 gp; 19 cp; 18 cp; 2 pp

Room #108
West Entry

Archway

→   Leads to room #107, inhabited by Orc Nurtured One of Yurtrus and 12 x Orc

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #118

Room Features

Numerous pillars line the south and east walls, and a ruined siege weapon sits in the north-east corner of the room

Room #109
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #85

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #110, inhabited by Darkling Elder and 12 x Darkling

South Entry

Archway

Room Features

Someone has scrawled "This paladin is dead" on the south wall, and several candles are scattered throughout the room

Room #110
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #86

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #109

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #138, inhabited by Young Red Shadow Dragon and 7 x Darkmantle

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled a draconic face on the west wall

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 12 x Darkling (cr 1/2, motm 84, vgm 134); easy, 1650 xp


Treasure: 16 cp; 11 ep; 16 sp; 8 ep; 21 cp; 12 cp; 12 gp; 12 sp; 21 cp; 9 gp; 4 pp; 10 sp; 16 sp

Room #111
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #94, inhabited by Dire Troll and 1 x Troll

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #93

Monster

Alhoon (cr 10, motm 43, vgm 172) and 10 x Grimlock (cr 1/4, mm 175); medium, 6400 xp


Treasure: 14000 gp, 1200 pp, a jasper plate set with fire opal (750 gp), a velvet robe trimmed with squirrel fur (750 gp), Instrument of the Bards (Anstruth harp) (very rare, dmg 176), Rod of Security (very rare, dmg 197), Staff of Power (very rare, dmg 202), Nine Lives Stealer (longsword) (very rare, dmg 183)

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


16000 gp, 2000 pp

Room #112
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #88, inhabited by Female Steeder and 15 x Male Steeder

East Entry

Archway

→   Leads to room #113

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #131, inhabited by Ogre Chain Brute and 5 x Ogre

Empty 
Room #113
North Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #88, inhabited by Female Steeder and 15 x Male Steeder

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #96

West Entry

Archway

→   Leads to room #112

South Entry

Locked Stone Door (DC 20 to open)

Room Features

A tile mosaic of ancient mythology covers the floor, and a charred wooden shield lies in the north side of the room

Room #114
North Entry

Unlocked Iron Door (60 hp)

Monster

Drow Elite Warrior (cr 5, mm 128) and 11 x Drow (cr 1/4, mm 128); medium, 2350 xp


Treasure: 130 gp; 17 gp; 17 gp; 17 cp; 11 sp; 12 gp; 10 ep; 7 gp; 15 sp; 19 cp; 21 cp; 12 sp

Room #115
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #89

South Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #133

Room Features

A group of draconic faces have been carved into the north wall, and several iron cages are scattered throughout the room

Room #116
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A ladder ascends to a catwalk hanging between the north and south walls, and someone has scrawled "Look to the ceiling" on the east wall

Monster

3 x Duergar Screamer (cr 3, motm 112, mtf 190) and 7 x Duergar (cr 1, mm 122); medium, 3500 xp


Treasure: 18 ep; 13 gp; 13 ep; 10 gp; 17 sp; 15 sp; 11 sp; 18 sp; 5 ep; 6 gp

Room #117
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #134, inhabited by Ogre Bolt Launcher and 11 x Ogre

Room Features

Skeletons hang from chains and manacles against the west wall, and someone has scrawled a large X on the east wall

Room #118
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #100

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #108

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #119

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #143

Empty 
Room #119
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #118

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #127, inhabited by Ghast and 11 x Ghoul

Room Features

An altar of evil sits in the south-west corner of the room, and a whistling noise fills the room

Room #120
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #92

East Entry

Locked Stone Door (DC 25 to open) (magically reinforced, disadvantage to break)

→   Leads to room #128

South Entry

Archway

→   Leads to room #138, inhabited by Young Red Shadow Dragon and 7 x Darkmantle

Room Features

Someone has scrawled "You cannot kill it with swords" in draconic script on the north wall, and sporadic knocking fills the room

Room #121
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #104, inhabited by Orog and 10 x Orc

East Entry

Archway

→   Leads to room #122

Monster

Ulitharid (cr 9, motm 249, vgm 175) and 1 x Mind Flayer (cr 7, mm 222); hard, 7900 xp


Treasure: 80 gp, 10 pp; 1000 cp, 20 ep

Hidden Treasure

Trapped and Unlocked Iron Chest (60 hp)

Symbol of Hypnosis: DC 20 to find, DC 10 to disable; affects all targets within 10 ft., DC 13 save or become incapacitated for 1d4 rounds


18000 gp, 1100 pp, 3 x agate (1000 gp), 2 x diamond (1000 gp), 4 x jacinth (1000 gp), 2 x black opal (1000 gp), blue sapphire (1000 gp), emerald (1000 gp), 2 x fire opal (1000 gp), opal (1000 gp), yellow sapphire (1000 gp)

Room #122
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #104, inhabited by Orog and 10 x Orc

North Entry #2

Locked Iron Door (DC 10 to open)

West Entry

Archway

→   Leads to room #121, inhabited by Ulitharid and 1 x Mind Flayer

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #146, inhabited by 11 x Bugbear

Empty 
Room #123
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #95, inhabited by Devourer and 4 x Zombie

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #105, inhabited by Devourer and 2 x Zombie

Monster

Beholder (cr 13, mm 28) and 1 x Drow Elite Warrior (cr 5, mm 128); hard, 11800 xp


Treasure: 600 gp, 40 pp; 900 cp, 20 ep

Room #124
North Entry

Archway

→   Leads to room #106, inhabited by Nilbog and 15 x Goblin

West Entry

Unlocked Stone Door (60 hp)

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #125

Room Features

A narrow shaft descends from the room into the next dungeon level down, and a forge and anvil sit in the south-west corner of the room

Room #125
North Entry

Unlocked Stone Door (60 hp)

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #124

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

The floor is covered in perfect hexagonal tiles, and a toppled statue lies in the south side of the room

Trap

Earthquake Trap: DC 20 to find, DC 10 to disable; affects all targets within a 40 ft. square area, DC 13 save or take 10d10 damage and be knocked prone

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


19000 gp, 2000 pp, diamond (500 gp), 3 x alexandrite (500 gp), aquamarine (500 gp), 5 x black pearl (500 gp), peridot (500 gp), 3 x topaz (500 gp), Potion of Supreme Healing (very rare, dmg 187)

Room #126
North Entry

Unlocked Stone Door (60 hp)

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #135

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #142, inhabited by Firenewt Warlock of Imix and 11 x Firenewt Warrior

Room Features

An iron brazier and workbench sit in the west side of the room, and the floor is covered with rotting straw

Room #127
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #119

East Entry

Locked Stone Door (DC 10 to open)

Monster

Ghast (cr 2, mm 148) and 11 x Ghoul (cr 1, mm 148); medium, 2650 xp


Treasure: 13 sp; 15 cp; 22 cp; 13 gp; 2 pp; 11 gp; 12 sp; 8 gp; 11 gp; 7 sp; 9 gp; 21 sp

Room #128
West Entry

Locked Stone Door (DC 25 to open) (magically reinforced, disadvantage to break)

→   Leads to room #120

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #129, inhabited by Alhoon and 1 x Shadow Mastiff

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #151, inhabited by Fomorian

Room Features

Someone has scrawled "Death comes on silent wings" on the north wall, and a broken spear lies in the north side of the room

Room #129
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #128

South Entry

Archway

→   Leads to room #144

Room Features

The north and east walls have been engraved with glowing symbols, and a forge and anvil sit in the center of the room

Monster

Alhoon (cr 10, motm 43, vgm 172) and 1 x Shadow Mastiff (cr 2, motm 215, vgm 190); easy, 6350 xp


Treasure: 70 ep, 20 gp; 14 sp

Room #130
East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #139

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #152

Empty 
Room #131
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #112

West Entry

Archway

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #153, inhabited by 3 x Drow and 4 x Quaggoth

South Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #154, inhabited by 5 x Duergar Hammerer and 11 x Duergar

Monster

Ogre Chain Brute (cr 3, motm 201, mtf 221) and 5 x Ogre (cr 2, mm 237); easy, 2950 xp


Treasure: 13 sp; 17 sp; 18 cp; 8 sp; 2 pp; 15 sp

Room #132
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Unlocked Iron Door (60 hp)

Empty 
Room #133
North Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #115

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry #2

Unlocked Iron Door (60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #155, inhabited by Spawn of Kyuss and 15 x Zombie

Room Features

A narrow ledge runs along the walls, and the floor is covered in perfect hexagonal tiles

Trap

Flamethrower Turret: DC 20 to find, DC 10 to disable; initiative +2, 1 attack per round, affects all targets within a 20 ft. cone, DC 15 save or take 10d10 fire damage

Room #134
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #117

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #141, inhabited by Death Kiss

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #142, inhabited by Firenewt Warlock of Imix and 11 x Firenewt Warrior

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #158

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #159

Monster

Ogre Bolt Launcher (cr 2, motm 200, mtf 220) and 11 x Ogre (cr 2, mm 237); deadly, 5400 xp


Treasure: 11 ep; 12 sp; 8 ep; 11 gp; 15 sp; 14 sp; 18 cp; 5 ep; 3 pp; 15 cp; 13 sp; 18 cp

Room #135
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #107, inhabited by Orc Nurtured One of Yurtrus and 12 x Orc

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #126

South Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #148, inhabited by Draegloth and 14 x Drow

South Entry #2

Unlocked Stone Door (60 hp)

Room Features

Someone has scrawled "Tesa was here" on the west wall, and the scent of smoke fills the south-east corner of the room

Room #136
East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #149, inhabited by Darkling Elder and 13 x Darkling

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #162

Room Features

Someone has scrawled "The Throne of Blades shall be lost when the Final Keep is laid to ruin and the mountains are wreathed in flame" on the north wall, and a foul odor fills the room

Monster

Troll (cr 5, mm 291) and 7 x Ogre (cr 2, mm 237); hard, 4950 xp


Treasure: 900 cp, 40 ep; 9 gp; 15 cp; 14 gp; 18 cp; 14 cp; 9 gp; 11 sp

Room #137
East Entry #1

Archway

→   Leads to room #138, inhabited by Young Red Shadow Dragon and 7 x Darkmantle

East Entry #2

Archway

→   Leads to room #150

Monster

2 x Duergar Screamer (cr 3, motm 112, mtf 190) and 2 x Duergar (cr 1, mm 122); easy, 1800 xp


Treasure: 21 sp; 10 gp; 12 sp; 18 sp

Room #138
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #110, inhabited by Darkling Elder and 12 x Darkling

North Entry #2

Archway

→   Leads to room #120

West Entry

Archway

→   Leads to room #137, inhabited by 2 x Duergar Screamer and 2 x Duergar

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #151, inhabited by Fomorian

Room Features

A narrow pit covered by iron bars lies in the north-east corner of the room, and a pile of rotting wood lies in the north side of the room

Monster

Young Red Shadow Dragon (cr 13, mm 85) and 7 x Darkmantle (cr 1/2, mm 46); hard, 10700 xp


Treasure: 21000 gp, 1700 pp, a brocade coat threaded with gold (750 gp), a platinum shield brooch engraved with noble imagery (750 gp), a silk sash threaded with gold (750 gp), Spell Scroll (Bane) (common, dmg 200), 3 x Potion of Healing (common, dmg 187), Potion of Animal Friendship (uncommon, dmg 187), Potion of Greater Healing (uncommon, dmg 187), Potion of Water Breathing (uncommon, dmg 188)

Room #139
West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #130

East Entry

Unlocked Stone Door (60 hp)

Room Features

A magical idol of a god of dwarves in the east side of the room conjures a small runestone for whomever offers a prayer, and a wooden platform hangs over a deep pit in the west side of the room

Room #140
South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #164

Room Features

Someone has scrawled "straight, door, straight, straight, right" on the west wall, and a metallic odor fills the east side of the room

Monster

Spawn of Kyuss (cr 5, motm 225, vgm 192) and 10 x Zombie (cr 1/4, mm 316); medium, 2300 xp


Treasure: 180 sp, 50 gp; 21 cp; 17 cp; 12 sp; 15 sp; 21 cp; 13 cp; 18 sp; 13 sp; 21 cp; 24 cp

Room #141
East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #134, inhabited by Ogre Bolt Launcher and 11 x Ogre

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #157, inhabited by 4 x Chitine and 7 x Cave Fisher

Monster

Death Kiss (cr 10, motm 85, vgm 124); easy, 5900 xp


Treasure: 1100 cp, 50 ep

Trap

Bolter Turret: DC 10 to find, DC 15 to disable; initiative +3, 3 attacks per round, +5 to hit against one target, 4d10 piercing damage

Room #142
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #126

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #134, inhabited by Ogre Bolt Launcher and 11 x Ogre

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #159

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #148, inhabited by Draegloth and 14 x Drow

Room Features

A weapon rack and crude idol sit in the south-west corner of the room, and clouds of flying insects fill the north-east corner of the room

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 11 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); easy, 1300 xp


Treasure: 6 ep; 6 ep; 14 sp; 14 sp; 19 cp; 12 sp; 15 gp; 7 gp; 15 cp; 19 cp; 15 sp; 10 ep

Room #143
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #118

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #161, inhabited by 11 x Chitine

Empty 
Room #144
North Entry

Archway

→   Leads to room #129, inhabited by Alhoon and 1 x Shadow Mastiff

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #145

Room Features

A tapestry of vile acts hangs from the south wall, and someone has scrawled a strange symbol on the east wall

Room #145
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #144

South Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #168, inhabited by 4 x Duergar Xarrorn and 8 x Duergar

South Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #169, inhabited by Neothelid

Empty 
Room #146
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #122

South Entry

Archway

→   Leads to room #169, inhabited by Neothelid

Monster

11 x Bugbear (cr 1, mm 33); medium, 2200 xp


Treasure: 13 sp; 18 sp; 21 cp; 11 sp; 15 sp; 18 cp; 11 gp; 12 sp; 10 sp; 17 ep; 15 cp

Room #147
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #156

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #157, inhabited by 4 x Chitine and 7 x Cave Fisher

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #165, inhabited by Drow Mage and 14 x Drow

Room Features

Someone has scrawled "In the Year of Flames, when the Walls of Lightning are broken, the Staff of Candles shall be restored" on the north wall, and several adventurer corpses are scattered throughout the room

Monster

Choldrith (cr 3, motm 77, vgm 132) and 10 x Chitine (cr 1/2, motm 75, vgm 131); easy, 1700 xp


Treasure: 1 pp; 16 sp; 10 ep; 18 sp; 12 gp; 19 cp; 10 gp; 7 gp; 13 cp; 15 gp; 7 gp

Room #148
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #135

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #142, inhabited by Firenewt Warlock of Imix and 11 x Firenewt Warrior

West Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #166, inhabited by Draegloth and 12 x Drow

Monster

Draegloth (cr 7, motm 98, vgm 141) and 14 x Drow (cr 1/4, mm 128); deadly, 3600 xp


Treasure: 14000 gp, 1000 pp, 3 x agate (1000 gp), 2 x jacinth (1000 gp), 3 x black opal (1000 gp), blue sapphire (1000 gp), emerald (1000 gp), fire opal (1000 gp), 2 x opal (1000 gp), 2 x star sapphire (1000 gp), Potion of Heroism (rare, dmg 188)

Room #149
West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #136, inhabited by Troll and 7 x Ogre

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #163

South Entry

Archway

→   Leads to room #174

Room Features

A simple fireplace sits against the east wall, and a rattling noise fills the room

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 13 x Darkling (cr 1/2, motm 84, vgm 134); easy, 1750 xp


Treasure: 23 cp; 19 sp; 16 cp; 13 cp; 17 sp; 15 cp; 13 ep; 7 gp; 13 cp; 21 cp; 12 gp; 16 sp; 15 gp; 18 cp

Room #150
West Entry

Archway

→   Leads to room #137, inhabited by 2 x Duergar Screamer and 2 x Duergar

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #151, inhabited by Fomorian

Room Features

A narrow shaft descends from the room into a natural cavern below, and a forge and anvil sit in the north-west corner of the room

Room #151
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #138, inhabited by Young Red Shadow Dragon and 7 x Darkmantle

North Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #128

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #150

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #167

Room Features

A magical mirror on the south wall answers questions with lies and falsehoods, and the floor is covered in square tiles, alternating white and black

Monster

Fomorian (cr 8, mm 136); easy, 3900 xp


Treasure: 70 gp

Room #152
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #130

East Entry

Archway

→   Leads to room #153, inhabited by 3 x Drow and 4 x Quaggoth

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #179

Empty 
Room #153
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #131, inhabited by Ogre Chain Brute and 5 x Ogre

West Entry

Archway

→   Leads to room #152

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #170

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #179

Monster

3 x Drow (cr 1/4, mm 128) and 4 x Quaggoth (cr 2, mm 256); easy, 1950 xp


Treasure: 20 cp; 17 sp; 11 sp; 6 pp; 18 cp; 3 pp; 17 cp

Room #154
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #131, inhabited by Ogre Chain Brute and 5 x Ogre

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #170

Room Features

A faded and torn tapestry hangs from the south wall, and several empty flasks are scattered throughout the room

Monster

5 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 11 x Duergar (cr 1, mm 122); deadly, 4450 xp


Treasure: 9 ep; 13 cp; 15 cp; 10 ep; 19 sp; 16 sp; 16 ep; 9 ep; 15 gp; 7 gp; 3 gp; 14 sp; 15 cp; 14 sp; 14 cp; 10 sp

Room #155
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #133

East Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #156

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #171

Monster

Spawn of Kyuss (cr 5, motm 225, vgm 192) and 15 x Zombie (cr 1/4, mm 316); hard, 2550 xp


Treasure: 140 gp; 9 gp; 17 gp; 15 gp; 13 gp; 21 cp; 14 sp; 12 cp; 13 cp; 15 sp; 12 ep; 17 cp; 21 cp; 7 ep; 18 cp; 16 cp

Room #156
West Entry #1

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #155, inhabited by Spawn of Kyuss and 15 x Zombie

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #147, inhabited by Choldrith and 10 x Chitine

East Entry #2

Archway

→   Leads to room #165, inhabited by Drow Mage and 14 x Drow

Empty 
Room #157
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #141, inhabited by Death Kiss

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #147, inhabited by Choldrith and 10 x Chitine

Room Features

Someone has scrawled an arrow pointing left on the east wall, and a rusted chain lies in the north-east corner of the room

Monster

4 x Chitine (cr 1/2, motm 75, vgm 131) and 7 x Cave Fisher (cr 3, motm 73, vgm 130); hard, 5300 xp


Treasure: 11 sp; 15 gp; 4 pp; 16 sp; 16 cp; 19 cp; 12 gp; 16 sp; 18 sp; 15 gp; 12 gp

Room #158
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #134, inhabited by Ogre Bolt Launcher and 11 x Ogre

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #182, inhabited by Hobgoblin Devastator and 9 x Hobgoblin

Empty 
Room #159
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #134, inhabited by Ogre Bolt Launcher and 11 x Ogre

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #142, inhabited by Firenewt Warlock of Imix and 11 x Firenewt Warrior

East Entry #2

Locked Iron Door (DC 15 to open) (slides down)

→   Leads to room #166, inhabited by Draegloth and 12 x Drow

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #183, inhabited by Drow Mage and 1 x Drow Elite Warrior

Empty 
Room #160
North Entry

Archway

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #185, inhabited by Mind Flayer and 4 x Ogre

Empty 
Room #161
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #143

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #162

South Entry

Archway

→   Leads to room #173, inhabited by 5 x Young Kruthik and 12 x Adult Kruthik

Room Features

A stone stair ascends towards the east wall, and a pile of wax blobs lies in the center of the room

Monster

11 x Chitine (cr 1/2, motm 75, vgm 131); easy, 1100 xp


Treasure: 18 cp; 9 gp; 21 cp; 5 pp; 9 gp; 12 sp; 11 gp; 13 sp; 18 gp; 20 cp; 18 sp

Room #162
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #136, inhabited by Troll and 7 x Ogre

West Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #161, inhabited by 11 x Chitine

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #173, inhabited by 5 x Young Kruthik and 12 x Adult Kruthik

Room Features

A narrow ledge runs along the south and east walls, and someone has scrawled "Upon the solstice in the Year of Shadow and Flame, when the Sword is broken and north becomes south, the Helm of Avarice shall be restored" on the south wall

Room #163
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #149, inhabited by Darkling Elder and 13 x Darkling

South Entry

Locked Iron Door (DC 10 to open)

Room Features

A shallow pit lies in the east side of the room, and someone has scrawled "Ran out of rope" in blood on the east wall

Room #164
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #140, inhabited by Spawn of Kyuss and 10 x Zombie

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #180

Room Features

A set of demonic war masks hangs on the south wall, and someone has scrawled "Sharpen thy blade and ready thy shield" in blood on the south wall

Room #165
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #147, inhabited by Choldrith and 10 x Chitine

West Entry

Archway

→   Leads to room #156

Room Features

A stone stair ascends towards the north wall, and quicksilver drips from the ceiling in the center of the room

Monster

Drow Mage (cr 7, mm 129) and 14 x Drow (cr 1/4, mm 128); deadly, 3600 xp


Treasure: 1000 cp, 60 ep; 18 sp; 17 sp; 14 sp; 11 sp; 10 gp; 9 gp; 16 cp; 22 cp; 10 sp; 13 gp; 15 sp; 12 cp; 10 sp; 11 sp

Room #166
West Entry

Locked Iron Door (DC 15 to open) (slides down)

→   Leads to room #159

East Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #148, inhabited by Draegloth and 14 x Drow

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #184, inhabited by Drow Mage and 9 x Drow

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #189

Monster

Draegloth (cr 7, motm 98, vgm 141) and 12 x Drow (cr 1/4, mm 128); hard, 3500 xp


Treasure: 16000 gp, 1600 pp, 5 x diamond (500 gp), 2 x alexandrite (500 gp), aquamarine (500 gp), blue spinel (500 gp), 3 x peridot (500 gp), topaz (500 gp), Potion of Supreme Healing (very rare, dmg 187)

Room #167
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #151, inhabited by Fomorian

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #168, inhabited by 4 x Duergar Xarrorn and 8 x Duergar

Empty 
Room #168
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #145

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #167

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #192

Monster

4 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 8 x Duergar (cr 1, mm 122); hard, 3400 xp


Treasure: 1 pp; 12 gp; 13 sp; 14 sp; 13 gp; 14 sp; 14 gp; 9 gp; 12 ep; 11 cp; 12 sp; 16 cp

Room #169
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #145

North Entry #2

Archway

→   Leads to room #146, inhabited by 11 x Bugbear

South Entry

Archway

→   Leads to room #193

Room Features

Spirals of white stones cover the floor, and someone has scrawled "Beneath the tomb" in dwarvish runes on the west wall

Monster

Neothelid (cr 13, motm 193, vgm 181); hard, 10000 xp


Treasure: 800 gp, 50 pp

Room #170
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #154, inhabited by 5 x Duergar Hammerer and 11 x Duergar

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #153, inhabited by 3 x Drow and 4 x Quaggoth

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #195

Room Features

A magical mosaic on the north wall depicts the betrayal of whomever views it, and someone has scrawled a monstrous face on the east wall

Room #171
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #155, inhabited by Spawn of Kyuss and 15 x Zombie

East Entry #1

Archway

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #181, inhabited by Spirit Troll and 1 x Troll

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #197, inhabited by Nilbog and 15 x Goblin

Empty 
Room #172
East Entry

Locked Iron Door (DC 25 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #188

Room Features

Lit candles are scattered across the floor, and someone has scrawled "Stay right" in goblin runes on the west wall

Monster

Duergar Stone Guard (cr 2, motm 110, mtf 191) and 15 x Duergar (cr 1, mm 122); hard, 3450 xp


Treasure: 15000 gp, 1700 pp, a fine leather armor sewn with electrum (250 gp), a silver circlet engraved with arcane runes (250 gp), a velvet vest trimmed with squirrel fur (250 gp), an ivory rod inlaid with platinum (250 gp), an ornate silver mirror (250 gp), Adamantine Armor (chain mail) (uncommon, dmg 150), Belt of Dwarvenkind (rare, dmg 155), Sword of Wounding (shortsword) (rare, dmg 207)

Room #173
North Entry

Archway

→   Leads to room #161, inhabited by 11 x Chitine

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #185, inhabited by Mind Flayer and 4 x Ogre

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #162

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #186

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #201, inhabited by Ogre Bolt Launcher and 3 x Ogre

Monster

5 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 12 x Adult Kruthik (cr 2, motm 169, mtf 212); deadly, 5525 xp


Treasure: 13000 gp, 1800 pp, 4 x black pearl (500 gp), 3 x diamond (500 gp), aquamarine (500 gp), 2 x peridot (500 gp), 2 x topaz (500 gp), Ring of Mind Shielding (uncommon, dmg 191), Amulet of Health (rare, dmg 150)

Room #174
North Entry

Archway

→   Leads to room #149, inhabited by Darkling Elder and 13 x Darkling

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #175

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #190, inhabited by Mind Flayer and 14 x Grimlock

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #191, inhabited by 3 x Duergar Xarrorn and 4 x Duergar Stone Guard

Trap

Symbol of Petrification: DC 10 to find, DC 20 to disable; affects all targets within 10 ft., DC 11 save or become paralyzed for 1d4 rounds, while paralyzed save again each round or become petrified

Hidden Treasure

Hidden (DC 20 to find) Unlocked Iron Chest (60 hp)


20000 gp, 1100 pp, a fine leather merchant's cap sewn with platinum (750 gp), a lacquered wooden scepter engraved with elven script (750 gp), a pair of silk brocade gloves trimmed with sable (750 gp), a porcelain amphora (750 gp), +2 Ammunition (50 blowgun needles) (rare, dmg 150)

Room #175
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #174

West Entry #2

Archway

→   Leads to room #191, inhabited by 3 x Duergar Xarrorn and 4 x Duergar Stone Guard

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #176

South Entry

Archway

→   Leads to room #203, inhabited by Drow Elite Warrior and 12 x Drow

Hidden Treasure

Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


13000 gp, 1600 pp, a dragon horn shield brooch engraved with mythical creatures (250 gp), a lacquered wooden puzzle box set with black opal (250 gp), a portrait (of a female human explorer) in a bone frame engraved with a labyrinth (250 gp), a rosewood orb inlaid with gold (250 gp), a silver bracer engraved with dwarven axeheads (250 gp), a steel crown engraved with elven script (250 gp), Crystal Ball (very rare, dmg 159), Manual of Gainful Exercise (very rare, dmg 180), Staff of Striking (very rare, dmg 203)

Room #176
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #175

East Entry

Archway

→   Leads to room #177, inhabited by Hobgoblin Devastator and 11 x Hobgoblin

South Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #203, inhabited by Drow Elite Warrior and 12 x Drow

South Entry #2

Archway

→   Leads to room #204, inhabited by Ghast and 7 x Ghoul

Room Features

The room has a high domed ceiling, and a jingling sound can be faintly heard near the west wall

Room #177
West Entry

Archway

→   Leads to room #176

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #187

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #204, inhabited by Ghast and 7 x Ghoul

Room Features

A balcony hangs from the east wall, and numerous monstrous skulls lie within niches in the south wall

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 11 x Hobgoblin (cr 1/2, mm 186); medium, 2200 xp


Treasure: 14 cp; 13 sp; 23 cp; 9 gp; 15 sp; 23 cp; 12 sp; 8 gp; 23 cp; 8 gp; 17 sp; 10 gp

Room #178
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #179

East Entry #2

Archway

→   Leads to room #194

Room Features

A narrow shaft falls into the room from above, and a dagger hilt lies in the west side of the room

Room #179
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #152

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #153, inhabited by 3 x Drow and 4 x Quaggoth

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #178

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Archway

→   Leads to room #194

Trap

Poison Gas Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 12 save or take 10d10 poison damage

Room #180
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #164

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #196

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #197, inhabited by Nilbog and 15 x Goblin

Empty 
Room #181
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #171

West Entry #2

Archway

→   Leads to room #197, inhabited by Nilbog and 15 x Goblin

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #188

South Entry

Archway

→   Leads to room #206

Room Features

A stair ascends to a catwalk hanging between the east and west walls, and someone has scrawled "Stay left" on the north wall

Monster

Spirit Troll (cr 11, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); medium, 9000 xp


Treasure: 600 gp, 60 pp; 250 sp, 50 gp

Room #182
North Entry #1

Unlocked Iron Door (60 hp)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #158

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #183, inhabited by Drow Mage and 1 x Drow Elite Warrior

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #198, inhabited by Spirit Troll and 1 x Troll

Room Features

Several adventurer corpses are scattered throughout the room, and several pieces of blood-soaked clothing are scattered throughout the room

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 9 x Hobgoblin (cr 1/2, mm 186); easy, 2000 xp


Treasure: 13 cp; 17 cp; 15 sp; 11 gp; 11 sp; 10 gp; 12 sp; 15 sp; 16 sp; 1 pp

Room #183
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #159

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #182, inhabited by Hobgoblin Devastator and 9 x Hobgoblin

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #199

Room Features

A narrow shaft falls into the room from above, and a ruined siege weapon sits in the center of the room

Monster

Drow Mage (cr 7, mm 129) and 1 x Drow Elite Warrior (cr 5, mm 128); medium, 4700 xp


Treasure: 220 sp, 80 gp; 80 gp, 5 pp

Room #184
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #166, inhabited by Draegloth and 12 x Drow

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185, inhabited by Mind Flayer and 4 x Ogre

South Entry

Archway

→   Leads to room #200

Room Features

Someone has scrawled an incomplete drawing of a dragon on the south wall, and a ring of keys lies in the south-east corner of the room

Monster

Drow Mage (cr 7, mm 129) and 9 x Drow (cr 1/4, mm 128); medium, 3350 xp


Treasure: 12000 gp, 1800 pp, a dragon horn comb engraved with spirals (750 gp), a fine leather mantle trimmed with genette (750 gp), a fine steel breastplate armor inlaid with a meandros of orichalcum (750 gp), a gold bracelet inlaid with platinum (750 gp), a lacquered wooden scepter inlaid with ornate gold scrollwork (750 gp), a platinum ring set with a single flawless black sapphire (750 gp), a velvet cloak trimmed with squirrel fur (750 gp)

Room #185
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #160

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #184, inhabited by Drow Mage and 9 x Drow

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #200

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #173, inhabited by 5 x Young Kruthik and 12 x Adult Kruthik

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #201, inhabited by Ogre Bolt Launcher and 3 x Ogre

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #209

Monster

Mind Flayer (cr 7, mm 222) and 4 x Ogre (cr 2, mm 237); medium, 4700 xp


Treasure: 130 gp; 12 gp; 20 cp; 13 cp; 11 gp

Room #186
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #173, inhabited by 5 x Young Kruthik and 12 x Adult Kruthik

East Entry #1

Locked Iron Door (DC 10 to open)

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #190, inhabited by Mind Flayer and 14 x Grimlock

Room Features

The floor is covered in perfect hexagonal tiles, and a mouldy odor fills the room

Room #187
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #177, inhabited by Hobgoblin Devastator and 11 x Hobgoblin

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #192

Room Features

A set of demonic war masks hangs on the west wall, and a corpse lies in front of an open chest in the center of the room

Room #188
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #172, inhabited by Duergar Stone Guard and 15 x Duergar

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #181, inhabited by Spirit Troll and 1 x Troll

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #198, inhabited by Spirit Troll and 1 x Troll

Room Features

A swarm of crawling insects covers the floor, and several pieces of rotting wood are scattered throughout the room

Room #189
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #166, inhabited by Draegloth and 12 x Drow

South Entry

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #208

Room Features

A magical pool in the north side of the room disintegrates any mundane metal object submerged within it, and the floor is covered in square tiles, alternating white and black

Room #190
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #174

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #186

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #202

Monster

Mind Flayer (cr 7, mm 222) and 14 x Grimlock (cr 1/4, mm 175); deadly, 3600 xp


Treasure: 900 cp, 50 ep; 12 cp; 12 gp; 1 pp; 9 gp; 15 sp; 14 sp; 5 pp; 14 sp; 9 cp; 15 sp; 20 sp; 17 cp; 17 cp; 9 sp

Room #191
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #174

East Entry

Archway

→   Leads to room #175

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #214

Monster

3 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 4 x Duergar Stone Guard (cr 2, motm 110, mtf 191); medium, 3150 xp


Treasure: 21 cp; 19 cp; 15 gp; 19 cp; 11 sp; 15 cp; 24 cp

Room #192
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #168, inhabited by 4 x Duergar Xarrorn and 8 x Duergar

West Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #187

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #210, inhabited by 6 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #211

Empty 
Room #193
North Entry

Archway

→   Leads to room #169, inhabited by Neothelid

Room Features

Someone has scrawled an incomplete drawing of a dragon on the south wall, and the scent of ozone fills the north side of the room

Room #194
North Entry

Archway

→   Leads to room #179

West Entry

Archway

→   Leads to room #178

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #195

South Entry

Archway

→   Leads to room #217

Room Features

A tile labyrinth covers the floor, and someone has scrawled "door, straight, left, left" in dwarvish runes on the south wall

Room #195
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Locked Iron Door (DC 25 to open)

→   Leads to room #170

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #194

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #196

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #218, inhabited by Quaggoth Thonot and 10 x Quaggoth

Room Features

Someone has scrawled "Abandon all hope" on the north wall, and several pieces of blood-soaked clothing are scattered throughout the room

Room #196
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #180

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #195

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #219, inhabited by Rot Troll and 1 x Troll

Empty 
Room #197
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #180

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #171

East Entry #1

Archway

→   Leads to room #181, inhabited by Spirit Troll and 1 x Troll

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #206

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #220, inhabited by Duergar Despot and 2 x Duergar

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A narrow shaft descends from the room into a magical cyst below, and a fountain of water sits against the north wall

Monster

Nilbog (cr 1, motm 195, vgm 182) and 15 x Goblin (cr 1/4, mm 166); easy, 950 xp


Treasure: 21 cp; 9 ep; 14 cp; 13 gp; 16 sp; 18 sp; 14 cp; 18 sp; 25 cp; 15 cp; 7 sp; 15 cp; 4 gp; 16 gp; 10 sp; 15 sp

Room #198
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #182, inhabited by Hobgoblin Devastator and 9 x Hobgoblin

West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #188

South Entry

Archway

→   Leads to room #212

Monster

Spirit Troll (cr 11, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); medium, 9000 xp


Treasure: 1700 sp, 500 gp; 1300 cp, 10 ep

Room #199
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #183, inhabited by Drow Mage and 1 x Drow Elite Warrior

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #222, inhabited by Darkling Elder and 10 x Darkling

Empty 
Room #200
North Entry

Archway

→   Leads to room #184, inhabited by Drow Mage and 9 x Drow

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #185, inhabited by Mind Flayer and 4 x Ogre

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #209

Empty 
Room #201
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #173, inhabited by 5 x Young Kruthik and 12 x Adult Kruthik

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #185, inhabited by Mind Flayer and 4 x Ogre

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #213

Monster

Ogre Bolt Launcher (cr 2, motm 200, mtf 220) and 3 x Ogre (cr 2, mm 237); easy, 1800 xp


Treasure: 13 cp; 14 ep; 4 pp; 20 cp

Room #202
East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #190, inhabited by Mind Flayer and 14 x Grimlock

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #214

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #225

Room Features

A set of demonic war masks hangs on the south wall, and someone has scrawled a drawing of a door on the west wall

Room #203
North Entry #1

Archway

→   Leads to room #175

North Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #176

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #215

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #226, inhabited by Ogre Battering Ram and 2 x Ogre

Room Features

Someone has scrawled "The cleric will betray you" in blood on the east wall, and the scent of smoke fills the room

Monster

Drow Elite Warrior (cr 5, mm 128) and 12 x Drow (cr 1/4, mm 128); medium, 2400 xp


Treasure: 190 gp; 11 sp; 16 sp; 14 gp; 11 cp; 14 sp; 13 ep; 15 cp; 18 cp; 21 cp; 16 cp; 8 gp; 12 gp

Room #204
North Entry #1

Archway

→   Leads to room #176

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #177, inhabited by Hobgoblin Devastator and 11 x Hobgoblin

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #210, inhabited by 6 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #215

Room Features

A sour odor fills the east side of the room, and several barrel staves are scattered throughout the room

Monster

Ghast (cr 2, mm 148) and 7 x Ghoul (cr 1, mm 148); easy, 1850 xp


Treasure: 24 cp; 16 cp; 14 gp; 11 ep; 12 gp; 5 pp; 11 gp; 15 sp

Room #205
East Entry

Archway

→   Leads to room #217

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #229

Room Features

Someone has scrawled "Watch out for shadows" in orcish runes on the east wall, and a pile of bent copper coins lies in the center of the room

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 2 x Mind Flayer (cr 7, mm 222); hard, 7600 xp


Treasure: 1100 cp, 50 ep; 1900 cp, 40 ep; 1400 cp, 30 ep

Room #206
North Entry

Archway

→   Leads to room #181, inhabited by Spirit Troll and 1 x Troll

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #197, inhabited by Nilbog and 15 x Goblin

Room Features

A rope ascends to a balcony hanging from the east wall, and someone has scrawled "Death comes on silent wings" on the west wall

Room #207
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #212

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #221

Room Features

The walls have been engraved with arcane symbols, and a wooden ladder rests against the east wall

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


18000 gp, 1900 pp, 2 x black pearl (500 gp), 3 x diamond (500 gp), alexandrite (500 gp), blue spinel (500 gp), peridot (500 gp), 2 x topaz (500 gp), Spell Scroll (Thorn Whip) (common, dmg 200), 2 x Potion of Healing (common, dmg 187), Potion of Hill Giant Strength (uncommon, dmg 187)

Room #208
North Entry

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #189

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #223

Trap

Symbol of Petrification: DC 20 to find, DC 15 to disable; affects all targets within 10 ft., DC 10 save or become paralyzed for 1d4 rounds, while paralyzed save again each round or become petrified

Room #209
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #185, inhabited by Mind Flayer and 4 x Ogre

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #200

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

East Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #213

Empty 
Room #210
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #204, inhabited by Ghast and 7 x Ghoul

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #192

East Entry #2

Archway

→   Leads to room #216, inhabited by Kruthik Hive Lord and 4 x Adult Kruthik

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #228, inhabited by Beholder

Room Features

Someone has scrawled a draconic face on the south wall, and a pile of bent copper coins lies in the center of the room

Monster

6 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Malison (cr 3, mm 309); medium, 3400 xp


Treasure: 6 gp; 25 cp; 16 cp; 12 sp; 15 ep; 5 pp; 15 gp

Room #211
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #192

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #236

South Entry #2

Archway

Trap

Thunder Turret: DC 15 to find, DC 10 to disable; initiative +4, 1 attack per round, affects all targets within a 20 ft. cone, DC 14 save or take 10d10 thunder damage and become deafened for 1d4 rounds

Room #212
North Entry

Archway

→   Leads to room #198, inhabited by Spirit Troll and 1 x Troll

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #207

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #222, inhabited by Darkling Elder and 10 x Darkling

Empty 
Room #213
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #201, inhabited by Ogre Bolt Launcher and 3 x Ogre

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #209

South Entry

Archway

→   Leads to room #233

Room Features

A magical statue in the north side of the room answers questions with lies and falsehoods, and a large kiln and coal bin sit in the west side of the room

Room #214
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #191, inhabited by 3 x Duergar Xarrorn and 4 x Duergar Stone Guard

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #202

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #225

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #226, inhabited by Ogre Battering Ram and 2 x Ogre

Empty 
Room #215
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #204, inhabited by Ghast and 7 x Ghoul

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #203, inhabited by Drow Elite Warrior and 12 x Drow

West Entry #2

Locked Stone Door (DC 25 to open) (slides up)

→   Leads to room #227, inhabited by 2 x Neogi and 4 x Umber Hulk

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #245

Empty 
Room #216
West Entry

Archway

→   Leads to room #210, inhabited by 6 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

South Entry

Archway

→   Leads to room #235

Room Features

Part of the west wall has collapsed into the room, and a fountain of water sits against the west wall

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 4 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 3600 xp


Treasure: 1600 cp, 60 ep; 19 sp; 13 sp; 9 gp; 14 sp

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Poisoned Arrow Trap: DC 10 to find, DC 10 to disable; +9 to hit against one target, 18d10 piercing/poison damage


16000 gp, 2200 pp, 4 x agate (1000 gp), diamond (1000 gp), jacinth (1000 gp), 4 x black opal (1000 gp), 2 x opal (1000 gp), star ruby (1000 gp), Spell Scroll (Greater Invisibility) (rare, dmg 200), Potion of Frost Giant Strength (rare, dmg 187), Sending Stones (uncommon, dmg 199)

Room #217
North Entry

Archway

→   Leads to room #194

West Entry

Archway

→   Leads to room #205, inhabited by Mindwitness and 2 x Mind Flayer

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #238, inhabited by Duergar Mind Master and 12 x Duergar Soulblade

Empty 
Room #218
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #195

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #238, inhabited by Duergar Mind Master and 12 x Duergar Soulblade

East Entry

Archway

→   Leads to room #219, inhabited by Rot Troll and 1 x Troll

Room Features

Lit candles are scattered across the floor, and a pile of torches lies in the north side of the room

Monster

Quaggoth Thonot (cr 3, mm 256) and 10 x Quaggoth (cr 2, mm 256); hard, 5200 xp


Treasure: 22 cp; 12 cp; 9 ep; 16 cp; 12 ep; 14 ep; 3 pp; 14 gp; 19 cp; 13 ep; 9 cp

Room #219
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #196

West Entry

Archway

→   Leads to room #218, inhabited by Quaggoth Thonot and 10 x Quaggoth

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #248

Room Features

Several square holes are cut into the ceiling and floor, and several candles are scattered throughout the room

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); hard, 6800 xp


Treasure: 250 sp, 90 gp; 150 sp, 50 gp

Room #220
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #197, inhabited by Nilbog and 15 x Goblin

South Entry

Archway

→   Leads to room #249, inhabited by Kruthik Hive Lord and 8 x Adult Kruthik

Monster

Duergar Despot (cr 12, motm 107, mtf 188) and 2 x Duergar (cr 1, mm 122); medium, 8800 xp


Treasure: 900 gp, 40 pp; 11 sp; 14 cp

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


18000 gp, 2500 pp, 2 x agate (1000 gp), 3 x diamond (1000 gp), 3 x jacinth (1000 gp), 2 x black opal (1000 gp), blue sapphire (1000 gp), opal (1000 gp), star ruby (1000 gp), star sapphire (1000 gp), yellow sapphire (1000 gp)

Room #221
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #207

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #231

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #239

Empty 
Room #222
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #199

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #212

East Entry

Archway

→   Leads to room #223

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #241

Room Features

A magical mosaic on the north wall depicts the gruesome death of whomever views it, and burning torches in iron sconces line the west wall

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 10 x Darkling (cr 1/2, motm 84, vgm 134); easy, 1450 xp


Treasure: 15 sp; 22 cp; 17 cp; 21 cp; 23 cp; 9 sp; 14 gp; 9 sp; 15 gp; 15 gp; 15 sp

Room #223
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #208

West Entry

Archway

→   Leads to room #222, inhabited by Darkling Elder and 10 x Darkling

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #242

Room Features

Spirals of gray stones cover the floor, and a large demonic idol with ruby eyes sits in the north-west corner of the room

Trap

Earthquake Trap: DC 20 to find, DC 15 to disable; affects all targets within a 40 ft. square area, DC 14 save or take 10d10 damage and be knocked prone

Room #224
South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #242

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #243, inhabited by Darkling Elder and 9 x Darkling

Room Features

A magical mirror on the south wall teleports whomever gazes into it to another room of the dungeon, and the north and west walls are covered with mould

Room #225
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #202

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #214

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #251, inhabited by 14 x Bugbear and 1 x Ogre

Room Features

A magical altar of a god of thieves in the north side of the room causes unease in any lawful creature within 30 feet, and someone has scrawled "Leguili stands here, slain by a basilisk" on the west wall

Room #226
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #203, inhabited by Drow Elite Warrior and 12 x Drow

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #214

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #227, inhabited by 2 x Neogi and 4 x Umber Hulk

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #254, inhabited by Kuo-toa Archpriest and 4 x Kuo-toa Whip

Room Features

The floor is covered with mud, and a pile of rotten apples lies in the south-west corner of the room

Monster

Ogre Battering Ram (cr 4, motm 200, mtf 220) and 2 x Ogre (cr 2, mm 237); easy, 2000 xp


Treasure: 16 gp; 10 gp; 18 sp

Room #227
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #226, inhabited by Ogre Battering Ram and 2 x Ogre

East Entry

Locked Stone Door (DC 25 to open) (slides up)

→   Leads to room #215

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #254, inhabited by Kuo-toa Archpriest and 4 x Kuo-toa Whip

Room Features

A toppled statue lies in the west side of the room, and the ceiling is covered with bloodstains

Monster

2 x Neogi (cr 3, motm 192, vgm 180) and 4 x Umber Hulk (cr 5, mm 292); deadly, 8600 xp


Treasure: 21 cp; 12 gp; 180 gp; 1900 cp, 30 ep; 1400 cp, 50 ep; 100 gp

Trap

Teleporter Crystal: DC 10 to find, DC 10 to disable; affects each creature which touches the crystal, DC 11 save or be teleported to another location

Hidden Treasure

Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


11000 gp, 1400 pp, a bloodstone orb engraved with draconic runes (250 gp), a fine leather merchant's cap sewn with platinum (250 gp), a jasper brazier engraved with arcane runes (250 gp), a lacquered wooden coffer engraved with elven script (250 gp), a linen gown trimmed with squirrel fur (250 gp), Adamantine Armor (plate) (uncommon, dmg 150), Efreeti Bottle (very rare, dmg 167), Oathbow (very rare, dmg 183), Robe of Stars (very rare, dmg 194)

Room #228
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #210, inhabited by 6 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #235

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #245

Monster

Beholder (cr 13, mm 28); hard, 10000 xp


Treasure: 200 gp, 30 pp

Room #229
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #205, inhabited by Mindwitness and 2 x Mind Flayer

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #246, inhabited by Orc Nurtured One of Yurtrus and 14 x Orc

Room Features

A narrow shaft falls into the room from above, and the sound of drums can be faintly heard near the north wall

Room #230
North Entry

Unlocked Iron Door (60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #231

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #257, inhabited by Drow House Captain and 1 x Drow Elite Warrior

Empty 
Room #231
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #230

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #221

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #239

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #258

Empty 
Room #232
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #243, inhabited by Darkling Elder and 9 x Darkling

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #233

East Entry #2

Archway

→   Leads to room #250, inhabited by Orc Nurtured One of Yurtrus and 14 x Orc

Monster

Roper (cr 5, mm 261) and 5 x Piercer (cr 1/2, mm 252); easy, 2300 xp


Treasure: 1500 cp, 30 ep; 22 cp; 14 gp; 14 sp; 20 cp; 12 gp

Room #233
North Entry

Archway

→   Leads to room #213

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #232, inhabited by Roper and 5 x Piercer

South Entry

Archway

→   Leads to room #251, inhabited by 14 x Bugbear and 1 x Ogre

Empty 
Room #234
East Entry

Unlocked Iron Door (60 hp) (magically reinforced, disadvantage to break)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #252, inhabited by Fomorian and 9 x Boggle

Room Features

A stair ascends to a wooden platform in the south-east corner of the room, and a pile of shattered weapons lies in the east side of the room

Room #235
North Entry

Archway

→   Leads to room #216, inhabited by Kruthik Hive Lord and 4 x Adult Kruthik

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #228, inhabited by Beholder

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A balcony hangs from the north wall, and the sound of horns can be heard in the south-east corner of the room

Room #236
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #211

South Entry

Locked Stone Door (DC 10 to open) (slides up)

→   Leads to room #255

Room Features

The room has a high domed ceiling, and someone has scrawled "The Emerald Blades looted this place" in dwarvish runes on the west wall

Trap

Falling Block: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 19 save or take 18d10 damage

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Arrow Trap: DC 10 to find, DC 10 to disable; +3 to hit against one target, 4d10 piercing damage


14000 gp, 2300 pp, 3 x agate (1000 gp), 2 x diamond (1000 gp), jacinth (1000 gp), emerald (1000 gp), opal (1000 gp), yellow sapphire (1000 gp), Spell Scroll (Hail of Thorns) (common, dmg 200), 2 x Potion of Healing (common, dmg 187), 2 x Potion of Water Breathing (uncommon, dmg 188)

Room #237
East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #238, inhabited by Duergar Mind Master and 12 x Duergar Soulblade

Room Features

A magical mirror on the south wall speaks riddles and cryptic prophecies, and a fountain of water sits against the south wall

Room #238
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #217

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #237

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #218, inhabited by Quaggoth Thonot and 10 x Quaggoth

East Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #247

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

South Entry #2

Unlocked Stone Door (60 hp)

Room Features

A narrow shaft falls into the room from above, and a sundered helm lies in the south side of the room

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 12 x Duergar Soulblade (cr 1, motm 109, mtf 190); medium, 2850 xp


Treasure: 8 gp; 15 ep; 8 gp; 16 cp; 14 cp; 17 sp; 16 gp; 17 sp; 20 cp; 17 sp; 19 cp; 9 sp; 7 gp

Room #239
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #221

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #231

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #240

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #258

South Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #259, inhabited by Stone Giant Dreamwalker and 1 x Stone Giant

Empty 
Room #240
West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #239

East Entry

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #241

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #259, inhabited by Stone Giant Dreamwalker and 1 x Stone Giant

Room Features

A shallow pit lies in the east side of the room, and someone has scrawled "Gralphye's Sentinels killed a blue dragon here" on the south wall

Trap

Altar of Evil: DC 15 to find, DC 10 to disable; affects good creatures within 20 ft., DC 15 save or take 10d10 damage

Hidden Treasure

Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Poisoned Arrow Trap: DC 15 to find, DC 10 to disable; +6 to hit against one target, 10d10 piercing/poison damage


14000 gp, 2300 pp, 5 x black pearl (500 gp), diamond (500 gp), alexandrite (500 gp), 2 x aquamarine (500 gp), 2 x blue spinel (500 gp), topaz (500 gp), Potion of Flying (very rare, dmg 187), 2 x Potion of Speed (very rare, dmg 188), Potion of Supreme Healing (very rare, dmg 187)

Room #241
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #222, inhabited by Darkling Elder and 10 x Darkling

West Entry

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #240

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #242

Empty 
Room #242
North Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #223

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #224

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #241

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #267

Empty 
Room #243
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #224

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #232, inhabited by Roper and 5 x Piercer

Room Features

A chute descends from the room into a plundered tomb below, and jagged steel blades project from cracks in the north and east walls

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 9 x Darkling (cr 1/2, motm 84, vgm 134); easy, 1350 xp


Treasure: 12 gp; 14 sp; 9 ep; 16 cp; 10 sp; 7 gp; 7 gp; 18 sp; 17 sp; 12 gp

Room #244
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #245

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #270

Room Features

A narrow ledge runs along the north and east walls, and laughter fills the room

Room #245
North Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #215

North Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #228, inhabited by Beholder

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #244

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #263

South Entry

Archway

→   Leads to room #270

Room Features

A faded and torn tapestry hangs from the east wall, and a cube of solid stone stands in the north-east corner of the room

Room #246
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #229

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #256, inhabited by Quaggoth Thonot and 10 x Quaggoth

South Entry

Unlocked Iron Door (60 hp)

Room Features

A narrow shaft falls into the room from above, and someone has scrawled a monstrous face on the east wall

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 14 x Orc (cr 1/2, mm 246); easy, 1500 xp


Treasure: 15 cp; 16 sp; 15 sp; 14 sp; 19 sp; 9 gp; 22 cp; 10 gp; 11 sp; 19 cp; 13 cp; 11 cp; 17 sp; 15 sp; 10 sp

Room #247
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #238, inhabited by Duergar Mind Master and 12 x Duergar Soulblade

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #248

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #274

Empty 
Room #248
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #219, inhabited by Rot Troll and 1 x Troll

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #247

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #249, inhabited by Kruthik Hive Lord and 8 x Adult Kruthik

Empty 
Room #249
North Entry

Archway

→   Leads to room #220, inhabited by Duergar Despot and 2 x Duergar

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #248

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #265

Room Features

A toppled statue lies in the south-west corner of the room, and someone has scrawled "left, door, door, straight, right, right" on the north wall

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 8 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 5400 xp


Treasure: 16000 gp, 2100 pp

Room #250
West Entry

Archway

→   Leads to room #232, inhabited by Roper and 5 x Piercer

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #251, inhabited by 14 x Bugbear and 1 x Ogre

Room Features

A group of demonic faces have been carved into the west wall, and an unexplained breeze can be felt in the west side of the room

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 14 x Orc (cr 1/2, mm 246); easy, 1500 xp


Treasure: 14 sp; 19 sp; 6 ep; 25 cp; 20 cp; 15 cp; 13 cp; 12 ep; 8 gp; 16 cp; 11 cp; 7 gp; 15 gp; 15 sp; 15 cp

Room #251
North Entry #1

Archway

→   Leads to room #233

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #225

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #250, inhabited by Orc Nurtured One of Yurtrus and 14 x Orc

East Entry

Archway

→   Leads to room #252, inhabited by Fomorian and 9 x Boggle

Room Features

Several alcoves are cut into the walls, and several pieces of torn paper are scattered throughout the room

Monster

14 x Bugbear (cr 1, mm 33) and 1 x Ogre (cr 2, mm 237); hard, 3250 xp


Treasure: 11000 gp, 2600 pp

Room #252
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #234

West Entry

Archway

→   Leads to room #251, inhabited by 14 x Bugbear and 1 x Ogre

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #278

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #279

Monster

Fomorian (cr 8, mm 136) and 9 x Boggle (cr 1/8, motm 65, vgm 128); easy, 4125 xp


Treasure: 260 sp, 80 gp; 20 cp; 14 sp; 14 ep; 5 pp; 11 gp; 14 cp; 11 gp; 22 cp; 16 cp

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


12000 gp, 1700 pp, a lacquered wooden medallion engraved with floral vines (250 gp), a portrait (of a female gnome explorer) in a bone frame set with a rosette of black pearl (250 gp), a silver amulet engraved with mythical creatures (250 gp), an agateware tankard gilded and painted with mythical imagery (250 gp), an ivory rod engraved with spirals (250 gp), Ring of Invisibility (legendary, dmg 191)

Room #253
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #254, inhabited by Kuo-toa Archpriest and 4 x Kuo-toa Whip

South Entry

Unlocked Stone Door (60 hp)

Empty 
Room #254
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #226, inhabited by Ogre Battering Ram and 2 x Ogre

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #227, inhabited by 2 x Neogi and 4 x Umber Hulk

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #253

Room Features

The ceiling is covered with bloodstains, and a pile of broken glass lies in the north-east corner of the room

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 4 x Kuo-toa Whip (cr 1, mm 200); easy, 3100 xp


Treasure: 1200 cp, 40 ep; 14 sp; 9 gp; 10 cp; 11 gp

Room #255
North Entry

Locked Stone Door (DC 10 to open) (slides up)

→   Leads to room #236

West Entry

Unlocked Stone Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #282, inhabited by Rot Troll and 2 x Troll

Empty 
Room #256
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #246, inhabited by Orc Nurtured One of Yurtrus and 14 x Orc

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #272, inhabited by 5 x Orc Red Fang of Shargaas and 5 x Giant Bat

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #273

Room Features

A magical mural on the north wall depicts the betrayal of whomever views it, and a foul odor fills the room

Monster

Quaggoth Thonot (cr 3, mm 256) and 10 x Quaggoth (cr 2, mm 256); hard, 5200 xp


Treasure: 17 cp; 25 cp; 7 sp; 8 gp; 21 cp; 12 sp; 15 cp; 16 cp; 9 gp; 26 cp; 11 gp

Room #257
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #230

South Entry

Archway

→   Leads to room #283

Room Features

A ruined siege weapon sits in the center of the room, and several pieces of rotten rope are scattered throughout the room

Monster

Drow House Captain (cr 9, motm 101, mtf 184) and 1 x Drow Elite Warrior (cr 5, mm 128); hard, 6800 xp


Treasure: 14000 gp, 1400 pp, diamond (500 gp), aquamarine (500 gp), 6 x black pearl (500 gp), blue spinel (500 gp), topaz (500 gp)

Room #258
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #231

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #239

South Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #283

South Entry #2

Archway

→   Leads to room #284

Room Features

Several headless statues are scattered throughout the room, and a jingling sound can be faintly heard near the west wall

Trap

Collapsing Ceiling: DC 15 to find, DC 10 to disable; affects all targets within a 40 ft. line, DC 14 save or take 10d10 damage

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


16000 gp, 2000 pp, a coral cup engraved with arcane runes (750 gp), a gold bracelet inlaid with a filigree of platinum (750 gp), a porcelain ewer adorned with platinum and a castle in relief (750 gp), an ivory scepter inlaid with a meandros of platinum (750 gp), Javelin of Lightning (uncommon, dmg 178), Ring of Feather Falling (rare, dmg 191), Sword of Life Stealing (longsword) (rare, dmg 206)

Room #259
North Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #239

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #240

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #275, inhabited by Kruthik Hive Lord and 4 x Adult Kruthik

Monster

Stone Giant Dreamwalker (cr 10, motm 234, vgm 150) and 1 x Stone Giant (cr 7, mm 156); hard, 8800 xp


Treasure: 140 gp; 60 gp, 6 pp

Room #260
West Entry

Archway

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #266, inhabited by 8 x Meazel

Monster

Kuo-toa Whip (cr 1, mm 200) and 15 x Kuo-toa (cr 1/4, mm 199); easy, 950 xp


Treasure: 24 cp; 21 sp; 11 gp; 11 gp; 11 gp; 11 gp; 11 sp; 2 pp; 8 gp; 14 cp; 9 gp; 17 cp; 17 cp; 17 cp; 20 cp; 10 sp

Room #261
East Entry

Archway

→   Leads to room #262, inhabited by Barghest and 9 x Goblin

Room Features

A magical mosaic on the north wall can be used as a portal to any known location within the dungeon, and someone has scrawled a large X on the north wall

Room #262
West Entry

Archway

→   Leads to room #261

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #268

South Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #276, inhabited by Spirit Troll and 1 x Troll

Monster

Barghest (cr 4, motm 60, vgm 123) and 9 x Goblin (cr 1/4, mm 166); easy, 1550 xp


Treasure: 17 sp; 10 sp; 17 sp; 17 ep; 15 sp; 8 gp; 9 sp; 14 sp; 12 gp; 4 pp

Room #263
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #245

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #280

Room Features

A group of monstrous faces have been carved into the west wall, and a scratching sound fills the room

Room #264
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #265

South Entry #1

Archway

→   Leads to room #290, inhabited by Kruthik Hive Lord and 4 x Adult Kruthik

South Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #291

Monster

11 x Bugbear (cr 1, mm 33); medium, 2200 xp


Treasure: 2 pp; 13 cp; 7 gp; 13 gp; 8 gp; 12 gp; 5 pp; 4 pp; 12 sp; 11 gp; 7 gp

Room #265
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #249, inhabited by Kruthik Hive Lord and 8 x Adult Kruthik

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #264, inhabited by 11 x Bugbear

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #283

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #291

Trap

Flamethrower Turret: DC 15 to find, DC 20 to disable; initiative +4, 1 attack per round, affects all targets within a 20 ft. cone, DC 20 save or take 18d10 fire damage

Room #266
West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #260, inhabited by Kuo-toa Whip and 15 x Kuo-toa

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #267

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #286

Monster

8 x Meazel (cr 1, motm 177, mtf 214); easy, 1600 xp


Treasure: 13 gp; 10 sp; 10 gp; 12 sp; 14 sp; 13 sp; 6 gp; 10 gp

Room #267
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #242

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #266, inhabited by 8 x Meazel

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #286

Empty 
Room #268
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #262, inhabited by Barghest and 9 x Goblin

East Entry

Archway

→   Leads to room #277, inhabited by Elder Oblex

Room Features

A wooden ladder rests against the east wall, and someone has scrawled "Stay low" in goblin runes on the east wall

Room #269
West Entry

Unlocked Stone Door (60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #270

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #295, inhabited by 15 x Myconid Adult

Monster

Gloom Weaver (cr 9, motm 213, mtf 224); easy, 5000 xp


Treasure: 240 sp, 40 gp

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


15000 gp, 1700 pp, 4 x black pearl (500 gp), diamond (500 gp), 2 x alexandrite (500 gp), 4 x aquamarine (500 gp), blue spinel (500 gp), 2 x peridot (500 gp), 4 x topaz (500 gp), Quaal's Feather Token (fan) (rare, dmg 188), Quaal's Feather Token (tree) (rare, dmg 188), Spell Scroll (Aura of Life) (rare, dmg 200), Bead of Force (rare, dmg 154), Elixir of Health (rare, dmg 168), Potion of Superior Healing (rare, dmg 187)

Room #270
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #244

North Entry #2

Archway

→   Leads to room #245

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #269, inhabited by Gloom Weaver

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #295, inhabited by 15 x Myconid Adult

Trap

Symbol of Panic: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 10 save or become frightened for 1d4 rounds

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


11000 gp, 2400 pp, a gilded wooden shield brooch inlaid with ornate platinum scrollwork (250 gp), a gold ring engraved with draconic scales (250 gp), a porcelain cup gilded and painted with noble imagery (250 gp), a portrait (of a male half-elf explorer) in a bone frame engraved with a labyrinth (250 gp), a silver mask engraved with thorned vines (250 gp), Deck of Many Things (13 cards) (legendary, dmg 162)

Room #271
South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry #2

Archway

Empty 
Room #272
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #256, inhabited by Quaggoth Thonot and 10 x Quaggoth

West Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #299

Room Features

Spirals of red stones cover the floor, and several corpses are impaled upon iron spikes on the ceiling

Monster

5 x Orc Red Fang of Shargaas (cr 3, vgm 185) and 5 x Giant Bat (cr 1/4, mm 323); medium, 3750 xp


Treasure: 13 cp; 11 gp; 14 sp; 15 cp; 11 gp; 14 cp; 17 cp; 21 cp; 15 sp; 9 sp

Trap

Lightning Turret: DC 15 to find, DC 10 to disable; initiative +3, 1 attack per round, affects all targets in a 40 ft. line, DC 13 save or take 10d10 lightning damage

Room #273
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #256, inhabited by Quaggoth Thonot and 10 x Quaggoth

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #274

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #289, inhabited by Tanarukk and 14 x Orc

Empty 
Room #274
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #247

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #273

Empty 
Room #275
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #259, inhabited by Stone Giant Dreamwalker and 1 x Stone Giant

West Entry

Locked Stone Door (DC 15 to open) (slides up)

→   Leads to room #284

East Entry

Unlocked Stone Door (60 hp)

Room Features

A narrow shaft descends from the room into a magical cyst below, and a briny odor fills the room

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 4 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 3600 xp


Treasure: 1200 cp, 20 ep; 19 sp; 4 gp; 8 gp; 10 gp

Room #276
North Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #262, inhabited by Barghest and 9 x Goblin

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #303, inhabited by Roper and 3 x Piercer

Monster

Spirit Troll (cr 11, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); medium, 9000 xp


Treasure: 600 gp, 50 pp; 160 sp, 50 gp

Room #277
West Entry #1

Archway

→   Leads to room #268

West Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #287

Monster

Elder Oblex (cr 10, motm 199, mtf 219); easy, 5900 xp


Treasure: 50 gp, 10 pp

Room #278
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #252, inhabited by Fomorian and 9 x Boggle

Room Features

A stone ramp ascends towards the west wall, and someone has scrawled "Alyn Hoport died here, her song has ended" on the east wall

Room #279
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #252, inhabited by Fomorian and 9 x Boggle

East Entry

Locked Stone Door (DC 15 to open)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #304, inhabited by 15 x Derro and 1 x Oblex Spawn

Empty 
Room #280
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #263

West Entry

Archway

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #281

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #297

Room Features

A narrow ledge runs along the north and east walls, and several corroded iron spikes are scattered throughout the room

Room #281
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #280

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #297

Room Features

An unidentifiable odor fills the north-east corner of the room, and several pieces of rotten rope are scattered throughout the room

Room #282
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #255

North Entry #2

Unlocked Stone Door (60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #298

Room Features

A tapestry of vile acts hangs from the north wall, and several headless statues are scattered throughout the room

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 2 x Troll (cr 5, mm 291); deadly, 8600 xp


Treasure: 170 gp; 250 sp, 20 gp; 200 sp, 90 gp

Room #283
North Entry #1

Archway

→   Leads to room #257, inhabited by Drow House Captain and 1 x Drow Elite Warrior

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #258

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #265

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #284

Room Features

A magical mosaic on the north wall depicts the betrayal of whomever views it, and someone has scrawled "Upon the Night of Omens, in the Valley of Dweomers, the Tree of Quests shall be lost" on the west wall

Room #284
North Entry

Archway

→   Leads to room #258

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #283

East Entry #1

Locked Stone Door (DC 15 to open) (slides up)

→   Leads to room #275, inhabited by Kruthik Hive Lord and 4 x Adult Kruthik

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #302

Room Features

A balcony hangs from the east wall, and someone has scrawled "left, right, right, straight" on the south wall

Trap

Acid Turret: DC 10 to find, DC 10 to disable; initiative +2, 1 attack per round, affects all targets within a 20 ft. cone, DC 14 save or take 4d10 acid damage for 1d4 rounds

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


11000 gp, 1800 pp, a copper torc engraved with elven script (250 gp), a lacquered wooden bowl engraved with floral vines (250 gp), a lacquered wooden medallion set with a rosette of jacinth (250 gp), a porcelain tile adorned with platinum and a castle in relief (250 gp), a silk choker trimmed with sable (250 gp), a silk tapestry embroidered with silver (250 gp), Potion of Superior Healing (rare, dmg 187)

Room #285
North Entry

Locked Iron Door (DC 20 to open)

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #292, inhabited by Young Red Shadow Dragon and 2 x Darkmantle

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #311

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 8 x Duergar Soulblade (cr 1, motm 109, mtf 190); hard, 3900 xp


Treasure: 13000 gp, 1900 pp

Room #286
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #267

West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #266, inhabited by 8 x Meazel

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #292, inhabited by Young Red Shadow Dragon and 2 x Darkmantle

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A chute falls into the room from above, and a tapestry of a god of evil hangs from the north wall

Room #287
East Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #277, inhabited by Elder Oblex

East Entry #2

Archway

South Entry #1

Archway

→   Leads to room #312

South Entry #2

Archway

→   Leads to room #313, inhabited by Tanarukk and 14 x Orc

Empty 
Room #288
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #294, inhabited by Aboleth and 1 x Kuo-toa

Monster

14 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); easy, 1400 xp


Treasure: 8 gp; 11 gp; 3 pp; 16 cp; 13 ep; 9 ep; 11 cp; 1 pp; 19 cp; 13 sp; 15 cp; 9 gp; 19 cp; 19 cp

Room #289
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #273

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #300

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #290, inhabited by Kruthik Hive Lord and 4 x Adult Kruthik

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #308, inhabited by 7 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 14 x Orc (cr 1/2, mm 246); hard, 3200 xp


Treasure: 17000 gp, 1300 pp, a jasper brazier engraved with mythical imagery (750 gp), a lacquered wooden orb engraved with a labyrinth (750 gp), a platinum ring inlaid with a filigree of orichalcum (750 gp), a silk brocade merchant's cap trimmed with ermine (750 gp)

Room #290
North Entry

Archway

→   Leads to room #264, inhabited by 11 x Bugbear

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #289, inhabited by Tanarukk and 14 x Orc

Room Features

A sulphurous odor fills the south side of the room, and a bent dagger lies in the south side of the room

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 4 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 3600 xp


Treasure: 1000 cp, 20 ep; 17 cp; 15 ep; 24 cp; 15 sp

Room #291
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #264, inhabited by 11 x Bugbear

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #265

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #301, inhabited by Hobgoblin Devastator and 8 x Hobgoblin

Hidden Treasure

Hidden (DC 25 to find) Unlocked Iron Chest (60 hp)


15000 gp, 1600 pp, agate (1000 gp), diamond (1000 gp), 3 x black opal (1000 gp), blue sapphire (1000 gp), opal (1000 gp), Defender (longsword) (legendary, dmg 164)

Room #292
West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #285, inhabited by Duergar Warlord and 8 x Duergar Soulblade

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #286

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #322

Room Features

A foul odor fills the room, and several pieces of rotten rope are scattered throughout the room

Monster

Young Red Shadow Dragon (cr 13, mm 85) and 2 x Darkmantle (cr 1/2, mm 46); hard, 10200 xp


Treasure: 500 gp, 50 pp; 11 ep; 11 gp

Room #293
West Entry

Unlocked Stone Door (60 hp)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #304, inhabited by 15 x Derro and 1 x Oblex Spawn

Room Features

Someone has scrawled "The walls listen" on the south wall, and an unidentifiable odor fills the south-west corner of the room

Room #294
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #288, inhabited by 14 x Firenewt Warrior

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #305, inhabited by Alhoon and 3 x Grimlock

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #295, inhabited by 15 x Myconid Adult

South Entry

Archway

→   Leads to room #315, inhabited by Gloom Weaver

Room Features

A faded and torn tapestry hangs from the west wall, and someone has scrawled "They ate Arin" in dwarvish runes on the east wall

Monster

Aboleth (cr 10, mm 13) and 1 x Kuo-toa (cr 1/4, mm 199); easy, 5950 xp


Treasure: 220 sp, 60 gp; 6 pp

Room #295
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #269, inhabited by Gloom Weaver

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #270

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #294, inhabited by Aboleth and 1 x Kuo-toa

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #296, inhabited by Goblin Boss and 15 x Goblin

Monster

15 x Myconid Adult (cr 1/2, mm 232); easy, 1500 xp


Treasure: 24 cp; 12 gp; 5 pp; 11 sp; 12 sp; 20 cp; 14 gp; 11 gp; 15 sp; 11 sp; 15 cp; 10 ep; 8 sp; 11 sp; 13 sp

Room #296
North Entry

Archway

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #295, inhabited by 15 x Myconid Adult

South Entry

Unlocked Stone Door (60 hp) (slides to one side)

Monster

Goblin Boss (cr 1, mm 166) and 15 x Goblin (cr 1/4, mm 166); easy, 950 xp


Treasure: 13 sp; 18 sp; 10 gp; 7 gp; 16 sp; 3 pp; 10 ep; 9 gp; 14 sp; 11 sp; 7 gp; 8 ep; 17 cp; 14 cp; 11 gp; 16 gp

Room #297
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #281

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #280

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #298

South Entry #1

Archway

→   Leads to room #317, inhabited by 5 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #318

Empty 
Room #298
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #282, inhabited by Rot Troll and 2 x Troll

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #297

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #319, inhabited by 3 x Orc Red Fang of Shargaas

Room Features

A mural of a legendary battle covers the ceiling, and a pile of rotten apples lies in the north-east corner of the room

Trap

Rune of Fear: DC 10 to find, DC 10 to disable; affects all targets within 10 ft., DC 10 save or become frightened for 1d4 rounds

Room #299
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #272, inhabited by 5 x Orc Red Fang of Shargaas and 5 x Giant Bat

East Entry

Archway

→   Leads to room #320

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry #2

Archway

Empty 
Room #300
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #289, inhabited by Tanarukk and 14 x Orc

Empty 
Room #301
West Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #291

West Entry #2

Unlocked Stone Door (60 hp)

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #321, inhabited by Ulitharid and 1 x Mind Flayer

South Entry #2

Locked Stone Door (DC 15 to open)

Room Features

A tile labyrinth covers the floor, and rusting iron spikes line the east wall

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 8 x Hobgoblin (cr 1/2, mm 186); easy, 1900 xp


Treasure: 17 cp; 14 gp; 17 gp; 11 sp; 15 sp; 14 cp; 5 sp; 10 gp; 11 gp

Room #302
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #284

South Entry

Unlocked Stone Door (60 hp)

Empty 
Room #303
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #276, inhabited by Spirit Troll and 1 x Troll

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #312

Room Features

Several headless statues are scattered throughout the room, and someone has scrawled "The gold is cursed" on the south wall

Monster

Roper (cr 5, mm 261) and 3 x Piercer (cr 1/2, mm 252); easy, 2100 xp


Treasure: 1400 cp, 20 ep; 1 pp; 14 sp; 12 gp

Room #304
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #279

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #293

West Entry #2

Archway

Room Features

A stone dais and throne sits in the north-east corner of the room, and the north and west walls are covered with sword cuts

Monster

15 x Derro (cr 1/4, motm 91, mtf 158) and 1 x Oblex Spawn (cr 1/4, motm 197, mtf 217); easy, 800 xp


Treasure: 12 ep; 16 sp; 25 cp; 16 cp; 19 cp; 11 sp; 11 gp; 10 gp; 11 cp; 16 sp; 20 cp; 10 ep; 9 ep; 6 pp; 5 ep; 9 cp

Room #305
East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #294, inhabited by Aboleth and 1 x Kuo-toa

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #315, inhabited by Gloom Weaver

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #332, inhabited by Darkling Elder and 13 x Darkling

Room Features

A sloped pit lined with iron spikes lies in the south-east corner of the room, and a tapestry of a legendary battle hangs from the west wall

Monster

Alhoon (cr 10, motm 43, vgm 172) and 3 x Grimlock (cr 1/4, mm 175); easy, 6050 xp


Treasure: 140 gp; 10 gp; 12 sp; 7 gp

Room #306
West Entry

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #325, inhabited by Orc War Chief and 8 x Orc

East Entry

Archway

→   Leads to room #317, inhabited by 5 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #333, inhabited by Yuan-ti Nightmare Speaker and 14 x Yuan-ti Pureblood

Room Features

A narrow shaft falls into the room from above, and the floor is covered in square tiles, alternating white and black

Room #307
West Entry

Archway

→   Leads to room #320

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #336

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 12 x Orc (cr 1/2, mm 246); medium, 3000 xp


Treasure: 80 gp, 14 pp; 10 cp; 4 pp; 16 sp; 17 cp; 19 cp; 14 sp; 15 cp; 12 sp; 15 cp; 8 sp; 22 cp; 19 sp

Trap

Lightning Turret: DC 15 to find, DC 10 to disable; initiative +2, 1 attack per round, affects all targets in a 40 ft. line, DC 14 save or take 10d10 lightning damage

Room #308
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #289, inhabited by Tanarukk and 14 x Orc

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #309, inhabited by Balhannoth

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #326, inhabited by Elder Oblex

Room Features

A wooden platform hangs over a deep pit in the north-east corner of the room, and a jingling sound can be heard in the center of the room

Monster

7 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Pureblood (cr 1, mm 310); medium, 3350 xp


Treasure: 17 cp; 16 cp; 9 sp; 21 cp; 18 sp; 24 cp; 12 gp; 21 cp

Room #309
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #308, inhabited by 7 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

East Entry

Locked Iron Door (DC 20 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #326, inhabited by Elder Oblex

Room Features

A large kiln and coal bin sit in the south-east corner of the room, and someone has scrawled "Abandon all hope" in draconic script on the west wall

Monster

Balhannoth (cr 11, motm 55, mtf 118); medium, 7200 xp


Treasure: 500 gp, 10 pp

Room #310
West Entry

Unlocked Stone Door (60 hp) (slides to one side)

Empty 
Room #311
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #285, inhabited by Duergar Warlord and 8 x Duergar Soulblade

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #322

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #337

Room Features

A sloped pit lined with iron spikes lies in the west side of the room, and someone has scrawled "Sharpen thy blade and ready thy shield" in blood on the north wall

Room #312
North Entry

Archway

→   Leads to room #287

West Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #303, inhabited by Roper and 3 x Piercer

West Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #324

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #329

Room Features

A balcony hangs from the east wall, and someone has scrawled "gray, golden" on the east wall

Room #313
North Entry

Archway

→   Leads to room #287

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #329

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #314, inhabited by Orc Claw of Luthic and 9 x Orc

Room Features

Several square holes are cut into the east and west walls, and a tile labyrinth covers the floor

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 14 x Orc (cr 1/2, mm 246); hard, 3200 xp


Treasure: 15000 gp, 2000 pp, a dragon horn shield brooch inlaid with a meandros of platinum (250 gp), a lacquered wooden rod set with a single ruby (250 gp), a pair of fine leather shoes trimmed with lynx fur (250 gp), +3 Ammunition (20 sling bullets) (very rare, dmg 150), Potion of Flying (very rare, dmg 187), Potion of Longevity (very rare, dmg 188)

Room #314
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #313, inhabited by Tanarukk and 14 x Orc

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Archway

→   Leads to room #330

Monster

Orc Claw of Luthic (cr 2, vgm 183) and 9 x Orc (cr 1/2, mm 246); easy, 1350 xp


Treasure: 14 cp; 5 pp; 18 sp; 12 cp; 8 ep; 15 sp; 10 ep; 18 sp; 12 sp; 18 cp

Room #315
North Entry

Archway

→   Leads to room #294, inhabited by Aboleth and 1 x Kuo-toa

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #305, inhabited by Alhoon and 3 x Grimlock

Room Features

A stair ascends to a wooden platform in the east side of the room, and a rotting odor fills the south side of the room

Monster

Gloom Weaver (cr 9, motm 213, mtf 224); easy, 5000 xp


Treasure: 290 sp, 60 gp

Room #316
West Entry

Locked Iron Door (DC 10 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #342, inhabited by Hobgoblin Captain and 13 x Hobgoblin

Room Features

Several square holes are cut into the ceiling and floor, and iron chains hang from the ceiling in the west side of the room

Monster

2 x Duergar Screamer (cr 3, motm 112, mtf 190) and 2 x Duergar (cr 1, mm 122); easy, 1800 xp


Treasure: 10 cp; 11 gp; 22 cp; 10 sp

Room #317
North Entry

Archway

→   Leads to room #297

West Entry

Archway

→   Leads to room #306

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #334

Room Features

A stack of water-filled barrels stands against the south wall, and a pile of rotten fruit lies in the east side of the room

Monster

5 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Malison (cr 3, mm 309); easy, 2950 xp


Treasure: 10 cp; 20 cp; 5 ep; 13 gp; 12 gp; 22 cp

Room #318
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #297

South Entry

Archway

→   Leads to room #334

Room Features

Numerous pillars line the north and south walls, and an acrid odor fills the north side of the room

Room #319
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #298

Room Features

A balcony hangs from the east wall, and the south and west walls have been engraved with geometric patterns

Monster

3 x Orc Red Fang of Shargaas (cr 3, vgm 185); easy, 2100 xp


Treasure: 8 gp; 13 cp; 9 gp

Room #320
West Entry

Archway

→   Leads to room #299

East Entry #1

Archway

→   Leads to room #307, inhabited by Tanarukk and 12 x Orc

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #336

Empty 
Room #321
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #301, inhabited by Hobgoblin Devastator and 8 x Hobgoblin

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #328, inhabited by Yuan-ti Anathema and 4 x Yuan-ti Pureblood

Room Features

Part of the ceiling has collapsed into the room, and a stone dais and throne sits in the south-west corner of the room

Monster

Ulitharid (cr 9, motm 249, vgm 175) and 1 x Mind Flayer (cr 7, mm 222); hard, 7900 xp


Treasure: 110 ep, 80 gp; 1600 cp, 30 ep

Room #322
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #292, inhabited by Young Red Shadow Dragon and 2 x Darkmantle

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #311

Empty 
Room #323
West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #339

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #324

Monster

Drow Mage (cr 7, mm 129) and 10 x Drow (cr 1/4, mm 128); hard, 3400 xp


Treasure: 17000 gp, 1900 pp, agate (1000 gp), 2 x diamond (1000 gp), 3 x jacinth (1000 gp), black opal (1000 gp), 2 x blue sapphire (1000 gp), emerald (1000 gp), fire opal (1000 gp), opal (1000 gp), 2 x yellow sapphire (1000 gp), Spell Scroll (Minor Illusion) (common, dmg 200), 2 x Potion of Healing (common, dmg 187), Potion of Resistance (cold) (uncommon, dmg 188), Spell Scroll (Glyph of Warding) (uncommon, dmg 200), Potion of Greater Healing (uncommon, dmg 187)

Trap

Flamethrower Turret: DC 10 to find, DC 10 to disable; initiative +1, 1 attack per round, affects all targets within a 20 ft. cone, DC 15 save or take 10d10 fire damage

Hidden Treasure

Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Acid Spray: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 20 save or take 10d10 acid damage for 1d4 rounds


11000 gp, 1400 pp, a bone scepter inlaid with gold (250 gp), a fine leather coinpurse tooled with arcane runes (250 gp), a linen gown threaded with electrum (250 gp), a marble bust (of a halfling wench) adorned with spinel (250 gp), a porcelain tile adorned with platinum and a demon in relief (250 gp), a porcelain tile gilded and painted with noble imagery (250 gp), an electrum rapier engraved with dwarven axeheads (250 gp), an ivory scepter set with amber and amethyst (250 gp), Potion of Storm Giant Strength (legendary, dmg 187)

Room #324
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #323, inhabited by Drow Mage and 10 x Drow

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #312

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #348, inhabited by 11 x Firenewt Warrior

Room Features

The ceiling is covered with dripping stalactites, and a pile of spoiled meat lies in the south side of the room

Room #325
North Entry

Unlocked Stone Door (60 hp)

East Entry

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #306

South Entry

Archway

→   Leads to room #349, inhabited by Orc Claw of Luthic and 10 x Orc

Room Features

A tile mosaic of ancient mythology covers the floor, and several headless statues are scattered throughout the room

Monster

Orc War Chief (cr 4, mm 246) and 8 x Orc (cr 1/2, mm 246); easy, 1900 xp


Treasure: 14 sp; 10 sp; 11 gp; 16 sp; 17 cp; 17 ep; 11 sp; 8 ep; 16 sp

Room #326
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #308, inhabited by 7 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #309, inhabited by Balhannoth

West Entry

Archway

→   Leads to room #336

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #327

Monster

Elder Oblex (cr 10, motm 199, mtf 219); easy, 5900 xp


Treasure: 1500 cp, 20 ep

Room #327
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #326, inhabited by Elder Oblex

Empty 
Room #328
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #321, inhabited by Ulitharid and 1 x Mind Flayer

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #352, inhabited by Drow Shadowblade and 1 x Drow

Monster

Yuan-ti Anathema (cr 12, motm 272, vgm 202) and 4 x Yuan-ti Pureblood (cr 1, mm 310); medium, 9200 xp


Treasure: 600 ep, 300 gp; 20 cp; 18 sp; 16 cp; 25 cp

Room #329
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #312

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #313, inhabited by Tanarukk and 14 x Orc

Room Features

A stone stair ascends towards the east wall, and a ruined siege weapon sits in the north side of the room

Room #330
North Entry

Archway

→   Leads to room #314, inhabited by Orc Claw of Luthic and 9 x Orc

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #331, inhabited by 12 x Myconid Adult

South Entry #1

Locked Iron Door (DC 25 to open) (slides to one side)

→   Leads to room #357, inhabited by 8 x Mimic

South Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #358

Room Features

Someone has scrawled "Push stone to reset trap" in orcish runes on the west wall, and a pierced breastplate lies in the south-west corner of the room

Room #331
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #330

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #359

Monster

12 x Myconid Adult (cr 1/2, mm 232); easy, 1200 xp


Treasure: 15 cp; 15 cp; 14 cp; 12 ep; 9 gp; 16 sp; 16 cp; 3 pp; 10 sp; 14 cp; 17 cp; 16 sp

Room #332
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #305, inhabited by Alhoon and 3 x Grimlock

East Entry #1

Locked Stone Door (DC 10 to open)

East Entry #2

Archway

→   Leads to room #341, inhabited by Dao and 1 x Earth Elemental

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 13 x Darkling (cr 1/2, motm 84, vgm 134); easy, 1750 xp


Treasure: 23 cp; 12 ep; 20 sp; 12 ep; 17 sp; 17 gp; 8 ep; 12 sp; 19 cp; 8 gp; 4 pp; 16 cp; 13 ep; 10 gp

Room #333
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #306

East Entry

Archway

→   Leads to room #334

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 14 x Yuan-ti Pureblood (cr 1, mm 310); hard, 3900 xp


Treasure: 19 cp; 10 gp; 9 gp; 13 gp; 21 cp; 10 gp; 18 cp; 7 ep; 22 cp; 13 cp; 11 sp; 12 sp; 17 cp; 24 cp; 8 ep

Room #334
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #317, inhabited by 5 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

North Entry #2

Archway

→   Leads to room #318

West Entry

Archway

→   Leads to room #333, inhabited by Yuan-ti Nightmare Speaker and 14 x Yuan-ti Pureblood

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #343

Room Features

A stair ascends to a balcony hanging from the east wall, and a metallic odor fills the room

Room #335
South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #351

Empty 
Room #336
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #307, inhabited by Tanarukk and 12 x Orc

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #320

East Entry

Archway

→   Leads to room #326, inhabited by Elder Oblex

Room Features

A set of demonic war masks hangs on the east wall, and someone has scrawled "Explosive runes" in draconic script on the north wall

Room #337
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #311

East Entry

Archway

→   Leads to room #338

Empty 
Room #338
West Entry

Archway

→   Leads to room #337

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #339

Room Features

The floor is covered in square tiles, alternating white and black, and a rusted iron box lies in the south side of the room

Room #339
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #338

East Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #323, inhabited by Drow Mage and 10 x Drow

East Entry #2

Archway

→   Leads to room #347, inhabited by Wight and 13 x Zombie

South Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #355

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


17000 gp, 1500 pp, 2 x agate (1000 gp), 2 x jacinth (1000 gp), blue sapphire (1000 gp), opal (1000 gp), star ruby (1000 gp), 2 x yellow sapphire (1000 gp), Hammer of Thunderbolts (legendary, dmg 173)

Room #340
South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #357, inhabited by 8 x Mimic

Room Features

A magical mosaic on the west wall can be used to scry upon any known individual within the dungeon, and a tile mosaic of a god of artifice covers the floor

Monster

Alkilith (cr 11, motm 44, mtf 130); medium, 7200 xp


Treasure: 1000 gp, 80 pp

Room #341
West Entry #1

Archway

→   Leads to room #332, inhabited by Darkling Elder and 13 x Darkling

West Entry #2

Archway

→   Leads to room #360, inhabited by Alhoon and 9 x Grimlock

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #366, inhabited by 8 x Mimic

Monster

Dao (cr 11, mm 143) and 1 x Earth Elemental (cr 5, mm 124); medium, 9000 xp


Treasure: 800 gp, 80 pp; 120 gp

Room #342
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #316, inhabited by 2 x Duergar Screamer and 2 x Duergar

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #349, inhabited by Orc Claw of Luthic and 10 x Orc

South Entry

Locked Stone Door (DC 25 to open) (slides up)

→   Leads to room #361

Monster

Hobgoblin Captain (cr 3, mm 186) and 13 x Hobgoblin (cr 1/2, mm 186); easy, 2000 xp


Treasure: 14 cp; 19 cp; 12 sp; 23 cp; 7 gp; 17 cp; 8 gp; 18 sp; 7 sp; 11 gp; 17 sp; 13 cp; 9 gp; 19 sp

Room #343
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #334

South Entry

Archway

→   Leads to room #367

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


10000 gp, 2000 pp, a fine leather coinpurse sewn with gold (250 gp), a fine leather vest sewn with electrum (250 gp), a fine porcelain tile adorned with gold and a phoenix in relief (250 gp), a rosewood orb engraved with floral vines (250 gp), a rosewood orb set with alexandrite and blue spinel (250 gp), Quaal's Feather Token (anchor) (rare, dmg 188), Spell Scroll (Dominate Person) (rare, dmg 200), Spell Scroll (Insect Plague) (rare, dmg 200), Chime of Opening (rare, dmg 158), Potion of Heroism (rare, dmg 188)

Room #344
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #345, inhabited by 5 x Duergar Xarrorn and 10 x Duergar

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #364, inhabited by Venom Troll and 3 x Troll

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #370

Room Features

A set of demonic war masks hangs on the north wall, and someone has scrawled "left, straight, door, left" in dwarvish runes on the south wall

Room #345
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #344

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #346

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #364, inhabited by Venom Troll and 3 x Troll

Room Features

The walls have been engraved with geometric patterns, and lit candles are scattered across the floor

Monster

5 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 10 x Duergar (cr 1, mm 122); deadly, 4250 xp


Treasure: 13000 gp, 2300 pp, a fine leather armor sewn with electrum (250 gp), a lacquered wooden coffer engraved with arcane runes (250 gp), a silver bracer inlaid with a meandros of electrum (250 gp), a steel bracer engraved with draconic scales (250 gp), an ivory scepter engraved with draconic scales (250 gp), Instrument of the Bards (Anstruth harp) (very rare, dmg 176)

Room #346
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #345, inhabited by 5 x Duergar Xarrorn and 10 x Duergar

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #364, inhabited by Venom Troll and 3 x Troll

South Entry

Archway

→   Leads to room #371

Empty 
Room #347
West Entry

Archway

→   Leads to room #339

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #365, inhabited by Drow Elite Warrior and 10 x Drow

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #374, inhabited by Spirit Naga and 10 x Troglodyte

Room Features

A stack of barrels filled with rotting fruit stands against the east wall, and howling can be faintly heard near the west wall

Monster

Wight (cr 3, mm 300) and 13 x Zombie (cr 1/4, mm 316); easy, 1350 xp


Treasure: 17 sp; 12 cp; 5 gp; 12 cp; 10 sp; 9 gp; 9 gp; 22 cp; 16 sp; 14 gp; 18 sp; 15 gp; 21 cp; 13 ep

Room #348
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #324

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #365, inhabited by Drow Elite Warrior and 10 x Drow

Room Features

Numerous pillars line the east wall, and a faded and torn tapestry hangs from the west wall

Monster

11 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); easy, 1100 xp


Treasure: 16 cp; 21 sp; 9 gp; 9 gp; 12 gp; 12 sp; 8 gp; 11 gp; 9 gp; 8 gp; 16 cp

Hidden Treasure

Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


13000 gp, 1500 pp, a fine leather mantle trimmed with sable (250 gp), a fine leather saddle sewn with electrum (250 gp), a jasper plate inlaid with a meandros of electrum (250 gp), a necklace of garnet (250 gp)

Room #349
North Entry

Archway

→   Leads to room #325, inhabited by Orc War Chief and 8 x Orc

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #342, inhabited by Hobgoblin Captain and 13 x Hobgoblin

West Entry #2

Archway

→   Leads to room #361

Monster

Orc Claw of Luthic (cr 2, vgm 183) and 10 x Orc (cr 1/2, mm 246); easy, 1450 xp


Treasure: 17 sp; 10 ep; 16 cp; 13 sp; 12 gp; 22 cp; 9 ep; 13 gp; 14 gp; 17 sp; 7 gp

Room #350
South Entry

Archway

→   Leads to room #379

Room Features

A wooden ladder rests against the west wall, and someone has scrawled "Death is the only exit" on the north wall

Room #351
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #335

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #369

Room Features

The floor is covered in square tiles, alternating white and black, and a wooden ladder rests against the east wall

Room #352
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #328, inhabited by Yuan-ti Anathema and 4 x Yuan-ti Pureblood

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #353

Monster

Drow Shadowblade (cr 11, motm 105, mtf 187) and 1 x Drow (cr 1/4, mm 128); medium, 7250 xp


Treasure: 400 gp, 20 pp; 18 cp

Room #353
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #352, inhabited by Drow Shadowblade and 1 x Drow

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #354, inhabited by Kruthik Hive Lord and 9 x Adult Kruthik

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #372, inhabited by 4 x Mimic

South Entry

Archway

→   Leads to room #382

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


9000 gp, 2900 pp, 2 x diamond (500 gp), aquamarine (500 gp), 6 x black pearl (500 gp), 2 x blue spinel (500 gp), peridot (500 gp), 2 x topaz (500 gp), Hammer of Thunderbolts (legendary, dmg 173)

Room #354
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #353

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #355

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #372, inhabited by 4 x Mimic

South Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #373, inhabited by 3 x Derro Savant and 6 x Derro

Room Features

Someone has scrawled an incomplete drawing of a dragon on the south wall, and several corpses are impaled upon iron spikes on the ceiling

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 9 x Adult Kruthik (cr 2, motm 169, mtf 212); deadly, 5850 xp


Treasure: 16000 gp, 2200 pp, 2 x agate (1000 gp), 2 x diamond (1000 gp), black opal (1000 gp), 4 x fire opal (1000 gp), star ruby (1000 gp), 3 x star sapphire (1000 gp), yellow sapphire (1000 gp), Staff of the Magi (legendary, dmg 203)

Room #355
North Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #339

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #354, inhabited by Kruthik Hive Lord and 9 x Adult Kruthik

Empty 
Room #356
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #357, inhabited by 8 x Mimic

South Entry

Archway

→   Leads to room #384

Empty 
Room #357
North Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #340, inhabited by Alkilith

North Entry #2

Locked Iron Door (DC 25 to open) (slides to one side)

→   Leads to room #330

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #356

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #375

Monster

8 x Mimic (cr 2, mm 220); medium, 3600 xp


Treasure: 11 cp; 11 gp; 17 cp; 17 ep; 8 gp; 23 cp; 11 gp; 4 pp

Room #358
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #330

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #359

South Entry

Archway

Room Features

A crude bed and tin urn sit in the east side of the room, and a pile of rotten fruit lies in the center of the room

Room #359
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #331, inhabited by 12 x Myconid Adult

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #358

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #360, inhabited by Alhoon and 9 x Grimlock

South Entry

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #376, inhabited by Beholder and 1 x Drow Elite Warrior

Room Features

Spirals of gray stones cover the floor, and wisps of green flame fill the south-west corner of the room

Hidden Treasure

Trapped and Unlocked Iron Chest (60 hp)

Poisoned Arrow Trap: DC 10 to find, DC 10 to disable; +4 to hit against one target, 4d10 piercing/poison damage


10000 gp, 1700 pp

Room #360
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #359

East Entry #1

Archway

→   Leads to room #341, inhabited by Dao and 1 x Earth Elemental

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #366, inhabited by 8 x Mimic

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #385, inhabited by 8 x Goblin and 8 x Wolf

Monster

Alhoon (cr 10, motm 43, vgm 172) and 9 x Grimlock (cr 1/4, mm 175); easy, 6350 xp


Treasure: 100 ep, 100 gp; 8 gp; 11 gp; 11 sp; 16 sp; 14 gp; 10 sp; 7 gp; 8 cp; 3 pp

Room #361
North Entry

Locked Stone Door (DC 25 to open) (slides up)

→   Leads to room #342, inhabited by Hobgoblin Captain and 13 x Hobgoblin

East Entry

Archway

→   Leads to room #349, inhabited by Orc Claw of Luthic and 10 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #377

Room Features

Someone has scrawled "Finrodel stands here, slain by a basilisk" on the north wall, and numerous humanoid skulls are scattered throughout the room

Room #362
South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #379

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


20000 gp, 2100 pp, a fine leather belt tooled with draconic scales (250 gp), a fine leather belt with an electrum buckle (250 gp), a fine leather scabbard trimmed with squirrel fur (250 gp), a fine steel mace inlaid with electrum (250 gp), a jasper bowl engraved with mythical creatures (250 gp), a scroll of masterwork calligraphy (250 gp), an ivory coffer set with a rosette of spinel (250 gp), +2 Ammunition (50 blowgun needles) (rare, dmg 150), Oil of Etherealness (rare, dmg 183), Potion of Diminution (rare, dmg 187), Potion of Invulnerability (rare, dmg 188), Potion of Mind Reading (rare, dmg 188)

Room #363
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #369

Monster

Duergar Stone Guard (cr 2, motm 110, mtf 191) and 15 x Duergar (cr 1, mm 122); hard, 3450 xp


Treasure: 16 cp; 11 ep; 14 gp; 1 pp; 15 sp; 15 cp; 17 cp; 8 ep; 17 cp; 17 sp; 15 sp; 15 ep; 13 sp; 11 gp; 7 ep; 12 gp

Room #364
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #345, inhabited by 5 x Duergar Xarrorn and 10 x Duergar

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #344

West Entry #2

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #370

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #346

East Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #371

Monster

Venom Troll (cr 7, motm 248, mtf 245) and 3 x Troll (cr 5, mm 291); deadly, 8300 xp


Treasure: 16000 gp, 2300 pp, a fine leather coinpurse trimmed with ermine (250 gp), a necklace of amber (250 gp), a silver crown inlaid with a filigree of electrum (250 gp), an ivory idol (of a god of love) adorned with orichalcum (250 gp), an ivory medallion inlaid with a meandros of orichalcum (250 gp), an onyx salt cellar engraved with noble imagery (250 gp), Spell Scroll (Animal Friendship) (common, dmg 200), 2 x Potion of Healing (common, dmg 187), Spell Scroll (Shatter) (uncommon, dmg 200), Spell Scroll (Phantom Steed) (uncommon, dmg 200), Bag of Holding (uncommon, dmg 153), Lantern of Revealing (uncommon, dmg 179), Potion of Fire Breath (uncommon, dmg 187), Potion of Greater Healing (uncommon, dmg 187)

Room #365
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #348, inhabited by 11 x Firenewt Warrior

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #347, inhabited by Wight and 13 x Zombie

Room Features

A stone dais sits in the west side of the room, and a group of draconic faces have been carved into the north wall

Monster

Drow Elite Warrior (cr 5, mm 128) and 10 x Drow (cr 1/4, mm 128); medium, 2300 xp


Treasure: 170 gp; 9 ep; 6 pp; 6 ep; 16 sp; 17 cp; 14 sp; 16 gp; 5 gp; 14 sp; 10 sp

Room #366
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #341, inhabited by Dao and 1 x Earth Elemental

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #360, inhabited by Alhoon and 9 x Grimlock

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #386

Room Features

A chute falls into the room from above, and a rattling noise can be heard in the west side of the room

Monster

8 x Mimic (cr 2, mm 220); medium, 3600 xp


Treasure: 11 sp; 17 cp; 11 gp; 13 gp; 12 sp; 18 cp; 16 cp; 12 sp

Room #367
North Entry

Archway

→   Leads to room #343

West Entry

Locked Stone Door (DC 20 to open)

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #388, inhabited by Mind Flayer and 11 x Troglodyte

Empty 
Room #368
North Entry

Archway

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #369

Monster

7 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 3150 xp


Treasure: 13 cp; 21 cp; 15 ep; 16 cp; 13 gp; 16 cp; 9 sp

Room #369
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #351

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #368, inhabited by 7 x Adult Kruthik

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #363, inhabited by Duergar Stone Guard and 15 x Duergar

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #380

South Entry

Locked Stone Door (DC 25 to open)

Room Features

A narrow pit covered by iron bars lies in the north-east corner of the room, and someone has scrawled a diagram of a mechanical trap on the south wall

Room #370
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #344

East Entry #1

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #364, inhabited by Venom Troll and 3 x Troll

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #397

Room Features

A narrow ledge runs along the south and east walls, and a crude bed and round table sit in the south-east corner of the room

Room #371
North Entry

Archway

→   Leads to room #346

West Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #364, inhabited by Venom Troll and 3 x Troll

West Entry #2

Unlocked Stone Door (60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #399

Room Features

A tapestry of geometric patterns hangs from the east wall, and the floor is covered with ash

Room #372
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #354, inhabited by Kruthik Hive Lord and 9 x Adult Kruthik

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #353

West Entry #2

Locked Iron Door (DC 15 to open)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #390, inhabited by 12 x Orc and 1 x Half-ogre

Monster

4 x Mimic (cr 2, mm 220); easy, 1800 xp


Treasure: 18 cp; 9 sp; 12 ep; 12 ep

Room #373
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #354, inhabited by Kruthik Hive Lord and 9 x Adult Kruthik

East Entry

Archway

→   Leads to room #374, inhabited by Spirit Naga and 10 x Troglodyte

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

The room has a high domed ceiling, and a forge and anvil sit in the south-east corner of the room

Monster

3 x Derro Savant (cr 3, motm 92, mtf 159) and 6 x Derro (cr 1/4, motm 91, mtf 158); easy, 2400 xp


Treasure: 11 gp; 8 gp; 3 pp; 13 sp; 17 cp; 12 gp; 21 cp; 10 ep; 15 cp

Room #374
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #347, inhabited by Wight and 13 x Zombie

West Entry

Archway

→   Leads to room #373, inhabited by 3 x Derro Savant and 6 x Derro

South Entry

Archway

→   Leads to room #391, inhabited by Tanarukk and 13 x Orc

Room Features

A narrow ledge runs along the south and west walls, and spirals of black stones cover the floor

Monster

Spirit Naga (cr 8, mm 234) and 10 x Troglodyte (cr 1/4, mm 290); hard, 4400 xp


Treasure: 120 ep, 80 gp; 13 gp; 19 sp; 6 ep; 13 cp; 21 cp; 20 cp; 9 gp; 11 cp; 18 cp; 9 gp

Room #375
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #357, inhabited by 8 x Mimic

East Entry

Locked Stone Door (DC 10 to open)

Empty 
Room #376
North Entry

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #359

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #401

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #402, inhabited by 5 x Derro Savant and 12 x Derro

Room Features

A circle of tall stones stands in the south side of the room, and a whistling noise fills the room

Monster

Beholder (cr 13, mm 28) and 1 x Drow Elite Warrior (cr 5, mm 128); hard, 11800 xp


Treasure: 800 gp, 30 pp; 1600 cp, 10 ep

Room #377
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #361

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #395, inhabited by Orc Claw of Luthic and 14 x Orc

Room Features

A carved stone statue stands in the north-east corner of the room, and several corroded iron spikes are scattered throughout the room

Room #378
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #395, inhabited by Orc Claw of Luthic and 14 x Orc

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #379

Room Features

A tapping sound can be heard in the south-east corner of the room, and a ring of keys lies in the north-west corner of the room

Room #379
North Entry #1

Archway

→   Leads to room #350

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #362

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #378

South Entry

Archway

→   Leads to room #405, inhabited by 3 x Drow and 4 x Quaggoth

Empty 
Room #380
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #369

West Entry #2

Locked Stone Door (DC 20 to open)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #408, inhabited by 4 x Duergar Kavalrachni and 4 x Female Steeder

Empty 
Room #381
East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #382

Empty 
Room #382
North Entry

Archway

→   Leads to room #353

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #381

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #400, inhabited by Fire Giant and 1 x Red Dragon Wyrmling

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


15000 gp, 1300 pp, agate (1000 gp), diamond (1000 gp), jacinth (1000 gp), black opal (1000 gp), blue sapphire (1000 gp), emerald (1000 gp), opal (1000 gp), star ruby (1000 gp)

Room #383
South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #411

Room Features

A fountain of water sits against the west wall, and someone has scrawled "Death comes on silent wings" in draconic script on the south wall

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


16000 gp, 1900 pp, 2 x black pearl (500 gp), 2 x aquamarine (500 gp), blue spinel (500 gp), 3 x peridot (500 gp)

Room #384
North Entry

Archway

→   Leads to room #356

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #412, inhabited by Draegloth and 12 x Drow

South Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #413

Empty 
Room #385
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #360, inhabited by Alhoon and 9 x Grimlock

South Entry #1

Archway

→   Leads to room #402, inhabited by 5 x Derro Savant and 12 x Derro

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #403

Room Features

An altar of evil sits in the south-west corner of the room, and someone has scrawled "gray, jade, crimson" on the south wall

Monster

8 x Goblin (cr 1/4, mm 166) and 8 x Wolf (cr 1/4, mm 341); easy, 800 xp


Treasure: 12 ep; 15 cp; 16 sp; 4 gp; 12 ep; 15 gp; 12 ep; 22 cp; 14 sp; 15 cp; 1 pp; 23 cp; 19 cp; 20 sp; 12 sp; 16 gp

Room #386
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #366, inhabited by 8 x Mimic

South Entry #1

Archway

→   Leads to room #403

South Entry #2

Archway

Room Features

A magical mirror on the east wall answers simple questions about the dungeon (yes/no), and a carved stone statue stands in the south-west corner of the room

Room #387
North Entry

Archway

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #388, inhabited by Mind Flayer and 11 x Troglodyte

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #414

Empty 
Room #388
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #367

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #387

East Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #406

Room Features

A chute descends from the room into a midden chamber below, and a pile of rotten bread lies in the north side of the room

Monster

Mind Flayer (cr 7, mm 222) and 11 x Troglodyte (cr 1/4, mm 290); hard, 3450 xp


Treasure: 1000 cp, 10 ep; 17 cp; 10 ep; 12 sp; 14 sp; 14 ep; 16 sp; 8 gp; 15 cp; 11 ep; 11 gp; 18 sp

Room #389
South Entry #1

Archway

South Entry #2

Archway

→   Leads to room #407, inhabited by Drow Priestess of Lolth and 2 x Quaggoth

Monster

Venom Troll (cr 7, motm 248, mtf 245) and 3 x Troll (cr 5, mm 291); deadly, 8300 xp


Treasure: 7000 gp, 2000 pp, diamond (500 gp), alexandrite (500 gp), 3 x aquamarine (500 gp), 2 x black pearl (500 gp), 2 x blue spinel (500 gp), 2 x peridot (500 gp)

Trap

Symbol of Hypnosis: DC 10 to find, DC 15 to disable; affects all targets within 10 ft., DC 10 save or become incapacitated for 1d4 rounds

Room #390
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #372, inhabited by 4 x Mimic

West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #400, inhabited by Fire Giant and 1 x Red Dragon Wyrmling

East Entry #1

Locked Iron Door (DC 20 to open) (slides to one side)

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #410, inhabited by 13 x Myconid Adult and 1 x Quaggoth Spore Servant

Monster

12 x Orc (cr 1/2, mm 246) and 1 x Half-ogre (cr 1, mm 238); easy, 1400 xp


Treasure: 6 pp; 19 sp; 10 gp; 12 gp; 18 gp; 20 cp; 16 ep; 15 gp; 7 gp; 13 ep; 18 sp; 6 gp; 16 ep

Room #391
North Entry

Archway

→   Leads to room #374, inhabited by Spirit Naga and 10 x Troglodyte

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #411

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 13 x Orc (cr 1/2, mm 246); medium, 3100 xp


Treasure: 280 sp, 110 gp; 9 gp; 11 sp; 21 cp; 17 cp; 13 gp; 5 gp; 7 ep; 12 cp; 6 gp; 23 cp; 18 sp; 14 ep; 16 sp

Room #392
East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #393

South Entry

Archway

→   Leads to room #413

Monster

Drow House Captain (cr 9, motm 101, mtf 184) and 10 x Drow (cr 1/4, mm 128); easy, 5500 xp


Treasure: 270 sp, 80 gp; 14 gp; 16 cp; 11 cp; 16 cp; 16 cp; 13 gp; 6 pp; 24 cp; 3 pp; 18 cp

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


16000 gp, 1800 pp, a gold bell set with a rosette of black sapphire (750 gp), a gold medallion set with a rosette of blue sapphire (750 gp), a lacquered wooden plate engraved with arcane runes (750 gp), a silk merchant's cap trimmed with ermine (750 gp), an agateware tureen gilded and painted with mythical creatures (750 gp), an onyx orb inlaid with ornate gold scrollwork (750 gp), Staff of Striking (very rare, dmg 203)

Room #393
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #392, inhabited by Drow House Captain and 10 x Drow

East Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #394

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Someone has scrawled "Irin has no beard" in dwarvish runes on the west wall, and clouds of flying insects fill the west side of the room

Room #394
North Entry

Archway

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #393

Empty 
Room #395
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #377

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #378

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #422, inhabited by Duergar Warlord and 5 x Duergar Soulblade

Room Features

A tile mosaic of a legendary battle covers the floor, and lit candles are scattered across the floor

Monster

Orc Claw of Luthic (cr 2, vgm 183) and 14 x Orc (cr 1/2, mm 246); easy, 1850 xp


Treasure: 9 ep; 12 gp; 11 sp; 12 cp; 13 gp; 16 sp; 22 sp; 19 cp; 18 cp; 4 pp; 17 cp; 15 sp; 18 cp; 7 gp; 7 gp

Trap

Animated Net Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 10 save or become restrained and take 4d10 damage per round

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


14000 gp, 2200 pp

Room #396
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #408, inhabited by 4 x Duergar Kavalrachni and 4 x Female Steeder

Room Features

The floor is covered in perfect hexagonal tiles, and the scent of smoke fills the room

Room #397
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #370

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #398

South Entry #1

Archway

→   Leads to room #426, inhabited by Yuan-ti Anathema and 2 x Yuan-ti Malison

South Entry #2

Archway

→   Leads to room #427, inhabited by Mind Flayer and 7 x Kuo-toa

Empty 
Room #398
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #397

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #399

East Entry #2

Archway

→   Leads to room #415, inhabited by 9 x Goblin and 9 x Wolf

Room Features

A magical mosaic on the west wall can be used to scry upon any known individual within the dungeon, and a tapestry of ancient mythology hangs from the east wall

Room #399
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #371

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #398

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #409, inhabited by Barghest and 7 x Goblin

Room Features

Someone has scrawled "The Covenant of the Fang and Sword killed a hydra here" on the west wall, and a rusted chain shirt lies in the north-west corner of the room

Room #400
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #382

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #409, inhabited by Barghest and 7 x Goblin

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #390, inhabited by 12 x Orc and 1 x Half-ogre

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #416

Room Features

A narrow shaft falls into the room from above, and a putrid odor fills the room

Monster

Fire Giant (cr 9, mm 154) and 1 x Red Dragon Wyrmling (cr 4, mm 98); easy, 6100 xp


Treasure: 1700 cp, 60 ep; 21 cp

Room #401
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #376, inhabited by Beholder and 1 x Drow Elite Warrior

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

→   Leads to room #402, inhabited by 5 x Derro Savant and 12 x Derro

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #429

Room Features

Several alcoves are cut into the south wall, and the scent of urine fills the center of the room

Room #402
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #376, inhabited by Beholder and 1 x Drow Elite Warrior

North Entry #2

Archway

→   Leads to room #385, inhabited by 8 x Goblin and 8 x Wolf

West Entry

Archway

→   Leads to room #401

East Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #403

Room Features

A group of draconic faces have been carved into the west wall, and a rusted gauntlet lies in the south side of the room

Monster

5 x Derro Savant (cr 3, motm 92, mtf 159) and 12 x Derro (cr 1/4, motm 91, mtf 158); deadly, 4100 xp


Treasure: 10000 gp, 1800 pp, jacinth (1000 gp), 3 x black opal (1000 gp), 3 x blue sapphire (1000 gp), 2 x fire opal (1000 gp), star ruby (1000 gp), Bag of Beans (9 beans) (rare, dmg 152), Horseshoes of Speed (rare, dmg 175), Potion of Fire Giant Strength (rare, dmg 187), Potion of Gaseous Form (rare, dmg 187), Potion of Mind Reading (rare, dmg 188)

Room #403
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #385, inhabited by 8 x Goblin and 8 x Wolf

North Entry #2

Archway

→   Leads to room #386

West Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #402, inhabited by 5 x Derro Savant and 12 x Derro

East Entry #1

Unlocked Stone Door (60 hp)

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #421

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #431

Empty 
Room #404
East Entry

Archway

→   Leads to room #405, inhabited by 3 x Drow and 4 x Quaggoth

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #422, inhabited by Duergar Warlord and 5 x Duergar Soulblade

Room Features

A narrow shaft descends from the room into the next dungeon level down, and spirals of black stones cover the floor

Room #405
North Entry

Archway

→   Leads to room #379

West Entry #1

Archway

→   Leads to room #404

West Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #422, inhabited by Duergar Warlord and 5 x Duergar Soulblade

Room Features

A forge and anvil sit in the east side of the room, and the sound of drums can be heard in the north side of the room

Monster

3 x Drow (cr 1/4, mm 128) and 4 x Quaggoth (cr 2, mm 256); easy, 1950 xp


Treasure: 8 cp; 8 ep; 8 ep; 7 gp; 15 sp; 13 sp; 8 ep

Room #406
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #388, inhabited by Mind Flayer and 11 x Troglodyte

East Entry

Archway

Room Features

A balcony hangs from the north wall, and spirals of gray stones cover the floor

Room #407
North Entry

Archway

→   Leads to room #389, inhabited by Venom Troll and 3 x Troll

West Entry

Locked Stone Door (DC 20 to open)

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #408, inhabited by 4 x Duergar Kavalrachni and 4 x Female Steeder

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #423, inhabited by Beholder and 1 x Drow Elite Warrior

Monster

Drow Priestess of Lolth (cr 8, mm 129) and 2 x Quaggoth (cr 2, mm 256); hard, 4800 xp


Treasure: 240 sp, 110 gp; 16 gp; 11 gp

Room #408
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #380

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #407, inhabited by Drow Priestess of Lolth and 2 x Quaggoth

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #396

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #425, inhabited by Orc Claw of Luthic and 11 x Orc

Room Features

A group of draconic faces have been carved into the west wall, and a pile of corroded iron spikes lies in the center of the room

Monster

4 x Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 4 x Female Steeder (cr 1, motm 231, mtf 238); medium, 2600 xp


Treasure: 10 sp; 13 sp; 7 gp; 17 cp; 12 ep; 14 sp; 18 sp; 13 sp

Room #409
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #399

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #415, inhabited by 9 x Goblin and 9 x Wolf

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #400, inhabited by Fire Giant and 1 x Red Dragon Wyrmling

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #428

Monster

Barghest (cr 4, motm 60, vgm 123) and 7 x Goblin (cr 1/4, mm 166); easy, 1450 xp


Treasure: 14 cp; 12 cp; 12 gp; 9 gp; 12 gp; 21 cp; 11 gp; 13 ep

Room #410
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #390, inhabited by 12 x Orc and 1 x Half-ogre

West Entry #2

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #417

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #418

Room Features

Someone has scrawled "right, left, straight, right" on the west wall, and flickering motes of light fill the south side of the room

Monster

13 x Myconid Adult (cr 1/2, mm 232) and 1 x Quaggoth Spore Servant (cr 1, mm 230); easy, 1500 xp


Treasure: 16 cp; 12 sp; 21 cp; 20 sp; 11 gp; 15 ep; 17 cp; 11 gp; 4 pp; 11 sp; 20 cp; 14 sp; 13 gp; 13 sp

Room #411
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #383

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #391, inhabited by Tanarukk and 13 x Orc

East Entry

Archway

→   Leads to room #412, inhabited by Draegloth and 12 x Drow

Empty 
Room #412
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #384

West Entry #1

Archway

→   Leads to room #411

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

→   Leads to room #413

Room Features

Someone has scrawled "Trespassers will be flayed alive" in blood on the west wall, and a shattered hammer lies in the south-west corner of the room

Monster

Draegloth (cr 7, motm 98, vgm 141) and 12 x Drow (cr 1/4, mm 128); hard, 3500 xp


Treasure: 120 ep, 40 gp; 16 cp; 21 sp; 11 gp; 13 cp; 25 cp; 8 gp; 15 sp; 6 gp; 11 gp; 13 ep; 14 cp; 15 cp

Room #413
North Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #384

North Entry #2

Archway

→   Leads to room #392, inhabited by Drow House Captain and 10 x Drow

West Entry

Archway

→   Leads to room #412, inhabited by Draegloth and 12 x Drow

South Entry

Unlocked Stone Door (60 hp)

Room Features

A stone dais and throne sits in the south-east corner of the room, and someone has scrawled "The last wards have fallen" on the west wall

Room #414
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #387

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #433, inhabited by Duergar Despot and 2 x Duergar

Room Features

A chute descends from the room into the next dungeon level down, and the floor is covered in perfect hexagonal tiles

Room #415
West Entry

Archway

→   Leads to room #398

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #409, inhabited by Barghest and 7 x Goblin

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #435, inhabited by Yuan-ti Mind Whisperer and 4 x Yuan-ti Pureblood

Room Features

The ceiling is covered with cracks, and a pile of trash lies in the north side of the room

Monster

9 x Goblin (cr 1/4, mm 166) and 9 x Wolf (cr 1/4, mm 341); easy, 900 xp


Treasure: 20 cp; 11 ep; 13 sp; 9 gp; 10 cp; 17 sp; 9 sp; 13 sp; 13 gp; 4 gp; 11 gp; 24 cp; 20 cp; 12 ep; 13 ep; 11 cp; 17 sp; 2 pp

Room #416
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #400, inhabited by Fire Giant and 1 x Red Dragon Wyrmling

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #417

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #436, inhabited by Yuan-ti Nightmare Speaker and 4 x Yuan-ti Pureblood

Empty 
Room #417
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #416

East Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #410, inhabited by 13 x Myconid Adult and 1 x Quaggoth Spore Servant

Room Features

A chute descends from the room into a magical cyst below, and several pieces of rotten fruit are scattered throughout the room

Trap

Poisoned Scythe Blade: DC 10 to find, DC 15 to disable; +8 to hit against all targets within a 5 ft. arc, 10d10 slashing/poison damage

Room #418
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #410, inhabited by 13 x Myconid Adult and 1 x Quaggoth Spore Servant

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #437, inhabited by Tanarukk and 7 x Orc

South Entry

Locked Iron Door (DC 20 to open)

Empty 
Room #419
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #420, inhabited by 11 x Myconid Adult

South Entry

Archway

→   Leads to room #446, inhabited by 3 x Orc Red Fang of Shargaas and 3 x Giant Bat

Room Features

A wooden platform hangs over a deep pit in the west side of the room, and several monstrous corpses are scattered throughout the room

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


13000 gp, 1700 pp, a fine leather saddle tooled with arcane runes (750 gp), a gold cup engraved with mythical imagery (750 gp), a necklace of black pearl (750 gp), a velvet vest threaded with platinum (750 gp), an ivory puzzle box inlaid with ornate orichalcum scrollwork (750 gp), an ivory scepter engraved with spirals (750 gp), an ornate porcelain tile gilded and painted with an ancient coat of arms (750 gp), Potion of Invulnerability (rare, dmg 188), 2 x Potion of Superior Healing (rare, dmg 187)

Room #420
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #419

East Entry

Archway

→   Leads to room #429

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #447

Monster

11 x Myconid Adult (cr 1/2, mm 232); easy, 1100 xp


Treasure: 17 sp; 19 cp; 11 sp; 14 ep; 11 gp; 18 cp; 5 pp; 7 gp; 9 ep; 11 sp; 13 sp

Room #421
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #403

South Entry

Locked Stone Door (DC 10 to open) (slides to one side)

→   Leads to room #439

Empty 
Room #422
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #395, inhabited by Orc Claw of Luthic and 14 x Orc

North Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #404

East Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #405, inhabited by 3 x Drow and 4 x Quaggoth

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #432

Room Features

A faded and torn tapestry hangs from the west wall, and someone has scrawled "They ate Narvi" in dwarvish runes on the south wall

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 5 x Duergar Soulblade (cr 1, motm 109, mtf 190); medium, 3300 xp


Treasure: 1500 cp, 50 ep; 16 gp; 22 cp; 20 sp; 13 gp; 17 cp

Room #423
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #407, inhabited by Drow Priestess of Lolth and 2 x Quaggoth

East Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #441

Monster

Beholder (cr 13, mm 28) and 1 x Drow Elite Warrior (cr 5, mm 128); hard, 11800 xp


Treasure: 8000 gp, 1800 pp, 3 x agate (1000 gp), diamond (1000 gp), blue sapphire (1000 gp), 2 x fire opal (1000 gp), star ruby (1000 gp), star sapphire (1000 gp), yellow sapphire (1000 gp), Potion of Climbing (common, dmg 187), Potion of Healing (common, dmg 187), Dust of Dryness (uncommon, dmg 166), Potion of Hill Giant Strength (uncommon, dmg 187)

Room #424
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #425, inhabited by Orc Claw of Luthic and 11 x Orc

Room Features

A forge and anvil sit in the west side of the room, and a broken door lies in the north-east corner of the room

Monster

Wraith (cr 5, mm 302) and 2 x Ghoul (cr 1, mm 148); easy, 2200 xp


Treasure: 1400 cp, 30 ep; 8 gp; 14 gp

Room #425
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #408, inhabited by 4 x Duergar Kavalrachni and 4 x Female Steeder

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #424, inhabited by Wraith and 2 x Ghoul

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #426, inhabited by Yuan-ti Anathema and 2 x Yuan-ti Malison

Room Features

A magical altar of a god of dwarves in the south-east corner of the room summons an air elemental to serve whomever sacrifices a gemstone upon it (but only once), and a swarm of crawling insects covers the floor

Monster

Orc Claw of Luthic (cr 2, vgm 183) and 11 x Orc (cr 1/2, mm 246); easy, 1550 xp


Treasure: 8 gp; 8 ep; 16 gp; 7 gp; 4 pp; 6 gp; 10 ep; 12 gp; 17 cp; 14 cp; 16 sp; 13 cp

Room #426
North Entry

Archway

→   Leads to room #397

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #425, inhabited by Orc Claw of Luthic and 11 x Orc

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #442

Room Features

A tapestry of ancient mythology hangs from the south wall, and several pieces of trash are scattered throughout the room

Monster

Yuan-ti Anathema (cr 12, motm 272, vgm 202) and 2 x Yuan-ti Malison (cr 3, mm 309); hard, 9800 xp


Treasure: 700 sp, 100 gp; 13 cp; 18 cp

Room #427
North Entry

Archway

→   Leads to room #397

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #434

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #443

Monster

Mind Flayer (cr 7, mm 222) and 7 x Kuo-toa (cr 1/4, mm 199); medium, 3250 xp


Treasure: 13000 gp, 1900 pp, 9 x black pearl (500 gp), blue spinel (500 gp), topaz (500 gp), Ring of Djinni Summoning (legendary, dmg 190)

Room #428
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #409, inhabited by Barghest and 7 x Goblin

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #436, inhabited by Yuan-ti Nightmare Speaker and 4 x Yuan-ti Pureblood

Room Features

Someone has scrawled "Ran out of swords" in blood on the north wall, and patches of mushrooms grow in the north-east corner of the room

Room #429
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #401

West Entry

Archway

→   Leads to room #420, inhabited by 11 x Myconid Adult

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #430

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #447

Trap

Acid Turret: DC 10 to find, DC 15 to disable; initiative +1, 1 attack per round, affects all targets within a 20 ft. cone, DC 14 save or take 4d10 acid damage for 1d4 rounds

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


11000 gp, 1200 pp, a bloodstone scepter inlaid with a meandros of platinum (750 gp), a dragon horn rod set with a single black sapphire (750 gp), a silk tapestry embroidered with electrum (750 gp), an agateware vase adorned with gold and a crown and throne in relief (750 gp)

Room #430
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #429

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #431

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #448, inhabited by 13 x Hobgoblin and 1 x Manticore

Room Features

A magical mirror on the west wall answers questions with insults, and a stone dais and throne sits in the south side of the room

Room #431
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #403

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #430

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #439

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #454, inhabited by Hobgoblin Devastator and 7 x Hobgoblin

South Entry #2

Locked Stone Door (DC 20 to open)

South Entry #3

Unlocked Stone Door (60 hp)

Empty 
Room #432
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #422, inhabited by Duergar Warlord and 5 x Duergar Soulblade

West Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #449

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #440

Empty 
Room #433
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #414

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #440

Room Features

Lit candles are scattered across the floor, and a warped spear lies in the south-east corner of the room

Monster

Duergar Despot (cr 12, motm 107, mtf 188) and 2 x Duergar (cr 1, mm 122); medium, 8800 xp


Treasure: 1800 sp, 500 gp; 15 cp; 4 pp

Room #434
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #427, inhabited by Mind Flayer and 7 x Kuo-toa

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #451, inhabited by Dire Troll and 1 x Troll

Empty 
Room #435
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #415, inhabited by 9 x Goblin and 9 x Wolf

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #451, inhabited by Dire Troll and 1 x Troll

South Entry #2

Archway

→   Leads to room #452, inhabited by 4 x Drow and 7 x Quaggoth

Room Features

Several headless statues are scattered throughout the room, and a whistling noise can be heard in the east side of the room

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 4 x Yuan-ti Pureblood (cr 1, mm 310); easy, 1900 xp


Treasure: 15 gp; 10 ep; 18 sp; 21 cp; 11 gp

Room #436
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #416

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #428

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #444

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 4 x Yuan-ti Pureblood (cr 1, mm 310); easy, 1900 xp


Treasure: 11 cp; 1 pp; 8 ep; 16 sp; 15 sp

Trap

Symbol of Panic: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 11 save or become frightened for 1d4 rounds

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


12000 gp, 2300 pp, agate (1000 gp), diamond (1000 gp), black opal (1000 gp), emerald (1000 gp), fire opal (1000 gp), opal (1000 gp), star ruby (1000 gp), star sapphire (1000 gp), +1 Armor (breastplate) (rare, dmg 152), Demon Armor (very rare, dmg 165), Ioun Stone (absorption) (very rare, dmg 176), Robe of Scintillating Colors (very rare, dmg 194)

Room #437
North Entry

Archway

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #418

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #438

Room Features

Someone has scrawled a crude drawing of a succubus on the east wall, and several corpses are impaled upon iron spikes on the ceiling

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 7 x Orc (cr 1/2, mm 246); easy, 2500 xp


Treasure: 1900 cp, 60 ep; 12 gp; 8 gp; 10 gp; 16 cp; 20 sp; 14 sp; 12 sp

Trap

Symbol of Petrification: DC 20 to find, DC 15 to disable; affects all targets within 10 ft., DC 10 save or become paralyzed for 1d4 rounds, while paralyzed save again each round or become petrified

Room #438
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #437, inhabited by Tanarukk and 7 x Orc

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #446, inhabited by 3 x Orc Red Fang of Shargaas and 3 x Giant Bat

Room Features

Several alcoves are cut into the east wall, and a mural of ghoulish carnage covers the ceiling

Room #439
North Entry

Locked Stone Door (DC 10 to open) (slides to one side)

→   Leads to room #421

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #431

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #464, inhabited by 10 x Duergar and 20 x Giant Rat

Room Features

A magical mirror on the south wall answers questions with insults, and a faded and torn tapestry hangs from the north wall

Room #440
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #432

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #433, inhabited by Duergar Despot and 2 x Duergar

South Entry

Archway

→   Leads to room #455

Room Features

A rustling noise can be faintly heard near the south wall, and a pile of iron blobs lies in the center of the room

Room #441
West Entry #1

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #423, inhabited by Beholder and 1 x Drow Elite Warrior

West Entry #2

Archway

→   Leads to room #458, inhabited by 3 x Derro Savant and 6 x Derro

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #450, inhabited by 3 x Duergar Screamer and 7 x Duergar

Empty 
Room #442
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #426, inhabited by Yuan-ti Anathema and 2 x Yuan-ti Malison

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #467, inhabited by Alkilith and 1 x Dybbuk

South Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #468, inhabited by 15 x Orc and 1 x Manticore

Empty 
Room #443
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #427, inhabited by Mind Flayer and 7 x Kuo-toa

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #469

Empty 
Room #444
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #436, inhabited by Yuan-ti Nightmare Speaker and 4 x Yuan-ti Pureblood

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #459

Room Features

A fountain of water sits against the south wall, and the sound of footsteps fills the room

Room #445
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #460

Room Features

A chirping noise fills the room, and a rusted iron box lies in the south-east corner of the room

Monster

Bugbear Chief (cr 3, mm 33) and 5 x Bugbear (cr 1, mm 33); easy, 1700 xp


Treasure: 13 sp; 12 sp; 10 ep; 15 sp; 10 gp; 9 sp

Trap

Poisoned Scythe Blade: DC 15 to find, DC 10 to disable; +8 to hit against all targets within a 5 ft. arc, 10d10 slashing/poison damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


8000 gp, 1900 pp, a gilded wooden shield brooch engraved with mythical creatures (750 gp), a gold dagger engraved with draconic scales (750 gp), a gold medallion engraved with elven script (750 gp), a moonstone orb engraved with a labyrinth (750 gp), Adamantine Armor (plate) (uncommon, dmg 150), Belt of Frost Giant Strength (very rare, dmg 155), Instrument of the Bards (Anstruth harp) (very rare, dmg 176), Spellguard Shield (very rare, dmg 201)

Room #446
North Entry

Archway

→   Leads to room #419

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #438

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #473

Monster

3 x Orc Red Fang of Shargaas (cr 3, vgm 185) and 3 x Giant Bat (cr 1/4, mm 323); easy, 2250 xp


Treasure: 15 sp; 11 gp; 14 ep; 16 sp; 11 gp; 11 ep

Trap

Flamethrower Turret: DC 15 to find, DC 10 to disable; initiative +4, 1 attack per round, affects all targets within a 20 ft. cone, DC 14 save or take 10d10 fire damage

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


14000 gp, 1300 pp, 2 x agate (1000 gp), jacinth (1000 gp), black opal (1000 gp), emerald (1000 gp), 2 x fire opal (1000 gp), yellow sapphire (1000 gp), +3 Armor (chain shirt) (legendary, dmg 152)

Room #447
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #420, inhabited by 11 x Myconid Adult

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #429

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #448, inhabited by 13 x Hobgoblin and 1 x Manticore

South Entry

Unlocked Stone Door (60 hp)

Empty 
Room #448
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #430

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #447

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #454, inhabited by Hobgoblin Devastator and 7 x Hobgoblin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #475

Room Features

Someone has scrawled "The Hammers of Tominster killed ten orcs here" in dwarvish runes on the south wall, and several empty bottles are scattered throughout the room

Monster

13 x Hobgoblin (cr 1/2, mm 186) and 1 x Manticore (cr 3, mm 213); easy, 2000 xp


Treasure: 13 sp; 12 sp; 14 sp; 13 gp; 14 ep; 21 cp; 16 cp; 18 cp; 6 pp; 6 pp; 2 pp; 15 gp; 16 sp; 16 cp

Room #449
East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #432

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #464, inhabited by 10 x Duergar and 20 x Giant Rat

South Entry #2

Locked Stone Door (DC 10 to open)

Empty 
Room #450
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #441

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #467, inhabited by Alkilith and 1 x Dybbuk

Monster

3 x Duergar Screamer (cr 3, motm 112, mtf 190) and 7 x Duergar (cr 1, mm 122); medium, 3500 xp


Treasure: 15 sp; 26 cp; 17 cp; 15 sp; 10 gp; 18 cp; 19 cp; 19 cp; 24 cp; 4 gp

Room #451
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #434

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #435, inhabited by Yuan-ti Mind Whisperer and 4 x Yuan-ti Pureblood

East Entry

Archway

→   Leads to room #452, inhabited by 4 x Drow and 7 x Quaggoth

Room Features

A set of demonic war masks hangs on the north wall, and the north and west walls are covered with claw marks

Monster

Dire Troll (cr 13, motm 246, mtf 243) and 1 x Troll (cr 5, mm 291); hard, 11800 xp


Treasure: 300 gp, 80 pp; 190 gp

Room #452
North Entry

Archway

→   Leads to room #435, inhabited by Yuan-ti Mind Whisperer and 4 x Yuan-ti Pureblood

West Entry

Archway

→   Leads to room #451, inhabited by Dire Troll and 1 x Troll

East Entry

Archway

South Entry

Archway

→   Leads to room #481, inhabited by Wraith and 14 x Specter

Room Features

A chute falls into the room from above, and spirals of yellow stones cover the floor

Monster

4 x Drow (cr 1/4, mm 128) and 7 x Quaggoth (cr 2, mm 256); medium, 3350 xp


Treasure: 11 ep; 20 cp; 24 cp; 10 sp; 19 cp; 23 cp; 12 gp; 12 gp; 14 cp; 10 sp; 8 gp

Room #453
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #471, inhabited by Alkilith

Room Features

Burning torches in iron sconces line the south wall, and a bent key lies in the north-east corner of the room

Trap

Magic Missle Turret: DC 15 to find, DC 20 to disable; initiative +4, 1 attack per round, 4d10 force damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


15000 gp, 2200 pp, a bloodstone chalice engraved with draconic runes (250 gp), a deck of ivory tarot cards inlaid with a meandros of electrum (250 gp), a dragon horn shield brooch inlaid with ornate platinum scrollwork (250 gp), a fine leather vest tooled with mythical imagery (250 gp), a lacquered wooden rod engraved with floral vines (250 gp), a necklace of amethyst (250 gp), an agateware bowl adorned with gold and a demon in relief (250 gp), an ornate silver mirror (250 gp), Potion of Frost Giant Strength (rare, dmg 187), Potion of Stone Giant Strength (rare, dmg 187), Potion of Superior Healing (rare, dmg 187), 2 x Sending Stones (uncommon, dmg 199)

Room #454
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #431

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #448, inhabited by 13 x Hobgoblin and 1 x Manticore

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #463

South Entry

Archway

→   Leads to room #476, inhabited by 11 x Bugbear and 1 x Ogre

Room Features

A forge and anvil sit in the north side of the room, and someone has scrawled "Death is the only exit" on the east wall

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 7 x Hobgoblin (cr 1/2, mm 186); easy, 1800 xp


Treasure: 12 gp; 10 sp; 9 sp; 14 cp; 6 gp; 5 pp; 17 sp; 18 cp

Room #455
North Entry

Archway

→   Leads to room #440

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #456, inhabited by Yuan-ti Anathema and 5 x Yuan-ti Pureblood

South Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #477, inhabited by Hobgoblin Devastator and 15 x Hobgoblin

South Entry #2

Archway

→   Leads to room #478, inhabited by Orc Blade of Ilneval and 14 x Orc

Room Features

A wooden ladder rests against the east wall, and someone has scrawled "Push stone to reset trap" in orcish runes on the south wall

Room #456
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #455

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #457

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #479

Monster

Yuan-ti Anathema (cr 12, motm 272, vgm 202) and 5 x Yuan-ti Pureblood (cr 1, mm 310); medium, 9400 xp


Treasure: 1200 sp, 200 gp; 11 cp; 15 cp; 13 sp; 11 gp; 17 sp

Hidden Treasure

Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


8000 gp, 2000 pp, diamond (1000 gp), 3 x jacinth (1000 gp), blue sapphire (1000 gp), 2 x emerald (1000 gp), fire opal (1000 gp), 2 x opal (1000 gp), 3 x star ruby (1000 gp), star sapphire (1000 gp), yellow sapphire (1000 gp), Hammer of Thunderbolts (legendary, dmg 173)

Room #457
North Entry

Locked Iron Door (DC 10 to open)

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #456, inhabited by Yuan-ti Anathema and 5 x Yuan-ti Pureblood

South Entry

Archway

→   Leads to room #480

Room Features

A narrow pit covered by iron bars lies in the north-east corner of the room, and a mural of vile acts covers the ceiling

Room #458
East Entry #1

Archway

→   Leads to room #441

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #465

South Entry

Locked Iron Door (DC 25 to open)

Room Features

Spirals of blue stones cover the floor, and a rotting backpack lies in the north-east corner of the room

Monster

3 x Derro Savant (cr 3, motm 92, mtf 159) and 6 x Derro (cr 1/4, motm 91, mtf 158); easy, 2400 xp


Treasure: 13 cp; 10 gp; 21 cp; 14 sp; 18 sp; 3 pp; 25 cp; 11 ep; 18 sp

Room #459
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #444

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #460

Trap

Collapsing Ceiling: DC 10 to find, DC 10 to disable; affects all targets within a 40 ft. line, DC 15 save or take 10d10 damage

Room #460
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #445, inhabited by Bugbear Chief and 5 x Bugbear

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #459

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #461

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

Numerous pillars line the north and south walls, and a rotting odor fills the south side of the room

Trap

Acid Turret: DC 15 to find, DC 15 to disable; initiative +1, 1 attack per round, affects all targets within a 20 ft. cone, DC 12 save or take 4d10 acid damage for 1d4 rounds

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Arrow Trap: DC 10 to find, DC 15 to disable; +9 to hit against one target, 18d10 piercing damage


11000 gp, 1500 pp, a bloodstone puzzle box engraved with arcane runes (250 gp), a brocade robe threaded with silver (250 gp), a fine leather coinpurse trimmed with genette (250 gp), an electrum cup inlaid with a meandros of orichalcum (250 gp)

Room #461
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #460

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #462

Room Features

A set of demonic war masks hangs on the south wall, and the floor is covered with mould

Room #462
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #461

East Entry

Archway

→   Leads to room #471, inhabited by Alkilith

South Entry

Unlocked Stone Door (60 hp)

Empty 
Room #463
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #454, inhabited by Hobgoblin Devastator and 7 x Hobgoblin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #483, inhabited by Ogre Chain Brute and 4 x Ogre

Empty 
Room #464
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #439

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #449

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #483, inhabited by Ogre Chain Brute and 4 x Ogre

Monster

10 x Duergar (cr 1, mm 122) and 20 x Giant Rat (cr 1/8, mm 327); hard, 2500 xp


Treasure: 18 cp; 13 ep; 19 cp; 6 gp; 11 ep; 14 sp; 18 sp; 11 cp; 11 ep; 14 sp; 10 gp; 19 sp; 14 cp; 10 gp; 12 gp; 13 sp; 10 ep; 7 gp; 12 cp; 14 gp; 13 sp; 7 gp; 9 gp; 11 gp; 18 cp; 13 gp; 9 ep; 16 cp; 15 cp; 14 gp

Room #465
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #458, inhabited by 3 x Derro Savant and 6 x Derro

West Entry #2

Archway

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #466
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #467, inhabited by Alkilith and 1 x Dybbuk

South Entry

Locked Iron Door (DC 10 to open) (slides down)

Room Features

A tile labyrinth covers the floor, and a ruined siege weapon sits in the south-west corner of the room

Hidden Treasure

Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


22000 gp, 1400 pp, 5 x black pearl (500 gp), diamond (500 gp), 2 x alexandrite (500 gp), 2 x peridot (500 gp), Potion of Heroism (rare, dmg 188), Potion of Mind Reading (rare, dmg 188), Potion of Superior Healing (rare, dmg 187)

Room #467
North Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #450, inhabited by 3 x Duergar Screamer and 7 x Duergar

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #442

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #466

East Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #468, inhabited by 15 x Orc and 1 x Manticore

Room Features

A cold spot can be felt in the north-west corner of the room, and a warped spear lies in the south side of the room

Monster

Alkilith (cr 11, motm 44, mtf 130) and 1 x Dybbuk (cr 4, motm 113, mtf 132); medium, 8300 xp


Treasure: 600 gp, 80 pp; 13 gp

Room #468
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #442

West Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #467, inhabited by Alkilith and 1 x Dybbuk

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #469

Room Features

Several alcoves are cut into the north and east walls, and the floor is covered in square tiles, alternating white and black

Monster

15 x Orc (cr 1/2, mm 246) and 1 x Manticore (cr 3, mm 213); medium, 2200 xp


Treasure: 11 sp; 11 gp; 13 sp; 15 cp; 9 ep; 17 cp; 18 cp; 20 cp; 14 sp; 7 ep; 13 ep; 15 cp; 21 sp; 20 sp; 9 gp; 8 ep

Room #469
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #443

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #468, inhabited by 15 x Orc and 1 x Manticore

South Entry

Archway

Room Features

The floor is covered in square tiles, alternating white and black, and a rusted chain lies in the north side of the room

Hidden Treasure

Hidden (DC 20 to find) Unlocked Iron Chest (60 hp)


14000 gp, 2000 pp, 3 x diamond (500 gp), 3 x alexandrite (500 gp), 2 x aquamarine (500 gp), black pearl (500 gp), blue spinel (500 gp), 2 x peridot (500 gp), Manual of Golems (flesh) (very rare, dmg 180), Amulet of the Planes (very rare, dmg 150)

Room #470
East Entry

Archway

→   Leads to room #481, inhabited by Wraith and 14 x Specter

Room Features

Someone has scrawled "Beneath the altar" on the east wall, and a pile of torn paper lies in the east side of the room

Monster

3 x Duergar Screamer (cr 3, motm 112, mtf 190) and 7 x Duergar (cr 1, mm 122); medium, 3500 xp


Treasure: 14 cp; 9 gp; 11 gp; 17 sp; 10 ep; 15 sp; 6 pp; 15 sp; 15 ep; 6 pp

Room #471
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #453

West Entry

Archway

→   Leads to room #462

Monster

Alkilith (cr 11, motm 44, mtf 130); medium, 7200 xp


Treasure: 300 ep, 500 gp

Room #472
North Entry

Archway

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #473

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A balcony hangs from the south wall, and a sulphurous odor fills the south side of the room

Room #473
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #446, inhabited by 3 x Orc Red Fang of Shargaas and 3 x Giant Bat

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #472

Empty 
Room #474
North Entry

Archway

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #475

Room Features

A narrow pit covered by iron bars lies in the south-west corner of the room, and a pierced breastplate lies in the center of the room

Room #475
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #448, inhabited by 13 x Hobgoblin and 1 x Manticore

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #474

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Trap

Animated Net Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 10 save or become restrained and take 4d10 damage per round

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


9000 gp, 1300 pp, a gold ring brooch engraved with mythical creatures (750 gp), a marble shrine (of a god of illusions) adorned with gold (750 gp), a silk brocade choker trimmed with ermine (750 gp), a silk brocade merchant's cap trimmed with ermine (750 gp), a silver longsword engraved with mythical creatures (750 gp), Weapon of Warning (glaive) (uncommon, dmg 213), +1 Armor (leather) (rare, dmg 152), Sword of Life Stealing (longsword) (rare, dmg 206)

Room #476
North Entry

Archway

→   Leads to room #454, inhabited by Hobgoblin Devastator and 7 x Hobgoblin

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #483, inhabited by Ogre Chain Brute and 4 x Ogre

South Entry

Locked Stone Door (DC 10 to open)

Monster

11 x Bugbear (cr 1, mm 33) and 1 x Ogre (cr 2, mm 237); medium, 2650 xp


Treasure: 10 gp; 12 ep; 18 sp; 12 cp; 15 sp; 12 cp; 19 sp; 18 cp; 11 cp; 15 sp; 14 cp; 9 gp

Room #477
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #455

East Entry

Archway

→   Leads to room #478, inhabited by Orc Blade of Ilneval and 14 x Orc

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 15 x Hobgoblin (cr 1/2, mm 186); hard, 2600 xp


Treasure: 18 cp; 11 gp; 11 gp; 5 gp; 3 pp; 17 sp; 22 cp; 12 cp; 8 sp; 15 sp; 10 gp; 9 sp; 6 gp; 24 cp; 20 sp; 14 ep

Room #478
North Entry

Archway

→   Leads to room #455

West Entry

Archway

→   Leads to room #477, inhabited by Hobgoblin Devastator and 15 x Hobgoblin

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #479

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "five, nine, ten" in draconic script on the north wall

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 14 x Orc (cr 1/2, mm 246); hard, 2500 xp


Treasure: 13000 gp, 1400 pp, a porcelain vase painted with mythical creatures (750 gp), an electrum mace set with a single black opal (750 gp), Spell Scroll (True Resurrection) (legendary, dmg 200)

Room #479
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #456, inhabited by Yuan-ti Anathema and 5 x Yuan-ti Pureblood

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #478, inhabited by Orc Blade of Ilneval and 14 x Orc

East Entry #1

Archway

→   Leads to room #480

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

Empty 
Room #480
North Entry

Archway

→   Leads to room #457

West Entry

Archway

→   Leads to room #479

South Entry #1

Unlocked Stone Door (60 hp)

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A group of demonic faces have been carved into the west wall, and someone has scrawled "The Company of the Crimson Lion looted this place" on the west wall

Room #481
North Entry

Archway

→   Leads to room #452, inhabited by 4 x Drow and 7 x Quaggoth

West Entry #1

Archway

→   Leads to room #470, inhabited by 3 x Duergar Screamer and 7 x Duergar

West Entry #2

Archway

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #482, inhabited by 3 x Choldrith

Room Features

A set of demonic war masks hangs on the west wall, and a pile of empty bottles lies in the north side of the room

Monster

Wraith (cr 5, mm 302) and 14 x Specter (cr 1, mm 279); hard, 4600 xp


Treasure: 1300 cp, 50 ep; 14 sp; 13 sp; 15 gp; 11 ep; 19 cp; 8 gp; 15 sp; 11 ep; 19 sp; 8 gp; 5 ep; 6 pp; 19 cp; 9 gp

Room #482
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #481, inhabited by Wraith and 14 x Specter

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

3 x Choldrith (cr 3, motm 77, vgm 132); easy, 2100 xp


Treasure: 13 sp; 15 cp; 24 cp

Room #483
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #463

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #464, inhabited by 10 x Duergar and 20 x Giant Rat

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #476, inhabited by 11 x Bugbear and 1 x Ogre

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

Monster

Ogre Chain Brute (cr 3, motm 201, mtf 221) and 4 x Ogre (cr 2, mm 237); easy, 2500 xp


Treasure: 14 gp; 12 sp; 20 cp; 14 sp; 11 gp

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